Player Matchup

Danzaburou
Danzaburou
How to be Trash
Danzaburou
Level 107
God Stats
0W - 1L
1,694 SR
Queue Stats
47W - 51L
1,454 Elo+
Solo
Cerberus
Cerberus
Macks-A-Million6
Cerberus
Level 193
God Stats
55W - 45L
1,521 SR
Queue Stats
299W - 342L
1,485 Elo+
Solo
Ix Chel
Ix Chel
McSnuggle
Ix Chel
Level 42
God Stats
1W - 3L
1,495 SR
Queue Stats
60W - 72L
1,527 Elo+
Solo
Ne Zha
Ne Zha
Septeviia
Ne Zha
Level 136
God Stats
1W - 5L
1,504 SR
Queue Stats
36W - 25L
1,659 Elo+
Solo
Anubis
Anubis
temp-297425
Anubis
Level 118
God Stats
163W - 162L
1,565 SR
Queue Stats
211W - 222L
1,533 Elo+
Solo
Team Averages
Level 119
1,556 SR
1,532 Elo+

VS

Team Averages
Level 102
1,536 SR
1,509 Elo+
Thanatos
Thanatos
 
Thanatos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Kirinix
Cerberus
Level 65
God Stats
3W - 0L
1,793 SR
Queue Stats
27W - 30L
1,606 Elo+
Solo
Nu Wa
Nu Wa
SageHaloGamer
Nu Wa
Level 43
God Stats
77W - 94L
1,477 SR
Queue Stats
87W - 116L
1,453 Elo+
Party 1
Maui
Maui
SilentNite108
Maui
Level 89
God Stats
17W - 27L
1,410 SR
Queue Stats
90W - 109L
1,497 Elo+
Party 1
Medusa
Medusa
xTheworst1x
Medusa
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 222L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
How to be Trash
Danzaburou
13
2 / 3 / 2
8,047
1,150
5,190
8,440
2,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 5 / 4
8,173
1,168
7,333
11,693
11,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
McSnuggle
Ix Chel
11
0 / 0 / 0
6,703
958
0
198
35
Ne Zha
Septeviia
Ne Zha
14
1 / 2 / 3
8,136
1,162
8,906
8,057
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
14
1 / 3 / 3
8,155
1,165
8,306
7,275
3,419
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

259

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
5 / 3 / 7
9,291
1,327
7,610
8,260
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Kirinix
Cerberus
14
1 / 0 / 12
9,125
1,304
6,578
8,418
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 1 / 6
8,032
1,147
4,949
3,288
1,113
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 11
8,064
1,152
4,677
8,014
8,338
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
4 / 0 / 7
8,871
1,267
8,550
5,390
1,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
5
Kills
13
13
Deaths
5
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
3
7
2.83
L
Danzaburou
How to be Trash
Danzaburou
2
3
2
1
W
Cerberus
Kirinix
Cerberus
1
0
12
7
L
1
5
4
0.6
L
Ix Chel
McSnuggle
Ix Chel
0
0
0
0
W
2
1
6
5
L
Ne Zha
Septeviia
Ne Zha
1
2
3
1.25
W
1
1
11
6.5
L
Anubis
1
3
3
0.83
W
Medusa
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,735
Damage
32,364
35,663
Taken
33,370
22,444
Mitigated
21,810
4,773
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,610
2,569
0
3,998
8,260
2,864
0
3,737
4,523
0
18,324
L
Danzaburou
How to be Trash
Danzaburou
5,190
2,268
0
819
8,440
2,891
0
4,435
4,005
0
19,428
W
Cerberus
Kirinix
Cerberus
6,578
363
0
2,253
8,418
7,561
0
3,673
4,745
16,291
1,865
L
7,333
530
0
1,207
11,693
11,573
0
3,721
7,972
18,375
0
L
Ix Chel
McSnuggle
Ix Chel
0
0
0
0
198
35
0
198
0
0
0
W
4,949
1,156
0
0
3,288
1,113
0
1,510
1,778
15,226
172
L
Ne Zha
Septeviia
Ne Zha
8,906
981
0
1,722
8,057
4,526
0
3,311
4,746
0
27,028
W
4,677
308
0
0
8,014
8,338
0
3,766
4,248
6,945
1,381
L
Anubis
8,306
0
0
1,025
7,275
3,419
0
2,917
4,358
33,937
0
W
Medusa
8,550
3,207
0
0
5,390
1,934
0
2,953
2,437
0
31,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
43,383
157
Minions Killed
169
6
Camps Cleared
4
558,438
Distance Traveled
747,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,291
1,327
29
4
2
157,651
0
L
Danzaburou
8,047
1,150
32
5
0
135,883
0
W
Cerberus
9,125
1,304
54
8
2
160,941
0
L
Cerberus
8,173
1,168
27
4
2
132,086
0
L
Ix Chel
6,703
958
0
0
0
0
0
W
Nu Wa
8,032
1,147
32
5
0
138,148
0
L
Ne Zha
8,136
1,162
40
6
4
150,502
0
W
Maui
8,064
1,152
12
2
0
131,799
0
L
Anubis
8,155
1,165
58
8
0
139,967
0
W
Medusa
8,871
1,267
42
6
0
159,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role