Player Matchup

Medusa
Medusa
Gold I
Chandelle10
Medusa
Gold I
Level 89
God Stats
9W - 6L
1,659 SR
Queue Stats
103W - 99L
1,645 MMR
Solo
Da Ji
Da Ji
Silver III
Fox1Hound1
Da Ji
Silver III
Level 146
God Stats
112W - 102L
1,506 SR
Queue Stats
171W - 192L
1,075 MMR
Solo
Chaac
Chaac
Gold II
I KaTa FPS
Chaac
Gold II
Level 85
God Stats
58W - 57L
1,536 SR
Queue Stats
284W - 287L
1,613 MMR
Solo
Hun Batz
Hun Batz
Silver I
KainOz
Hun Batz
Silver I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,128 MMR
Solo
Kukulkan
Kukulkan
Gold II
TheBloodyDRACULA
Kukulkan
Gold II
Level 137
God Stats
5W - 3L
1,681 SR
Queue Stats
67W - 59L
1,632 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,576 SR
1,418 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,551 SR
1,408 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
BigFlexTape
Sol
Gold III
Level 108
God Stats
2W - 1L
1,727 SR
Queue Stats
81W - 85L
1,495 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
HoockKills
Ratatoskr
Gold III
Level 155
God Stats
11W - 11L
1,432 SR
Queue Stats
115W - 123L
1,507 MMR
Solo
Terra
Terra
Silver III
Jan Goony
Terra
Silver III
Level 127
God Stats
28W - 31L
1,598 SR
Queue Stats
89W - 113L
1,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 2 / 1
6,175
561
6,842
6,819
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Da Ji
11
1 / 1 / 2
6,484
589
6,554
10,055
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
10
0 / 5 / 0
6,147
559
3,139
8,792
3,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
KainOz
Hun Batz
10
1 / 5 / 1
5,452
496
4,109
9,958
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 0
6,319
574
2,797
6,648
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ArachneFreyaNe ZhaCthulhu

VS

Bans
AwilixAthenaFenrirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
6 / 0 / 2
8,130
739
7,869
9,256
5,241
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
 
Baron Samedi
13
4 / 1 / 3
7,624
693
5,355
6,392
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 3 / 1
6,304
573
5,315
8,714
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ratatoskr
HoockKills
Ratatoskr
13
1 / 1 / 2
6,691
608
4,585
8,614
2,885
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
Jan Goony
Terra
10
1 / 0 / 5
6,486
590
2,434
7,715
3,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
16
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
2
7
W
Baron Samedi
 
Baron Samedi
4
1
3
5.5
W
4
3
1
1.5
L
Medusa
2
2
1
1.25
L
Da Ji
1
1
2
2
W
Ratatoskr
HoockKills
Ratatoskr
1
1
2
2
L
Chaac
0
5
0
0
W
Terra
Jan Goony
Terra
1
0
5
3.5
L
Hun Batz
KainOz
Hun Batz
1
5
1
0.3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,441
Damage
25,558
42,272
Taken
40,691
17,067
Mitigated
17,603
7,505
Healing
18,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,869
2,994
0
3,193
9,256
5,241
133
636
8,620
54,462
1,630
W
Baron Samedi
 
Baron Samedi
5,355
357
0
1,789
6,392
3,620
642
1,866
4,526
44,879
0
W
5,315
2,736
0
2,180
8,714
2,019
0
0
8,714
35,570
0
L
Medusa
6,842
1,892
0
1,513
6,819
2,135
0
3,923
2,896
0
43,598
L
Da Ji
6,554
1,021
0
2,402
10,055
5,322
0
3,456
6,599
0
32,950
W
Ratatoskr
HoockKills
Ratatoskr
4,585
1,045
0
5,865
8,614
2,885
0
926
7,688
0
60,495
L
Chaac
3,139
961
0
1,647
8,792
3,988
0
5,419
3,373
0
45,462
W
Terra
Jan Goony
Terra
2,434
344
2,839
2,962
7,715
3,838
21
0
7,715
11,349
0
L
Hun Batz
KainOz
Hun Batz
4,109
1,009
0
1,368
9,958
3,310
0
4,024
5,934
0
34,908
L
2,797
230
0
575
6,648
2,312
0
3,988
2,660
46,874
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,577
Gold Earned
35,235
346
Minions Killed
346
0
Camps Cleared
0
1,140,774
Distance Traveled
1,191,861
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,130
739
83
8
0
204,501
4
W
Baron Samedi
7,624
693
97
9
0
221,063
0
W
Sol
6,304
573
50
5
0
231,045
2
L
Medusa
6,175
561
78
7
0
230,628
0
L
Da Ji
6,484
589
47
4
0
231,571
0
W
Ratatoskr
6,691
608
101
9
0
288,769
0
L
Chaac
6,147
559
75
7
0
215,448
0
W
Terra
6,486
590
15
1
0
246,483
5
L
Hun Batz
5,452
496
58
5
0
234,192
0
L
Kukulkan
6,319
574
88
8
0
228,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role