Player Matchup

Hercules
Hercules
ChicoMalo42
Hercules
Level 136
God Stats
12W - 12L
1,597 SR
Queue Stats
409W - 483L
1,540 Elo+
Party 1
Neith
Neith
Chilay
Neith
Level 123
God Stats
6W - 3L
1,597 SR
Queue Stats
289W - 345L
1,521 Elo+
Party 1
Ra
Ra
Hero of Troy
Ra
Level 117
God Stats
2W - 2L
1,688 SR
Queue Stats
39W - 28L
1,571 Elo+
Party 1
Loki
Loki
Killerskull21
Loki
Level 193
God Stats
11W - 4L
1,642 SR
Queue Stats
81W - 88L
1,533 Elo+
Solo
Zeus
Zeus
atomic516
Zeus
Level 105
God Stats
2W - 3L
1,060 SR
Queue Stats
130W - 150L
1,467 Elo+
Party 1
Team Averages
Level 135
1,517 SR
1,526 Elo+

VS

Team Averages
Level 164
1,545 SR
1,521 Elo+
Janus
Janus
 
Janus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Brísingamen
Izanami
Level 225
God Stats
2W - 4L
1,426 SR
Queue Stats
22W - 31L
1,435 Elo+
Solo
Tsukuyomi
Tsukuyomi
DrSqu1d
Tsukuyomi
Level 144
God Stats
9W - 6L
1,735 SR
Queue Stats
369W - 356L
1,593 Elo+
Solo
Anubis
Anubis
LuzbelGame
Anubis
Level 146
God Stats
20W - 21L
1,507 SR
Queue Stats
659W - 628L
1,513 Elo+
Solo
King Arthur
King Arthur
UrLawDaddy
King Arthur
Level 140
God Stats
8W - 12L
1,554 SR
Queue Stats
453W - 416L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChicoMalo42
Hercules
12
6 / 2 / 0
7,144
714
7,538
8,055
5,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Chilay
Neith
11
0 / 1 / 4
5,720
572
3,954
5,926
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 2 / 4
5,574
557
3,487
5,054
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 1 / 2
6,721
672
5,978
6,920
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
10
2 / 2 / 3
5,768
577
4,230
3,470
570
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 5 / 1
5,384
538
3,644
7,122
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Brísingamen
Izanami
10
1 / 2 / 0
5,480
548
3,130
4,810
1,299
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
DrSqu1d
Tsukuyomi
11
3 / 3 / 2
6,110
611
3,757
7,487
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
LuzbelGame
Anubis
11
1 / 3 / 4
6,125
613
3,280
5,029
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
UrLawDaddy
King Arthur
10
1 / 6 / 1
5,607
561
3,745
10,359
7,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
8
8
Deaths
19
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
1
0.5
L
Izanami
Brísingamen
Izanami
1
2
0
0.5
W
Hercules
ChicoMalo42
Hercules
6
2
0
3
W
Neith
Chilay
Neith
0
1
4
2
L
Tsukuyomi
DrSqu1d
Tsukuyomi
3
3
2
1.33
W
3
2
4
2.5
W
8
1
2
9
L
Anubis
LuzbelGame
Anubis
1
3
4
1
L
King Arthur
UrLawDaddy
King Arthur
1
6
1
0.25
W
Zeus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,187
Damage
17,556
29,425
Taken
34,807
10,159
Mitigated
14,771
9,158
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,644
526
0
1,340
7,122
1,700
0
1,520
5,440
26,722
1,147
L
Izanami
Brísingamen
Izanami
3,130
2,034
0
1,994
4,810
1,299
82
720
3,968
0
35,932
W
Hercules
ChicoMalo42
Hercules
7,538
3,388
0
3,067
8,055
5,313
0
417
7,638
0
43,179
W
Neith
Chilay
Neith
3,954
932
0
1,719
5,926
1,609
0
1,142
4,564
0
39,650
L
Tsukuyomi
DrSqu1d
Tsukuyomi
3,757
1,124
0
2,956
7,487
2,408
0
485
6,934
0
35,083
W
3,487
404
203
801
5,054
1,082
0
1,010
3,924
28,234
629
W
5,978
1,989
0
3,143
6,920
1,585
0
2,227
4,462
0
41,060
L
Anubis
LuzbelGame
Anubis
3,280
0
0
854
5,029
2,002
0
3,446
1,583
36,491
0
L
King Arthur
UrLawDaddy
King Arthur
3,745
135
0
1,510
10,359
7,362
0
905
8,799
1,283
27,782
W
Zeus
4,230
854
0
225
3,470
570
0
1,851
1,519
24,094
21

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
28,706
341
Minions Killed
331
0
Camps Cleared
0
1,023,451
Distance Traveled
976,865
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,384
538
41
4
0
191,309
2
L
Izanami
5,480
548
87
9
0
174,275
0
W
Hercules
7,144
714
93
9
0
179,545
0
W
Neith
5,720
572
65
7
0
204,165
2
L
Tsukuyomi
6,110
611
65
7
0
231,828
2
W
Ra
5,574
557
64
6
0
216,438
0
W
Loki
6,721
672
75
8
0
233,589
1
L
Anubis
6,125
613
90
9
0
196,216
0
L
King Arthur
5,607
561
48
5
0
183,237
0
W
Zeus
5,768
577
44
4
0
189,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role