Player Matchup

Anhur
Anhur
DONGERLQRD
Anhur
Level 111
God Stats
15W - 8L
1,712 SR
Queue Stats
119W - 101L
1,532 Elo+
Party 2
Lancelot
Lancelot
Kagiak
Lancelot
Level 138
God Stats
1W - 1L
1,306 SR
Queue Stats
242W - 196L
1,570 Elo+
Party 2
Chang'e
Chang'e
SuzOuzAky_
Chang'e
Level 119
God Stats
25W - 29L
1,525 SR
Queue Stats
197W - 213L
1,467 Elo+
Solo
Hel
Hel
crazy_crash235
Hel
Level 63
God Stats
10W - 11L
1,497 SR
Queue Stats
215W - 202L
1,442 Elo+
Solo
Surtr
Surtr
withoutsmile
Surtr
Level 75
God Stats
52W - 47L
1,575 SR
Queue Stats
116W - 106L
1,529 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,508 Elo+

VS

Team Averages
Level 97
1,490 SR
1,555 Elo+
Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FoxSinner
Thor
Level 145
God Stats
5W - 11L
1,509 SR
Queue Stats
318W - 304L
1,553 Elo+
Solo
Medusa
Medusa
MedusaOTP
Medusa
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,681 Elo+
Party 1
Janus
Janus
NohanCo2
Janus
Level 61
God Stats
12W - 10L
1,552 SR
Queue Stats
79W - 69L
1,553 Elo+
Party 1
Sylvanus
Sylvanus
ThēLaw
Sylvanus
Level 175
God Stats
8W - 12L
1,389 SR
Queue Stats
116W - 102L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
3 / 1 / 1
6,998
700
4,460
5,795
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
Kagiak
Lancelot
14
7 / 0 / 1
7,351
735
6,980
6,886
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chang'e
SuzOuzAky_
Chang'e
11
2 / 0 / 2
6,189
619
2,205
3,364
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 3
6,085
609
3,480
5,591
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 0 / 3
6,290
629
7,489
9,694
5,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 0
5,417
542
5,175
9,998
6,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
10
1 / 1 / 0
5,425
543
3,345
7,773
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Medusa
MedusaOTP
Medusa
10
1 / 3 / 1
5,313
531
3,470
5,505
1,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
NohanCo2
Janus
9
0 / 5 / 0
5,001
500
1,886
5,498
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ThēLaw
Sylvanus
9
0 / 2 / 1
5,031
503
1,575
6,510
3,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
14
Kills
2
2
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
W
Anhur
3
1
1
3.5
L
Thor
1
1
0
1
W
Lancelot
Kagiak
Lancelot
7
0
1
7.5
L
Medusa
MedusaOTP
Medusa
1
3
1
0.5
L
Janus
NohanCo2
Janus
0
5
0
0
W
Chang'e
SuzOuzAky_
Chang'e
2
0
2
3
L
Sylvanus
ThēLaw
Sylvanus
0
2
1
0.25
W
1
1
3
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,614
Damage
15,451
31,330
Taken
35,284
12,300
Mitigated
14,384
17,300
Healing
10,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,175
1,125
0
2,710
9,998
6,532
0
500
8,810
0
32,755
W
Anhur
4,460
1,545
0
2,850
5,795
1,803
1,329
489
5,306
0
55,659
L
Thor
3,345
381
0
3,692
7,773
2,117
0
906
6,708
0
28,868
W
Lancelot
Kagiak
Lancelot
6,980
2,353
0
4,471
6,886
2,655
451
1,079
5,757
0
64,953
L
Medusa
MedusaOTP
Medusa
3,470
605
0
568
5,505
1,126
0
1,323
4,098
0
32,663
L
Janus
NohanCo2
Janus
1,886
0
0
232
5,498
1,506
0
629
4,825
25,945
192
W
Chang'e
SuzOuzAky_
Chang'e
2,205
332
520
1,620
3,364
983
0
582
2,706
29,241
619
L
Sylvanus
ThēLaw
Sylvanus
1,575
285
1,021
2,470
6,510
3,103
0
2,650
3,790
15,333
0
W
3,480
256
973
2,358
5,591
1,457
666
1,084
4,427
36,657
0
W
7,489
2,792
0
4,508
9,694
5,402
0
0
9,694
1,522
37,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
26,187
414
Minions Killed
254
0
Camps Cleared
0
1,074,930
Distance Traveled
1,053,925
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,417
542
56
6
0
184,352
1
W
Anhur
6,998
700
102
10
0
178,714
0
L
Thor
5,425
543
54
5
0
231,962
0
W
Lancelot
7,351
735
112
11
0
288,064
0
L
Medusa
5,313
531
50
5
0
230,158
0
L
Janus
5,001
500
61
6
0
189,824
0
W
Chang'e
6,189
619
83
8
0
189,384
0
L
Sylvanus
5,031
503
33
3
0
217,629
4
W
Hel
6,085
609
55
6
0
210,717
6
W
Surtr
6,290
629
62
6
0
208,051
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role