Player Matchup

Anubis
Anubis
 
Anubis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Pauleywalnut
Janus
Level 148
God Stats
4W - 2L
1,602 SR
Queue Stats
438W - 462L
1,482 Elo+
Solo
Sylvanus
Sylvanus
iFALL3N
Sylvanus
Level 159
God Stats
5W - 3L
1,756 SR
Queue Stats
803W - 836L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
yHideki
Cthulhu
Level 47
God Stats
4W - 5L
1,559 SR
Queue Stats
210W - 232L
1,419 Elo+
Party 1
Team Averages
Level 107
1,583 SR
1,476 Elo+

VS

Team Averages
Level 92
1,475 SR
1,370 Elo+
Xing Tian
Xing Tian
Bigg-_-Steppa4x
Xing Tian
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,183 Elo+
Party 2
Ra
Ra
Il Kota Il
Ra
Level 107
God Stats
2W - 1L
1,718 SR
Queue Stats
79W - 65L
1,480 Elo+
Solo
Hun Batz
Hun Batz
MajorAlcatraz
Hun Batz
Level 88
God Stats
0W - 1L
1,304 SR
Queue Stats
0W - 3L
1,235 Elo+
Solo
Zeus
Zeus
Ross Devilry
Zeus
Level 103
God Stats
2W - 5L
1,331 SR
Queue Stats
155W - 150L
1,491 Elo+
Solo
Merlin
Merlin
xPot4CheaPx
Merlin
Level 149
God Stats
4W - 7L
1,519 SR
Queue Stats
213W - 231L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 1 / 12
9,378
938
7,623
7,018
4,552
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
 
Sun Wukong
14
3 / 2 / 17
8,682
868
8,127
11,170
12,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

16
5 / 1 / 17
9,154
915
11,297
4,058
1,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
iFALL3N
Sylvanus
15
3 / 1 / 17
8,399
840
5,351
10,020
10,184
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
yHideki
Cthulhu
15
7 / 2 / 16
9,712
971
6,525
10,951
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bigg-_-Steppa4x
Xing Tian
13
0 / 7 / 2
6,785
679
2,288
13,531
9,507
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 4 / 1
7,713
771
6,197
7,347
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
MajorAlcatraz
Hun Batz
13
1 / 7 / 2
7,799
780
7,930
10,004
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 2
6,426
643
6,765
2,983
767
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
12
0 / 6 / 1
6,905
691
4,066
8,389
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
12
25
Kills
4
7
Deaths
25
79
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
12
13
W
Sun Wukong
 
Sun Wukong
3
2
17
5.75
L
Xing Tian
Bigg-_-Steppa4x
Xing Tian
0
7
2
0.14
L
3
4
1
0.88
L
Hun Batz
MajorAlcatraz
Hun Batz
1
7
2
0.29
W
5
1
17
13.5
L
0
1
2
1
W
Sylvanus
iFALL3N
Sylvanus
3
1
17
11.5
L
Merlin
0
6
1
0.08
W
Cthulhu
yHideki
Cthulhu
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,923
Damage
27,246
43,217
Taken
42,254
39,068
Mitigated
18,531
23,247
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,623
230
2,366
2,298
7,018
4,552
1,964
3,170
3,848
23,619
283
W
Sun Wukong
 
Sun Wukong
8,127
407
1,024
1,870
11,170
12,010
384
3,920
7,174
0
19,987
L
Xing Tian
Bigg-_-Steppa4x
Xing Tian
2,288
142
0
0
13,531
9,507
0
9,685
3,846
5,921
0
L
6,197
600
1,997
1,980
7,347
2,288
0
4,417
2,930
17,333
0
L
Hun Batz
MajorAlcatraz
Hun Batz
7,930
1,707
0
540
10,004
3,469
0
7,486
2,518
0
13,675
W
11,297
740
1,399
590
4,058
1,337
1,598
1,251
2,807
22,910
0
L
6,765
206
302
319
2,983
767
0
2,435
548
12,126
385
W
Sylvanus
iFALL3N
Sylvanus
5,351
752
6,725
4,135
10,020
10,184
1,106
4,535
5,395
9,362
0
L
Merlin
4,066
159
293
306
8,389
2,500
0
6,390
1,999
13,613
0
W
Cthulhu
yHideki
Cthulhu
6,525
340
1,467
1,373
10,951
10,985
343
5,944
4,868
10,873
267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,325
Gold Earned
35,628
119
Minions Killed
91
0
Camps Cleared
0
977,557
Distance Traveled
706,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,378
938
39
4
0
196,926
0
W
Sun Wukong
8,682
868
28
3
0
207,709
0
L
Xing Tian
6,785
679
5
1
0
138,878
0
L
Ra
7,713
771
27
3
0
165,298
0
L
Hun Batz
7,799
780
20
2
0
164,529
0
W
Janus
9,154
915
30
3
0
202,832
0
L
Zeus
6,426
643
13
1
0
96,443
0
W
Sylvanus
8,399
840
11
1
0
154,903
0
L
Merlin
6,905
691
26
3
0
140,906
0
W
Cthulhu
9,712
971
11
1
0
215,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role