Player Matchup

Cthulhu
Cthulhu
Silver III
EvilIceQueen
Cthulhu
Silver III
Level 211
God Stats
1W - 3L
1,500 SR
Queue Stats
208W - 253L
918 MMR
Solo
Tyr
Tyr
Silver II
KainOz
Tyr
Silver II
Level 141
God Stats
49W - 38L
1,625 SR
Queue Stats
291W - 304L
1,086 MMR
Solo
Jing Wei
Jing Wei
Silver I
Yuppx
Jing Wei
Silver I
Level 126
God Stats
10W - 9L
1,478 SR
Queue Stats
528W - 537L
1,088 MMR
Solo
Fenrir
Fenrir
Silver III
the1major
Fenrir
Silver III
Level 97
God Stats
11W - 14L
1,383 SR
Queue Stats
59W - 87L
823 MMR
Solo
Scylla
Scylla
Silver I
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Scylla
Silver I
Level 68
God Stats
5W - 4L
1,646 SR
Queue Stats
82W - 84L
1,189 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,526 SR
1,021 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,502 SR
1,171 MMR
Skadi
Skadi
Silver V
 
Skadi
Silver V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Georgemoko
Bacchus
Silver I
Level 158
God Stats
81W - 57L
1,624 SR
Queue Stats
530W - 537L
1,204 MMR
Solo
Anubis
Anubis
Silver II
GuizXV
Anubis
Silver II
Level 105
God Stats
51W - 33L
1,571 SR
Queue Stats
379W - 391L
1,083 MMR
Solo
Sylvanus
Sylvanus
Silver I
OzxzO
Sylvanus
Silver I
Level 158
God Stats
3W - 3L
1,333 SR
Queue Stats
501W - 519L
1,060 MMR
Solo
Arachne
Arachne
Silver III
timyrgen
Arachne
Silver III
Level 160
God Stats
11W - 15L
1,484 SR
Queue Stats
264W - 305L
1,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EvilIceQueen
Cthulhu
8
0 / 3 / 0
4,613
461
2,227
10,618
3,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
KainOz
Tyr
8
0 / 3 / 2
4,397
440
2,990
8,053
4,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Yuppx
Jing Wei
10
1 / 1 / 1
5,069
507
2,873
5,508
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
the1major
Fenrir
8
0 / 3 / 1
4,526
453
3,171
7,437
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 0
4,815
482
2,847
4,923
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanKumbhakarnaMedusaKing Arthur

VS

Bans
AthenaNu WaBake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 1 / 4
5,374
537
5,321
3,458
1,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Georgemoko
Bacchus
9
1 / 1 / 5
5,941
594
3,402
7,105
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
GuizXV
Anubis
13
6 / 0 / 2
7,256
726
8,763
6,853
2,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
OzxzO
Sylvanus
11
1 / 0 / 2
6,675
668
5,269
5,016
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
timyrgen
Arachne
11
4 / 0 / 2
5,830
583
2,235
5,913
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
12
12
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
1
4
2
L
Cthulhu
EvilIceQueen
Cthulhu
0
3
0
0
W
Bacchus
Georgemoko
Bacchus
1
1
5
3.5
W
Anubis
GuizXV
Anubis
6
0
2
7
L
Tyr
KainOz
Tyr
0
3
2
0.33
W
Sylvanus
OzxzO
Sylvanus
1
0
2
2
L
Jing Wei
Yuppx
Jing Wei
1
1
1
1.5
L
Fenrir
the1major
Fenrir
0
3
1
0.17
W
Arachne
timyrgen
Arachne
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,108
Damage
24,990
36,539
Taken
28,345
12,243
Mitigated
14,758
8,350
Healing
14,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,321
1,902
0
1,226
3,458
1,012
374
203
3,255
0
40,458
L
Cthulhu
EvilIceQueen
Cthulhu
2,227
138
373
2,486
10,618
3,128
0
5,567
5,051
21,686
0
W
Bacchus
Georgemoko
Bacchus
3,402
662
93
2,943
7,105
5,436
259
179
6,926
12,772
1,585
W
Anubis
GuizXV
Anubis
8,763
100
0
4,923
6,853
2,975
141
1,386
5,201
60,087
0
L
Tyr
KainOz
Tyr
2,990
643
0
2,071
8,053
4,845
0
2,897
5,156
0
15,758
W
Sylvanus
OzxzO
Sylvanus
5,269
2,109
108
2,305
5,016
3,361
0
1,922
3,094
31,165
9,673
L
Jing Wei
Yuppx
Jing Wei
2,873
2,414
0
1,777
5,508
1,486
0
1,258
4,250
0
30,950
L
Fenrir
the1major
Fenrir
3,171
618
0
1,088
7,437
1,971
0
3,756
3,681
0
27,554
W
Arachne
timyrgen
Arachne
2,235
1,587
0
3,126
5,913
1,974
0
1,170
4,615
0
31,885
L
2,847
300
0
555
4,923
813
0
3,162
1,761
23,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,420
Gold Earned
31,076
222
Minions Killed
312
0
Camps Cleared
0
983,673
Distance Traveled
961,318
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,374
537
72
7
0
179,661
0
L
Cthulhu
4,613
461
27
3
0
176,227
0
W
Bacchus
5,941
594
17
2
0
208,921
2
W
Anubis
7,256
726
93
9
0
194,770
2
L
Tyr
4,397
440
26
3
0
209,758
1
W
Sylvanus
6,675
668
77
8
0
138,250
0
L
Jing Wei
5,069
507
60
6
0
192,372
0
L
Fenrir
4,526
453
50
5
0
206,355
0
W
Arachne
5,830
583
53
5
0
239,716
0
L
Scylla
4,815
482
59
6
0
198,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role