Player Matchup

Cliodhna
Cliodhna
Diamond III
BobaCheatQc
Cliodhna
Diamond III
Level 153
God Stats
95W - 81L
1,661 SR
Queue Stats
106W - 96L
2,215 MMR
Solo
Medusa
Medusa
Diamond V
CrOoW42Oo
Medusa
Diamond V
Level 153
God Stats
14W - 7L
1,694 SR
Queue Stats
374W - 331L
1,853 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
Lawnver
Cthulhu
Diamond V
Level 154
God Stats
37W - 24L
1,682 SR
Queue Stats
545W - 559L
1,944 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,679 SR
2,004 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,719 SR
1,901 MMR
Fafnir
Fafnir
Platinum IV
Spacemayne
Fafnir
Platinum IV
Level 100
God Stats
33W - 31L
1,739 SR
Queue Stats
340W - 366L
1,767 MMR
Solo
Hou Yi
Hou Yi
Diamond II
SuguruGéto
Hou Yi
Diamond II
Level 67
God Stats
13W - 5L
1,709 SR
Queue Stats
89W - 55L
1,918 MMR
Party 2
Geb
Geb
Diamond II
defendedmehow8
Geb
Diamond II
Level 248
God Stats
11W - 5L
1,708 SR
Queue Stats
84W - 51L
2,018 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BobaCheatQc
Cliodhna
18
3 / 3 / 4
11,031
788
8,216
8,872
3,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
CrOoW42Oo
Medusa
16
1 / 5 / 4
10,042
717
12,276
13,686
4,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
Lawnver
Cthulhu
18
4 / 3 / 3
11,315
808
11,120
18,081
17,336
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaThorSerqetThothKumbhakarna

VS

Bans
BacchusScyllaPersephoneAchillesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Spacemayne
Fafnir
18
4 / 3 / 5
11,752
839
9,166
15,850
20,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
18
6 / 3 / 5
12,103
865
17,088
12,119
5,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 2 / 9
10,654
761
9,592
17,856
20,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
11
11
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BobaCheatQc
Cliodhna
3
3
4
1.67
L
Medusa
CrOoW42Oo
Medusa
1
5
4
0.6
L
Cthulhu
Lawnver
Cthulhu
4
3
3
1.83
W
Fafnir
Spacemayne
Fafnir
4
3
5
2.17
W
Hou Yi
6
3
5
2.83
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,612
Damage
35,846
40,639
Taken
45,825
25,678
Mitigated
46,768
13,353
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BobaCheatQc
Cliodhna
8,216
524
0
3,487
8,872
3,552
0
4,693
3,871
0
40,389
L
Medusa
CrOoW42Oo
Medusa
12,276
4,186
0
3,573
13,686
4,790
923
5,975
7,016
0
36,626
L
Cthulhu
Lawnver
Cthulhu
11,120
728
311
5,982
18,081
17,336
0
5,611
11,874
37,070
465
W
Fafnir
Spacemayne
Fafnir
9,166
2,765
0
3,719
15,850
20,733
1,230
2,331
13,480
21,370
2,029
W
Hou Yi
17,088
8,832
0
4,760
12,119
5,974
1,657
3,866
8,123
0
71,015
W
9,592
837
0
3,935
17,856
20,061
23
4,231
13,443
24,803
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,388
Gold Earned
34,509
167
Minions Killed
173
0
Camps Cleared
0
837,883
Distance Traveled
817,193
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,031
788
56
4
0
297,839
2
L
Medusa
10,042
717
45
3
0
275,788
0
L
Cthulhu
11,315
808
66
5
0
264,256
0
W
Fafnir
11,752
839
27
2
0
269,918
0
W
Hou Yi
12,103
865
127
9
0
248,709
0
W
Geb
10,654
761
19
1
0
298,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role