Player Matchup

Medusa
Medusa
 
Medusa
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AbbadonTroll
Thoth
Level 154
God Stats
3W - 8L
1,449 SR
Queue Stats
420W - 419L
1,541 Elo+
Party 1
Charybdis
Charybdis
DuranTe92
Charybdis
Level 168
God Stats
3W - 6L
1,768 SR
Queue Stats
295W - 186L
1,569 Elo+
Solo
Shiva
Shiva
Toto39
Shiva
Level 143
God Stats
1W - 1L
1,770 SR
Queue Stats
99W - 91L
1,544 Elo+
Solo
Hades
Hades
chychyndra
Hades
Level 204
God Stats
3W - 6L
1,416 SR
Queue Stats
1,625W - 1,595L
1,507 Elo+
Party 1
Team Averages
Level 146
1,581 SR
1,532 Elo+

VS

Team Averages
Level 157
1,532 SR
1,516 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MajorSheep
Jing Wei
Level 157
God Stats
8W - 9L
1,432 SR
Queue Stats
821W - 834L
1,502 Elo+
Solo
Fafnir
Fafnir
Maukus
Fafnir
Level 146
God Stats
11W - 3L
1,727 SR
Queue Stats
107W - 85L
1,524 Elo+
Solo
Thoth
Thoth
Panzerkin22
Thoth
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 1 / 1
4,521
904
0
870
243
10
0 / 1 / 1
5,126
1,025
4,145
3,116
1,176
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
DuranTe92
Charybdis
10
1 / 2 / 0
5,127
1,025
3,732
3,350
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shiva
Toto39
Shiva
11
0 / 0 / 1
4,963
993
2,306
2,290
1,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hades
10
1 / 2 / 0
5,050
1,010
2,426
4,596
4,018
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 0 / 2
5,643
1,129
2,226
1,937
1,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
 
Bacchus
9
0 / 1 / 4
5,219
1,044
1,480
4,588
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
MajorSheep
Jing Wei
11
2 / 0 / 3
5,802
1,160
3,965
2,915
1,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fafnir
Maukus
Fafnir
9
1 / 1 / 3
5,741
1,148
2,066
6,012
5,106
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 0 / 2
5,848
1,170
3,200
2,753
871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
6
6
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
1
0.5
W
Kuzenbo
 
Kuzenbo
1
0
2
2
W
Bacchus
 
Bacchus
0
1
4
2
L
0
1
1
0.5
L
Charybdis
DuranTe92
Charybdis
1
2
0
0.5
W
Jing Wei
MajorSheep
Jing Wei
2
0
3
3.5
W
Fafnir
Maukus
Fafnir
1
1
3
2.5
W
2
0
2
3
L
Shiva
Toto39
Shiva
0
0
1
0.5
L
Hades
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,609
Damage
12,937
14,222
Taken
18,205
8,705
Mitigated
11,693
4,118
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
870
243
0
821
49
0
0
W
Kuzenbo
 
Kuzenbo
2,226
911
0
602
1,937
1,219
143
1,664
273
3,655
29
W
Bacchus
 
Bacchus
1,480
26
430
577
4,588
3,286
101
913
3,675
2,298
0
L
4,145
28
261
1,002
3,116
1,176
0
1,774
1,262
14,417
305
L
Charybdis
DuranTe92
Charybdis
3,732
2,332
136
489
3,350
1,328
0
2,433
877
0
7,704
W
Jing Wei
MajorSheep
Jing Wei
3,965
2,408
463
846
2,915
1,211
370
1,049
1,866
0
15,447
W
Fafnir
Maukus
Fafnir
2,066
186
0
2,480
6,012
5,106
0
875
5,137
2,099
1,011
W
3,200
46
277
396
2,753
871
95
1,952
801
15,854
0
L
Shiva
Toto39
Shiva
2,306
112
633
577
2,290
1,940
0
1,273
879
0
4,230
L
Hades
2,426
0
142
878
4,596
4,018
0
2,052
2,327
7,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,787
Gold Earned
28,253
55
Minions Killed
59
0
Camps Cleared
0
399,965
Distance Traveled
503,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,521
904
0
0
0
0
0
W
Kuzenbo
5,643
1,129
4
1
0
94,959
0
W
Bacchus
5,219
1,044
4
1
0
105,155
0
L
Thoth
5,126
1,025
28
6
0
97,313
0
L
Charybdis
5,127
1,025
11
2
0
103,287
0
W
Jing Wei
5,802
1,160
23
5
0
102,670
0
W
Fafnir
5,741
1,148
1
0
0
86,706
0
W
Thoth
5,848
1,170
27
5
0
114,214
0
L
Shiva
4,963
993
6
1
0
114,460
0
L
Hades
5,050
1,010
10
2
0
84,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role