Player Matchup

Artio
Artio
Diamond II
AAGC
Artio
Diamond II
Level 179
God Stats
3W - 4L
1,441 SR
Queue Stats
84W - 64L
2,238 MMR
Party 1
Anhur
Anhur
Diamond I
HomerT
Anhur
Diamond I
Level 170
God Stats
30W - 35L
1,632 SR
Queue Stats
193W - 152L
2,336 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
êmber
Ao Kuang
Diamond V
Level 146
God Stats
1W - 1L
1,707 SR
Queue Stats
26W - 15L
2,118 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,594 SR
2,230 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,724 SR
2,405 MMR
Cthulhu
Cthulhu
Diamond II
JackOlantern777
Cthulhu
Diamond II
Level 122
God Stats
14W - 11L
1,662 SR
Queue Stats
909W - 1,014L
2,154 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
XxMoMoney 079xX
Nu Wa
Diamond IV
Level 180
God Stats
13W - 8L
1,680 SR
Queue Stats
470W - 508L
2,049 MMR
Solo
Serqet
Serqet
Grandmaster
imHaZinTwitch
Serqet
Grandmaster
Level 82
God Stats
11W - 3L
1,831 SR
Queue Stats
133W - 39L
3,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AAGC
Artio
15
0 / 3 / 2
9,185
707
6,503
17,095
15,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
HomerT
Anhur
16
4 / 4 / 0
10,246
788
10,993
13,332
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
êmber
Ao Kuang
14
0 / 5 / 0
8,700
669
7,171
16,018
12,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesCerberusNe ZhaFafnirKuzenbo

VS

Bans
Maman BrigitteAgniArachneThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 7
10,853
835
8,603
10,472
9,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 0 / 10
11,182
860
14,298
7,917
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 3 / 4
11,789
907
14,906
13,770
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
12
12
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
AAGC
Artio
0
3
2
0.33
L
Anhur
HomerT
Anhur
4
4
0
1
W
4
1
7
7.5
W
1
0
10
6
W
7
3
4
3
L
Ao Kuang
êmber
Ao Kuang
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,667
Damage
37,807
46,445
Taken
32,159
33,462
Mitigated
20,158
13,107
Healing
10,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
AAGC
Artio
6,503
359
891
3,733
17,095
15,917
0
8,099
7,297
28,886
2,373
L
Anhur
HomerT
Anhur
10,993
6,804
0
3,728
13,332
5,337
0
5,544
6,352
0
53,590
W
8,603
563
713
2,576
10,472
9,851
507
2,726
7,287
29,731
0
W
14,298
5,815
115
3,504
7,917
2,534
1,644
4,284
2,789
50,054
1,064
W
14,906
3,492
0
3,670
13,770
7,773
1,394
4,285
8,543
0
41,211
L
Ao Kuang
êmber
Ao Kuang
7,171
1,358
0
4,755
16,018
12,208
0
7,982
6,869
31,680
2,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,131
Gold Earned
33,824
181
Minions Killed
175
0
Camps Cleared
0
694,418
Distance Traveled
756,082
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,185
707
47
4
0
249,681
0
L
Anhur
10,246
788
81
6
0
217,115
0
W
Cthulhu
10,853
835
38
3
0
250,886
1
W
Nu Wa
11,182
860
87
7
0
223,469
0
W
Serqet
11,789
907
50
4
0
281,727
0
L
Ao Kuang
8,700
669
53
4
0
227,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role