Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
JadeStorm05
Nu Wa
Level 126
God Stats
20W - 17L
1,583 SR
Queue Stats
166W - 152L
1,526 Elo+
Solo
Neith
Neith
Joorge_Alvarez
Neith
Level 149
God Stats
4W - 1L
1,384 SR
Queue Stats
119W - 95L
1,495 Elo+
Solo
Chaac
Chaac
ZoNe__WaLid
Chaac
Level 158
God Stats
15W - 3L
1,819 SR
Queue Stats
179W - 177L
1,545 Elo+
Party 1
Ares
Ares
inconnuMONDIAL
Ares
Level 153
God Stats
41W - 27L
1,499 SR
Queue Stats
479W - 449L
1,464 Elo+
Solo
Team Averages
Level 156
1,557 SR
1,506 Elo+

VS

Team Averages
Level 125
1,597 SR
1,550 Elo+
Odin
Odin
 
Odin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Darkore
Anubis
Level 117
God Stats
3W - 3L
1,732 SR
Queue Stats
119W - 95L
1,579 Elo+
Solo
Serqet
Serqet
Dones87
Serqet
Level 128
God Stats
8W - 9L
1,529 SR
Queue Stats
101W - 96L
1,547 Elo+
Solo
Ne Zha
Ne Zha
PineappleCactus
Ne Zha
Level 156
God Stats
3W - 4L
1,566 SR
Queue Stats
43W - 48L
1,550 Elo+
Solo
Izanami
Izanami
kershOn
Izanami
Level 89
God Stats
147W - 110L
1,657 SR
Queue Stats
166W - 147L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 1
6,066
607
2,808
5,529
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
6,236
624
4,087
3,368
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 1 / 1
6,085
609
4,069
5,860
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 2
7,089
709
3,511
8,890
5,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 2
5,691
569
849
4,965
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 3 / 0
4,580
458
2,451
5,135
3,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Darkore
Anubis
10
0 / 2 / 0
5,600
560
2,626
4,938
1,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Serqet
Dones87
Serqet
7
0 / 1 / 0
4,202
420
437
3,923
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 2
4,747
475
3,401
7,215
2,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
kershOn
Izanami
9
2 / 2 / 0
5,769
577
4,538
4,660
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
1
3.5
L
Odin
 
Odin
0
3
0
0
L
Anubis
Darkore
Anubis
0
2
0
0
L
Serqet
Dones87
Serqet
0
1
0
0
W
0
0
1
0.5
W
2
1
1
2.5
L
0
0
2
1
W
2
0
2
3
W
0
0
2
1
L
Izanami
kershOn
Izanami
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,324
Damage
13,453
28,612
Taken
25,871
12,104
Mitigated
11,141
12,557
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,808
541
0
3,584
5,529
1,894
0
148
5,352
0
49,778
L
Odin
 
Odin
2,451
398
0
1,196
5,135
3,675
0
275
4,784
0
18,842
L
Anubis
Darkore
Anubis
2,626
0
0
2,226
4,938
1,836
0
1,546
3,091
41,698
1,292
L
Serqet
Dones87
Serqet
437
54
0
350
3,923
1,165
0
559
3,187
0
15,354
W
4,087
826
0
1,362
3,368
712
0
1,932
1,399
44,609
756
W
4,069
1,056
0
2,135
5,860
1,572
0
0
5,770
0
50,588
L
3,401
273
0
1,686
7,215
2,938
0
1,246
5,853
0
22,024
W
3,511
612
0
4,127
8,890
5,679
0
103
8,327
0
51,376
W
849
111
40
1,309
4,965
2,247
0
361
4,393
13,881
0
L
Izanami
kershOn
Izanami
4,538
3,129
0
747
4,660
1,527
0
456
4,104
0
41,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
24,898
394
Minions Killed
270
0
Camps Cleared
0
1,091,694
Distance Traveled
854,006
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,066
607
82
8
0
264,451
0
L
Odin
4,580
458
41
4
0
169,144
0
L
Anubis
5,600
560
85
9
0
184,144
1
L
Serqet
4,202
420
31
3
0
106,708
0
W
Nu Wa
6,236
624
98
10
0
203,617
2
W
Neith
6,085
609
96
10
0
199,932
0
L
Ne Zha
4,747
475
27
3
0
241,800
4
W
Chaac
7,089
709
88
9
0
216,514
0
W
Ares
5,691
569
30
3
0
207,180
3
L
Izanami
5,769
577
86
9
0
152,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role