Player Matchup

Geb
Geb
Gold V
 
Geb
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver IV
HanaeOwO
Anhur
Silver IV
Level 103
God Stats
2W - 2L
1,406 SR
Queue Stats
8W - 11L
1,413 MMR
Party 1
Janus
Janus
Gold V
PORQUINHAPEPPA
Janus
Gold V
Level 149
God Stats
16W - 14L
1,615 SR
Queue Stats
53W - 60L
1,346 MMR
Solo
Ymir
Ymir
Gold V
SneakyDoole
Ymir
Gold V
Level 157
God Stats
1W - 1L
1,711 SR
Queue Stats
18W - 16L
1,418 MMR
Solo
Cabrakan
Cabrakan
Silver I
mad_dog-viper
Cabrakan
Silver I
Level 103
God Stats
51W - 30L
1,629 SR
Queue Stats
135W - 150L
1,318 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,572 SR
1,399 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,578 SR
1,378 MMR
Cthulhu
Cthulhu
Silver I
CILVETI12
Cthulhu
Silver I
Level 108
God Stats
27W - 14L
1,484 SR
Queue Stats
342W - 357L
1,344 MMR
Solo
Neith
Neith
Silver I
CaPiT4N_K4MiK4Z3
Neith
Silver I
Level 148
God Stats
16W - 11L
1,624 SR
Queue Stats
266W - 271L
1,191 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Fernanditokitkah
Cernunnos
Gold IV
Level 97
God Stats
5W - 1L
1,828 SR
Queue Stats
47W - 53L
1,354 MMR
Solo
Ra
Ra
Gold II
FrostedFlamers
Ra
Gold II
Level 122
God Stats
20W - 30L
1,590 SR
Queue Stats
745W - 755L
1,530 MMR
Solo
Ravana
Ravana
Gold II
Mystràl
Ravana
Gold II
Level 42
God Stats
4W - 6L
1,367 SR
Queue Stats
28W - 30L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 2 / 6
5,761
480
2,578
9,531
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
HanaeOwO
Anhur
12
6 / 5 / 0
7,429
619
9,502
10,462
3,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
5,945
495
6,173
6,909
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
6,105
509
2,602
9,966
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
mad_dog-viper
Cabrakan
12
2 / 4 / 2
6,238
520
3,754
10,741
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BakasuraBake KujiraHachimanHadesCamazotz

VS

Bans
SolAnubisLancelotApolloLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CILVETI12
Cthulhu
11
2 / 3 / 6
6,645
554
5,562
9,997
5,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 3
8,121
677
5,933
5,906
1,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
13
5 / 3 / 4
7,915
660
9,175
10,400
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 0 / 5
7,242
604
5,285
3,857
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Mystràl
Ravana
13
4 / 3 / 5
6,883
574
7,926
8,302
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
18
18
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
6
1.5
W
Cthulhu
CILVETI12
Cthulhu
2
3
6
1.67
W
3
0
3
4.5
W
Cernunnos
5
3
4
2.33
W
4
0
5
6.5
L
Anhur
HanaeOwO
Anhur
6
5
0
1.2
W
Ravana
Mystràl
Ravana
4
3
5
2.17
L
0
4
0
0
L
0
3
1
0.17
L
Cabrakan
mad_dog-viper
Cabrakan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,609
Damage
33,881
47,609
Taken
38,462
20,538
Mitigated
13,094
12,137
Healing
14,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,578
272
0
1,664
9,531
4,460
0
3,365
5,907
13,102
1,341
W
Cthulhu
CILVETI12
Cthulhu
5,562
572
0
2,826
9,997
5,236
0
4,419
5,345
26,913
1,500
W
5,933
1,265
0
2,301
5,906
1,705
312
2,675
3,191
0
55,633
W
Cernunnos
9,175
5,588
0
4,240
10,400
2,915
208
1,799
8,561
0
50,923
W
5,285
174
974
1,569
3,857
1,031
0
2,490
1,195
41,070
0
L
Anhur
HanaeOwO
Anhur
9,502
6,068
0
3,028
10,462
3,290
0
1,806
8,518
0
52,576
W
Ravana
Mystràl
Ravana
7,926
2,495
0
3,072
8,302
2,207
0
3,615
4,549
0
50,533
L
6,173
453
0
750
6,909
1,763
0
2,216
4,481
44,701
237
L
2,602
421
0
2,578
9,966
3,920
0
0
9,966
40,341
2,103
L
Cabrakan
mad_dog-viper
Cabrakan
3,754
525
75
4,042
10,741
7,105
0
2,407
8,111
38,698
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,478
Gold Earned
36,806
371
Minions Killed
378
0
Camps Cleared
0
1,197,626
Distance Traveled
1,241,262
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,761
480
16
1
0
281,295
4
W
Cthulhu
6,645
554
34
3
0
231,673
2
W
Neith
8,121
677
108
9
0
216,920
3
W
Cernunnos
7,915
660
76
6
0
234,838
0
W
Ra
7,242
604
87
7
0
282,702
2
L
Anhur
7,429
619
96
8
0
203,610
0
W
Ravana
6,883
574
73
6
0
275,129
1
L
Janus
5,945
495
90
8
0
252,385
4
L
Ymir
6,105
509
91
8
0
209,409
0
L
Cabrakan
6,238
520
78
7
0
250,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role