Player Matchup

Nox
Nox
Airph
Nox
Level 154
God Stats
10W - 8L
1,385 SR
Queue Stats
300W - 306L
1,492 Elo+
Party 2
Charon
Charon
DivPrime
Charon
Level 141
God Stats
7W - 11L
1,397 SR
Queue Stats
528W - 563L
1,501 Elo+
Solo
Mercury
Mercury
Lahsakari
Mercury
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
780W - 891L
1,443 Elo+
Solo
Rama
Rama
axiliyen
Rama
Level 85
God Stats
1W - 1L
1,702 SR
Queue Stats
12W - 13L
1,555 Elo+
Party 2
Athena
Athena
axmcmill09
Athena
Level 109
God Stats
3W - 2L
1,643 SR
Queue Stats
265W - 281L
1,495 Elo+
Solo
Team Averages
Level 110
1,525 SR
1,497 Elo+

VS

Team Averages
Level 129
1,393 SR
1,477 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
GuilityCrown
He Bo
Level 148
God Stats
2W - 4L
1,335 SR
Queue Stats
377W - 466L
1,437 Elo+
Solo
Atlas
Atlas
ShrekSwamp6420
Atlas
Level 62
God Stats
11W - 5L
1,487 SR
Queue Stats
109W - 115L
1,449 Elo+
Solo
Serqet
Serqet
kuthuruhu
Serqet
Level 124
God Stats
1W - 1L
1,142 SR
Queue Stats
152W - 162L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Airph
Nox
8
2 / 2 / 2
5,275
1,055
2,677
2,576
889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon
DivPrime
Charon
12
2 / 0 / 7
5,901
1,180
3,000
2,488
1,764
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mercury
Lahsakari
Mercury
1
0 / 0 / 0
1,220
244
0
0
0
Rama
12
2 / 1 / 4
6,294
1,259
3,129
3,389
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
axmcmill09
Athena
10
2 / 2 / 3
5,141
1,028
2,382
4,407
3,898
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 0 / 4
5,410
1,082
2,468
2,770
865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
 
Medusa
10
2 / 2 / 1
5,368
1,074
1,826
2,894
981
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 4
5,413
1,083
1,228
2,535
779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 2
5,599
1,120
3,372
5,697
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
kuthuruhu
Serqet
7
1 / 4 / 2
4,892
978
2,367
4,568
1,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
8
Kills
5
5
Deaths
9
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
4
2
W
Medusa
 
Medusa
2
2
1
1.25
L
Nox
Airph
Nox
2
2
2
1.5
L
Charon
DivPrime
Charon
2
0
7
5.5
W
0
1
4
2
L
Mercury
Lahsakari
Mercury
0
0
0
0
W
2
2
2
1.5
L
Rama
2
1
4
4
L
Athena
axmcmill09
Athena
2
2
3
1.75
W
Serqet
kuthuruhu
Serqet
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,188
Damage
11,261
12,860
Taken
18,464
7,762
Mitigated
9,043
3,862
Healing
4,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,468
225
188
1,558
2,770
865
22
1,005
1,765
12,055
487
W
Medusa
 
Medusa
1,826
1,227
0
240
2,894
981
312
1,753
1,141
0
6,230
L
Nox
Airph
Nox
2,677
0
693
252
2,576
889
0
919
1,452
6,343
0
L
Charon
DivPrime
Charon
3,000
376
352
460
2,488
1,764
0
1,345
801
9,240
0
W
1,228
70
301
262
2,535
779
0
1,328
1,207
3,214
190
L
Mercury
Lahsakari
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
3,372
739
230
1,053
5,697
4,626
0
2,540
3,157
9,573
452
L
Rama
3,129
2,343
519
841
3,389
1,211
0
2,374
906
0
12,346
L
Athena
axmcmill09
Athena
2,382
188
0
745
4,407
3,898
0
1,743
2,558
4,126
0
W
Serqet
kuthuruhu
Serqet
2,367
166
441
641
4,568
1,792
0
1,433
3,135
0
3,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,831
Gold Earned
26,682
53
Minions Killed
58
0
Camps Cleared
0
372,238
Distance Traveled
491,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,410
1,082
25
5
0
110,951
0
W
Medusa
5,368
1,074
16
3
0
86,648
0
L
Nox
5,275
1,055
10
2
0
67,990
0
L
Charon
5,901
1,180
5
1
0
109,368
0
W
He Bo
5,413
1,083
5
1
0
110,687
0
L
Mercury
1,220
244
0
0
0
0
0
W
Atlas
5,599
1,120
10
2
0
95,810
0
L
Rama
6,294
1,259
36
7
0
93,038
0
L
Athena
5,141
1,028
2
0
0
101,842
0
W
Serqet
4,892
978
2
0
0
87,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role