Player Matchup

Merlin
Merlin
ChocoElNarco
Merlin
Level 123
God Stats
8W - 13L
1,419 SR
Queue Stats
213W - 208L
1,496 Elo+
Solo
Ravana
Ravana
HaZe96
Ravana
Level 140
God Stats
6W - 4L
1,749 SR
Queue Stats
390W - 382L
1,580 Elo+
Solo
Anhur
Anhur
InviSaba
Anhur
Level 107
God Stats
1W - 4L
1,380 SR
Queue Stats
482W - 443L
1,550 Elo+
Solo
Bacchus
Bacchus
Lord7th__
Bacchus
Level 159
God Stats
6W - 5L
1,639 SR
Queue Stats
166W - 172L
1,504 Elo+
Solo
Chaac
Chaac
xXTobioXx420
Chaac
Level 126
God Stats
28W - 21L
1,482 SR
Queue Stats
630W - 601L
1,443 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,515 Elo+

VS

Team Averages
Level 132
1,514 SR
1,537 Elo+
Lancelot
Lancelot
 
Lancelot
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Cterneik
Hou Yi
Level 120
God Stats
3W - 2L
1,450 SR
Queue Stats
123W - 113L
1,499 Elo+
Solo
Ra
Ra
Dayofevil
Ra
Level 159
God Stats
15W - 4L
1,699 SR
Queue Stats
160W - 154L
1,574 Elo+
Solo
Geb
Geb
RyMaNiels
Geb
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,630 Elo+
Solo
Cthulhu
Cthulhu
XI-M-A-L-IX
Cthulhu
Level 114
God Stats
4W - 6L
1,420 SR
Queue Stats
393W - 477L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 2 / 0
3,651
609
517
2,780
696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
HaZe96
Ravana
7
0 / 1 / 0
3,849
642
1,707
3,621
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
InviSaba
Anhur
7
0 / 0 / 0
3,945
658
1,401
1,920
536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bacchus
Lord7th__
Bacchus
7
0 / 0 / 0
3,912
652
1,247
3,384
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 0
4,176
696
2,842
4,579
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 0 / 3
4,123
687
2,777
3,475
1,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Cterneik
Hou Yi
6
0 / 1 / 0
3,614
602
720
2,098
435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
3 / 0 / 0
4,997
833
2,054
2,061
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 0
3,861
644
768
4,055
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
XI-M-A-L-IX
Cthulhu
7
0 / 0 / 1
3,935
656
2,254
5,119
2,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
0
3
2.5
L
Merlin
0
2
0
0
W
Hou Yi
Cterneik
Hou Yi
0
1
0
0
W
3
0
0
3
L
Ravana
HaZe96
Ravana
0
1
0
0
L
Anhur
InviSaba
Anhur
0
0
0
0
L
Bacchus
Lord7th__
Bacchus
0
0
0
0
W
0
0
0
0
W
Cthulhu
XI-M-A-L-IX
Cthulhu
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,714
Damage
8,573
16,284
Taken
16,808
6,900
Mitigated
6,927
5,074
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,777
831
0
817
3,475
1,246
0
328
3,147
0
18,239
L
Merlin
517
168
0
510
2,780
696
0
979
1,801
16,276
0
W
Hou Yi
Cterneik
Hou Yi
720
543
76
290
2,098
435
0
276
1,822
0
23,528
W
2,054
151
96
1,279
2,061
563
0
620
1,441
29,759
0
L
Ravana
HaZe96
Ravana
1,707
554
0
663
3,621
1,258
0
550
3,071
0
23,504
L
Anhur
InviSaba
Anhur
1,401
745
0
498
1,920
536
0
362
1,558
0
24,507
L
Bacchus
Lord7th__
Bacchus
1,247
219
0
1,588
3,384
2,765
0
977
2,407
10,143
1,978
W
768
52
207
2,364
4,055
1,944
0
487
3,568
8,243
0
W
Cthulhu
XI-M-A-L-IX
Cthulhu
2,254
178
0
1,751
5,119
2,739
0
0
5,119
19,542
0
L
2,842
316
0
1,815
4,579
1,645
0
2,208
2,371
0
23,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,533
Gold Earned
20,530
207
Minions Killed
180
0
Camps Cleared
0
643,841
Distance Traveled
705,915
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,123
687
32
5
0
165,693
0
L
Merlin
3,651
609
37
6
0
92,743
0
W
Hou Yi
3,614
602
46
8
0
113,504
0
W
Ra
4,997
833
59
10
0
148,330
0
L
Ravana
3,849
642
48
8
0
168,062
0
L
Anhur
3,945
658
60
10
0
119,132
1
L
Bacchus
3,912
652
9
2
0
141,119
0
W
Geb
3,861
644
9
2
0
139,844
2
W
Cthulhu
3,935
656
34
6
0
138,544
0
L
Chaac
4,176
696
53
9
0
122,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role