Player Matchup

Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Idealistic
Anhur
Gold V
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 21L
1,591 MMR
Solo
Fenrir
Fenrir
Gold II
平头白发披银风一生都在征战中
Fenrir
Gold II
Level 178
God Stats
22W - 14L
1,379 SR
Queue Stats
560W - 570L
1,508 MMR
Party 1
Janus
Janus
Platinum III
苍井天V8
Janus
Platinum III
Level 175
God Stats
10W - 9L
1,550 SR
Queue Stats
100W - 72L
1,846 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,486 SR
1,589 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,517 SR
1,604 MMR
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold I
Chandelle10
Artemis
Gold I
Level 89
God Stats
4W - 7L
1,381 SR
Queue Stats
121W - 122L
1,649 MMR
Solo
Cerberus
Cerberus
Gold I
canarygod3
Cerberus
Gold I
Level 159
God Stats
1W - 2L
1,520 SR
Queue Stats
100W - 96L
1,584 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
yeeneƒer
Kuzenbo
Gold I
Level 54
God Stats
20W - 25L
1,782 SR
Queue Stats
144W - 139L
1,670 MMR
Solo
Thor
Thor
Gold II
都是夜里听了巴赫的错
Thor
Gold II
Level 218
God Stats
6W - 14L
1,401 SR
Queue Stats
320W - 316L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
4 / 1 / 1
7,330
733
5,581
5,969
1,556
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
 
Nike
9
4 / 0 / 2
6,087
609
3,490
6,098
3,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
12
2 / 0 / 5
6,747
675
3,464
4,790
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 0 / 5
7,098
710
5,677
4,903
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 0
6,563
656
4,219
2,920
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
BacchusCthulhuMulanKumbhakarna

VS

Bans
MedusaSusanoMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 1 / 0
4,959
496
1,752
4,011
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Chandelle10
Artemis
8
0 / 5 / 0
4,633
463
3,723
8,139
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
canarygod3
Cerberus
10
0 / 5 / 1
5,238
524
2,492
9,711
7,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
yeeneƒer
Kuzenbo
8
0 / 2 / 0
5,006
501
1,768
5,829
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 4 / 0
5,039
504
2,299
8,059
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
2
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
1
1
4.5
W
Nike
 
Nike
4
0
2
5
L
Merlin
 
Merlin
1
1
0
1
L
Artemis
Chandelle10
Artemis
0
5
0
0
W
Anhur
2
0
5
4.5
L
Cerberus
canarygod3
Cerberus
0
5
1
0.1
L
Kuzenbo
yeeneƒer
Kuzenbo
0
2
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,431
Damage
12,034
24,680
Taken
35,749
8,905
Mitigated
14,668
12,314
Healing
8,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,581
945
0
3,970
5,969
1,556
0
2,359
3,610
54,904
537
W
Nike
 
Nike
3,490
516
0
2,512
6,098
3,118
93
909
5,189
0
18,186
L
Merlin
 
Merlin
1,752
48
0
853
4,011
736
0
2,230
1,553
29,704
1,449
L
Artemis
Chandelle10
Artemis
3,723
1,096
0
1,404
8,139
1,446
0
0
8,139
0
28,408
W
Anhur
3,464
2,036
0
2,406
4,790
1,557
1,085
319
4,471
0
49,543
L
Cerberus
canarygod3
Cerberus
2,492
196
0
2,781
9,711
7,122
0
4,518
5,193
27,849
1,491
L
Kuzenbo
yeeneƒer
Kuzenbo
1,768
695
0
1,009
5,829
3,439
7
1,029
4,761
14,857
0
W
5,677
1,194
0
3,176
4,903
1,818
0
550
4,353
0
41,845
W
4,219
0
0
250
2,920
856
0
1,590
1,330
51,115
850
L
2,299
622
0
2,837
8,059
1,925
0
1,527
6,422
0
30,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,825
Gold Earned
24,875
423
Minions Killed
259
0
Camps Cleared
0
1,091,069
Distance Traveled
954,582
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,330
733
97
10
0
165,244
3
W
Nike
6,087
609
24
2
0
242,267
4
L
Merlin
4,959
496
61
6
0
177,289
1
L
Artemis
4,633
463
64
6
0
179,307
0
W
Anhur
6,747
675
114
11
0
189,679
0
L
Cerberus
5,238
524
58
6
0
176,827
1
L
Kuzenbo
5,006
501
24
2
0
211,380
2
W
Fenrir
7,098
710
76
8
0
269,868
0
W
Janus
6,563
656
112
11
0
224,011
3
L
Thor
5,039
504
52
5
0
209,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role