Player Matchup

Mercury
Mercury
Shortkid999
Mercury
Level 88
God Stats
3W - 5L
1,359 SR
Queue Stats
13W - 27L
1,286 Elo+
Party 1
Baron Samedi
Baron Samedi
SideShow 3X
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,349 Elo+
Party 1
Gilgamesh
Gilgamesh
The4realquz
Gilgamesh
Level 10
God Stats
2W - 5L
1,339 SR
Queue Stats
7W - 13L
1,349 Elo+
Party 1
Jormungandr
Jormungandr
Yakamoi
Jormungandr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,255 Elo+
Party 1
Anhur
Anhur
luvhrlol
Anhur
Level 49
God Stats
0W - 3L
1,130 SR
Queue Stats
97W - 91L
1,502 Elo+
Solo
Team Averages
Level 52
1,366 SR
1,348 Elo+

VS

Team Averages
Level 107
1,504 SR
1,437 Elo+
Hera
Hera
Hortons_Wrld
Hera
Level 146
God Stats
7W - 5L
1,459 SR
Queue Stats
227W - 208L
1,470 Elo+
Party 2
Ares
Ares
MattZAX
Ares
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,407 Elo+
Party 3
Xbalanque
Xbalanque
XxXx420blazexXxX
Xbalanque
Level 76
God Stats
2W - 1L
1,328 SR
Queue Stats
23W - 22L
1,389 Elo+
Party 3
Bastet
Bastet
clamchowderyum
Bastet
Level 63
God Stats
5W - 5L
1,506 SR
Queue Stats
130W - 160L
1,422 Elo+
Solo
Bellona
Bellona
undercoverbull__
Bellona
Level 108
God Stats
2W - 1L
1,730 SR
Queue Stats
71W - 67L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Shortkid999
Mercury
15
3 / 4 / 2
8,916
469
4,591
18,376
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
SideShow 3X
Baron Samedi
13
0 / 7 / 0
8,238
434
1,986
11,289
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
The4realquz
Gilgamesh
14
1 / 6 / 1
9,081
478
6,065
13,931
15,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Yakamoi
Jormungandr
13
3 / 3 / 3
8,421
443
7,683
15,722
11,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
luvhrlol
Anhur
14
3 / 4 / 1
8,910
469
7,262
13,078
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 4
12,407
653
16,878
6,341
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
MattZAX
Ares
15
6 / 3 / 5
10,203
537
13,663
17,982
14,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
15
3 / 3 / 3
9,745
513
10,375
10,727
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 2 / 3
6,921
364
1,674
4,315
932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
5 / 2 / 4
11,014
580
11,691
17,156
17,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
10
Kills
24
24
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
W
Ares
MattZAX
Ares
6
3
5
2.83
L
Mercury
Shortkid999
Mercury
3
4
2
1
L
Baron Samedi
SideShow 3X
Baron Samedi
0
7
0
0
L
Gilgamesh
The4realquz
Gilgamesh
1
6
1
0.25
W
Xbalanque
3
3
3
1.5
L
Jormungandr
Yakamoi
Jormungandr
3
3
3
1.5
W
0
2
3
0.75
L
Anhur
luvhrlol
Anhur
3
4
1
0.88
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,587
Damage
54,281
72,396
Taken
56,521
42,103
Mitigated
39,306
10,557
Healing
16,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,878
2,697
0
661
6,341
2,255
371
1,343
4,998
97,211
2,581
W
Ares
MattZAX
Ares
13,663
1,911
0
2,335
17,982
14,717
272
4,275
13,707
30,291
2,892
L
Mercury
Shortkid999
Mercury
4,591
1,049
104
2,964
18,376
7,197
57
6,678
11,290
0
69,600
L
Baron Samedi
SideShow 3X
Baron Samedi
1,986
305
0
458
11,289
3,286
0
8,699
1,864
44,081
52
L
Gilgamesh
The4realquz
Gilgamesh
6,065
1,619
0
492
13,931
15,623
0
1,019
12,796
0
42,218
W
Xbalanque
10,375
5,635
0
3,736
10,727
4,002
3,715
4,284
6,443
0
72,567
L
Jormungandr
Yakamoi
Jormungandr
7,683
2,458
0
2,140
15,722
11,603
153
5,851
9,575
39,715
0
W
1,674
474
0
2,153
4,315
932
0
89
4,198
0
15,355
L
Anhur
luvhrlol
Anhur
7,262
3,865
0
4,399
13,078
4,394
862
6,534
6,472
0
52,646
W
11,691
4,040
0
7,996
17,156
17,400
927
0
16,589
0
68,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,566
Gold Earned
50,290
413
Minions Killed
442
0
Camps Cleared
0
1,816,299
Distance Traveled
1,676,261
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,407
653
171
9
0
403,728
2
W
Ares
10,203
537
30
2
0
387,426
3
L
Mercury
8,916
469
112
6
0
461,484
0
L
Baron Samedi
8,238
434
91
5
0
336,939
0
L
Gilgamesh
9,081
478
62
3
0
298,641
0
W
Xbalanque
9,745
513
107
6
0
354,920
0
L
Jormungandr
8,421
443
58
3
0
369,224
0
W
Bastet
6,921
364
30
2
0
132,233
0
L
Anhur
8,910
469
90
5
0
350,011
0
W
Bellona
11,014
580
104
5
0
397,954
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role