Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BTGGG_Subside
Mercury
Level 97
God Stats
6W - 6L
1,523 SR
Queue Stats
404W - 378L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Bendermen11
Cthulhu
Level 64
God Stats
10W - 2L
1,656 SR
Queue Stats
157W - 130L
1,534 Elo+
Solo
Medusa
Medusa
OnexGrimxDemise
Medusa
Level 148
God Stats
1W - 0L
1,401 SR
Queue Stats
13W - 13L
1,512 Elo+
Party 1
Kumbhakarna
Kumbhakarna
kamal5001
Kumbhakarna
Level 69
God Stats
30W - 33L
1,529 SR
Queue Stats
291W - 263L
1,459 Elo+
Solo
Team Averages
Level 113
1,522 SR
1,502 Elo+

VS

Team Averages
Level 91
1,514 SR
1,484 Elo+
Hun Batz
Hun Batz
AdinaBeast222
Hun Batz
Level 107
God Stats
0W - 2L
1,226 SR
Queue Stats
700W - 677L
1,490 Elo+
Solo
Tyr
Tyr
Carlohman1
Tyr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GuardianSunshine
Ah Muzen Cab
Level 115
God Stats
2W - 1L
1,796 SR
Queue Stats
18W - 36L
1,369 Elo+
Solo
Bacchus
Bacchus
JacqueesXX
Bacchus
Level 98
God Stats
11W - 7L
1,550 SR
Queue Stats
92W - 65L
1,549 Elo+
Solo
Maman Brigitte
Maman Brigitte
NotMrmathers
Maman Brigitte
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 79L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
7 / 3 / 4
9,204
575
11,247
6,773
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
14
4 / 3 / 2
8,270
517
6,774
11,443
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Bendermen11
Cthulhu
15
7 / 1 / 5
9,833
615
9,032
12,845
11,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

13
5 / 4 / 4
8,020
501
11,608
9,754
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
kamal5001
Kumbhakarna
13
1 / 0 / 8
8,011
501
6,083
11,287
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AdinaBeast222
Hun Batz
13
2 / 6 / 5
7,950
497
5,648
13,863
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 5 / 0
5,763
360
694
7,466
2,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
GuardianSunshine
Ah Muzen Cab
10
1 / 7 / 2
6,699
419
6,025
12,731
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
JacqueesXX
Bacchus
10
1 / 3 / 4
6,933
433
5,792
15,009
15,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Maman Brigitte
NotMrmathers
Maman Brigitte
17
7 / 4 / 2
9,218
576
11,181
15,866
5,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
24
Kills
11
11
Deaths
25
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
3
4
3
L
Hun Batz
AdinaBeast222
Hun Batz
2
6
5
0.75
W
Mercury
4
3
2
1.67
W
Cthulhu
Bendermen11
Cthulhu
7
1
5
9.5
L
0
5
0
0
L
Ah Muzen Cab
GuardianSunshine
Ah Muzen Cab
1
7
2
0.29
L
Bacchus
JacqueesXX
Bacchus
1
3
4
1
L
Maman Brigitte
NotMrmathers
Maman Brigitte
7
4
2
2
W
5
4
4
1.75
W
Kumbhakarna
kamal5001
Kumbhakarna
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,744
Damage
29,340
52,102
Taken
64,935
30,946
Mitigated
32,559
10,664
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,247
1,010
0
1,648
6,773
2,418
0
3,820
2,953
47,581
1,973
L
Hun Batz
AdinaBeast222
Hun Batz
5,648
533
0
4,752
13,863
4,499
0
2,839
10,905
0
40,746
W
Mercury
6,774
4,440
0
1,922
11,443
4,195
203
3,822
7,621
0
66,368
W
Cthulhu
Bendermen11
Cthulhu
9,032
790
2
3,493
12,845
11,599
538
2,417
10,428
53,578
4,323
L
694
0
0
1,393
7,466
2,869
0
3,699
3,225
0
14,300
L
Ah Muzen Cab
GuardianSunshine
Ah Muzen Cab
6,025
1,365
0
794
12,731
4,256
0
5,452
7,090
0
41,574
L
Bacchus
JacqueesXX
Bacchus
5,792
1,037
0
2,674
15,009
15,522
0
4,979
9,634
18,152
0
L
Maman Brigitte
NotMrmathers
Maman Brigitte
11,181
760
0
7,834
15,866
5,413
0
6,346
8,919
72,323
830
W
11,608
3,684
0
1,998
9,754
3,674
2,380
3,145
6,609
0
55,110
W
Kumbhakarna
kamal5001
Kumbhakarna
6,083
498
0
1,601
11,287
9,060
120
3,739
7,548
28,782
576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,338
Gold Earned
36,563
398
Minions Killed
325
0
Camps Cleared
0
1,533,292
Distance Traveled
1,456,858
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,204
575
72
5
0
316,835
4
L
Hun Batz
7,950
497
76
5
0
326,567
0
W
Mercury
8,270
517
91
6
0
357,857
2
W
Cthulhu
9,833
615
96
6
0
269,265
0
L
Tyr
5,763
360
31
2
0
199,090
0
L
Ah Muzen Cab
6,699
419
77
5
0
283,770
0
L
Bacchus
6,933
433
19
1
0
306,668
0
L
Maman Brigitte
9,218
576
122
8
0
340,763
0
W
Medusa
8,020
501
102
6
0
275,670
3
W
Kumbhakarna
8,011
501
37
2
0
313,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role