Player Matchup

Ymir
Ymir
Dashie6
Ymir
Level 51
God Stats
3W - 2L
1,439 SR
Queue Stats
71W - 77L
1,420 Elo+
Solo
Neith
Neith
ElBestoFurro
Neith
Level 137
God Stats
20W - 12L
1,578 SR
Queue Stats
356W - 320L
1,500 Elo+
Solo
Geb
Geb
Grincrant
Geb
Level 61
God Stats
10W - 19L
1,512 SR
Queue Stats
297W - 282L
1,520 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Texap
Morgan Le Fay
Level 144
God Stats
55W - 63L
1,515 SR
Queue Stats
506W - 463L
1,507 Elo+
Party 2
Nemesis
Nemesis
ztr3vor
Nemesis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,278 Elo+
Solo
Team Averages
Level 110
1,509 SR
1,445 Elo+

VS

Team Averages
Level 90
1,481 SR
1,440 Elo+
Cernunnos
Cernunnos
BarbaricBard
Cernunnos
Level 125
God Stats
5W - 6L
1,518 SR
Queue Stats
305W - 344L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
DevilJanna
Nu Wa
Level 84
God Stats
230W - 196L
1,554 SR
Queue Stats
403W - 401L
1,492 Elo+
Solo
Fenrir
Fenrir
GyrateAutumn735
Fenrir
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 41L
1,224 Elo+
Solo
Jormungandr
Jormungandr
ProjectVolts
Jormungandr
Level 98
God Stats
49W - 41L
1,548 SR
Queue Stats
281W - 286L
1,521 Elo+
Party 1
Vamana
Vamana
Shogun83
Vamana
Level 111
God Stats
1W - 5L
1,287 SR
Queue Stats
109W - 105L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dashie6
Ymir
14
6 / 1 / 1
9,094
568
10,068
10,449
8,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
10 / 0 / 3
9,192
575
12,448
9,097
3,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

12
3 / 4 / 6
8,138
509
5,091
13,804
11,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Morgan Le Fay
Texap
Morgan Le Fay
15
3 / 2 / 6
9,015
563
10,770
9,719
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ztr3vor
Nemesis
13
2 / 2 / 6
7,696
481
6,023
11,753
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BarbaricBard
Cernunnos
13
3 / 3 / 4
7,674
480
8,588
10,442
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
13
3 / 7 / 4
7,388
462
10,195
8,595
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 2
8,057
504
5,437
14,360
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
ProjectVolts
Jormungandr
12
0 / 7 / 7
7,412
463
7,507
15,821
11,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vamana
Shogun83
Vamana
14
0 / 6 / 1
8,158
510
5,522
13,403
9,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
24
Kills
9
9
Deaths
25
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BarbaricBard
Cernunnos
3
3
4
1.67
W
Ymir
Dashie6
Ymir
6
1
1
6.5
L
Nu Wa
3
7
4
0.71
W
10
0
3
11.5
W
3
4
6
1.5
L
3
2
2
2
L
Jormungandr
ProjectVolts
Jormungandr
0
7
7
0.5
L
Vamana
Shogun83
Vamana
0
6
1
0.08
W
Morgan Le Fay
Texap
Morgan Le Fay
3
2
6
3
W
Nemesis
ztr3vor
Nemesis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,400
Damage
37,249
54,822
Taken
62,621
30,968
Mitigated
31,993
12,294
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BarbaricBard
Cernunnos
8,588
4,137
0
3,467
10,442
3,219
276
3,296
6,828
0
52,307
W
Ymir
Dashie6
Ymir
10,068
1,759
0
2,476
10,449
8,849
0
974
9,475
48,786
455
L
Nu Wa
10,195
3,090
0
0
8,595
2,656
0
3,479
5,034
42,468
0
W
12,448
4,281
0
4,431
9,097
3,938
672
3,051
6,046
0
60,796
W
5,091
736
0
1,555
13,804
11,262
81
5,423
8,381
23,256
0
L
5,437
796
0
1,137
14,360
5,560
0
5,586
8,543
0
46,405
L
Jormungandr
ProjectVolts
Jormungandr
7,507
2,413
0
2,310
15,821
11,169
27
4,611
10,755
37,107
314
L
Vamana
Shogun83
Vamana
5,522
1,966
0
2,637
13,403
9,389
0
7,588
4,975
961
55,245
W
Morgan Le Fay
Texap
Morgan Le Fay
10,770
961
0
2,813
9,719
2,896
0
5,425
4,294
82,670
1,275
W
Nemesis
ztr3vor
Nemesis
6,023
3,018
0
1,019
11,753
4,023
0
3,176
8,577
0
61,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,135
Gold Earned
38,689
427
Minions Killed
384
0
Camps Cleared
0
1,633,472
Distance Traveled
1,497,386
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,674
480
68
4
0
300,656
0
W
Ymir
9,094
568
90
6
0
304,958
0
L
Nu Wa
7,388
462
53
3
0
280,214
0
W
Neith
9,192
575
90
6
0
296,933
0
W
Geb
8,138
509
19
1
0
302,018
8
L
Fenrir
8,057
504
86
5
0
347,468
0
L
Jormungandr
7,412
463
66
4
0
300,013
0
L
Vamana
8,158
510
111
7
0
269,035
1
W
Morgan Le Fay
9,015
563
135
8
0
329,826
2
W
Nemesis
7,696
481
93
6
0
399,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role