Player Matchup

Janus
Janus
TheWitcher_YT
Janus
Level 85
God Stats
4W - 2L
1,567 SR
Queue Stats
56W - 48L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
its-boom-04
Cthulhu
Level 67
God Stats
11W - 8L
1,526 SR
Queue Stats
72W - 64L
1,436 Elo+
Party 2
Chaac
Chaac
ninoalex858
Chaac
Level 59
God Stats
60W - 58L
1,453 SR
Queue Stats
444W - 452L
1,362 Elo+
Solo
Medusa
Medusa
posto_ambiguo162
Medusa
Level 145
God Stats
3W - 5L
1,315 SR
Queue Stats
507W - 516L
1,432 Elo+
Solo
Bakasura
Bakasura
zrp_maroc
Bakasura
Level 33
God Stats
3W - 1L
1,606 SR
Queue Stats
7W - 11L
1,287 Elo+
Party 2
Team Averages
Level 78
1,493 SR
1,392 Elo+

VS

Team Averages
Level 39
1,381 SR
1,345 Elo+
Bellona
Bellona
DKLCAM
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,264 Elo+
Party 1
Sol
Sol
KO_GNOW
Sol
Level 62
God Stats
9W - 13L
1,349 SR
Queue Stats
128W - 157L
1,382 Elo+
Party 3
Cliodhna
Cliodhna
Malilitv
Cliodhna
Level 76
God Stats
0W - 3L
1,291 SR
Queue Stats
25W - 43L
1,348 Elo+
Party 1
Kukulkan
Kukulkan
gtx26
Kukulkan
Level 22
God Stats
0W - 2L
1,283 SR
Queue Stats
24W - 42L
1,352 Elo+
Party 1
Charon
Charon
wolf_atlec
Charon
Level 28
God Stats
4W - 6L
1,480 SR
Queue Stats
79W - 84L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,559
687
7,309
3,120
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
its-boom-04
Cthulhu
10
1 / 0 / 5
5,873
534
3,918
6,438
3,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
4 / 1 / 2
7,330
666
5,471
8,224
4,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 1 / 3
6,360
578
7,866
5,947
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bakasura
zrp_maroc
Bakasura
10
1 / 1 / 2
5,932
539
1,114
6,583
2,375
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DKLCAM
Bellona
7
0 / 6 / 0
4,735
430
2,776
9,494
7,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
8
1 / 4 / 1
4,779
434
2,707
6,933
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Malilitv
Cliodhna
10
1 / 2 / 0
5,625
511
1,359
8,426
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
gtx26
Kukulkan
8
0 / 5 / 0
4,741
431
930
6,400
1,715
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charon
wolf_atlec
Charon
8
0 / 2 / 1
5,150
468
1,840
8,778
5,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
17
Kills
2
3
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
DKLCAM
Bellona
0
6
0
0
L
Sol
1
4
1
0.38
L
Cliodhna
Malilitv
Cliodhna
1
2
0
0.5
W
7
0
1
7.5
L
Kukulkan
gtx26
Kukulkan
0
5
0
0
W
Cthulhu
its-boom-04
Cthulhu
1
0
5
3.5
W
4
1
2
5
W
4
1
3
5.5
L
Charon
wolf_atlec
Charon
0
2
1
0.25
W
Bakasura
zrp_maroc
Bakasura
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,678
Damage
9,612
30,312
Taken
40,031
13,037
Mitigated
18,708
9,835
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DKLCAM
Bellona
2,776
994
0
1,053
9,494
7,264
0
399
9,025
0
14,698
L
Sol
2,707
362
0
1,838
6,933
1,714
0
2,904
3,869
18,420
0
L
Cliodhna
Malilitv
Cliodhna
1,359
358
0
3,072
8,426
2,658
0
508
7,878
0
36,128
W
7,309
321
131
666
3,120
883
815
521
2,599
37,772
0
L
Kukulkan
gtx26
Kukulkan
930
485
0
498
6,400
1,715
0
4,388
1,554
18,625
574
W
Cthulhu
its-boom-04
Cthulhu
3,918
0
330
1,595
6,438
3,166
276
1,889
4,549
22,984
1,443
W
5,471
1,047
0
2,214
8,224
4,795
0
0
8,224
0
45,691
W
7,866
3,045
0
1,619
5,947
1,818
746
2,673
3,274
0
34,537
L
Charon
wolf_atlec
Charon
1,840
449
0
1,805
8,778
5,357
0
2,256
6,464
12,999
0
W
Bakasura
zrp_maroc
Bakasura
1,114
942
0
3,280
6,583
2,375
323
394
6,189
0
26,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,054
Gold Earned
25,030
306
Minions Killed
181
0
Camps Cleared
0
1,130,759
Distance Traveled
993,648
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,735
430
17
2
0
204,934
0
L
Sol
4,779
434
32
3
0
200,387
0
L
Cliodhna
5,625
511
77
7
0
180,178
0
W
Janus
7,559
687
76
7
0
236,658
1
L
Kukulkan
4,741
431
40
4
0
199,399
0
W
Cthulhu
5,873
534
31
3
0
247,509
3
W
Chaac
7,330
666
74
7
0
186,688
0
W
Medusa
6,360
578
56
5
0
212,884
0
L
Charon
5,150
468
15
1
0
208,750
0
W
Bakasura
5,932
539
69
6
0
247,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role