Player Matchup

Hun Batz
Hun Batz
Behold3rKid
Hun Batz
Level 79
God Stats
4W - 5L
1,801 SR
Queue Stats
237W - 222L
1,459 Elo+
Solo
Chaac
Chaac
BoBo8585846
Chaac
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,598 Elo+
Party 2
Ne Zha
Ne Zha
IAyamatsuI
Ne Zha
Level 124
God Stats
1W - 2L
1,220 SR
Queue Stats
10W - 6L
1,609 Elo+
Party 2
Sol
Sol
LuckyBug09
Sol
Level 138
God Stats
9W - 7L
1,561 SR
Queue Stats
255W - 227L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
Omar2000
Baron Samedi
Level 103
God Stats
9W - 6L
1,661 SR
Queue Stats
14W - 9L
1,592 Elo+
Party 2
Team Averages
Level 116
1,549 SR
1,557 Elo+

VS

Team Averages
Level 141
1,478 SR
1,490 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Beat3md0wnduke
Ymir
Level 122
God Stats
1W - 2L
1,455 SR
Queue Stats
93W - 112L
1,472 Elo+
Solo
Tyr
Tyr
ComeradeConrad
Tyr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 139L
1,491 Elo+
Solo
Thoth
Thoth
OldmanTrips
Thoth
Level 158
God Stats
3W - 6L
1,436 SR
Queue Stats
114W - 123L
1,474 Elo+
Party 1
Da Ji
Da Ji
RockSquirrel5
Da Ji
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 99L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Behold3rKid
Hun Batz
8
2 / 2 / 2
4,246
607
2,276
5,109
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
4 / 0 / 0
5,853
836
3,827
4,448
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
IAyamatsuI
Ne Zha
8
3 / 1 / 1
4,734
676
2,365
4,955
1,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 2
5,088
727
4,699
3,127
659
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Baron Samedi
Omar2000
Baron Samedi
8
1 / 3 / 1
4,463
638
2,611
4,609
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
3 / 3 / 0
4,652
665
3,436
4,746
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
4,193
599
709
5,146
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

5
0 / 2 / 1
3,627
518
1,268
4,830
1,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

8
1 / 2 / 2
4,685
669
2,603
3,095
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 2 / 2
4,490
641
2,852
5,512
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
13
Kills
6
6
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
0
1
L
0
4
0
0
W
Hun Batz
Behold3rKid
Hun Batz
2
2
2
1.5
W
4
0
0
4
L
0
2
1
0.25
W
Ne Zha
IAyamatsuI
Ne Zha
3
1
1
3.5
W
3
0
2
4
L
1
2
2
1
W
Baron Samedi
Omar2000
Baron Samedi
1
3
1
0.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,778
Damage
10,868
22,248
Taken
23,329
8,178
Mitigated
7,579
7,456
Healing
5,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,436
1,079
0
927
4,746
1,220
0
2,209
2,483
0
21,158
L
709
446
0
777
5,146
2,056
0
0
5,146
17,293
2,665
W
Hun Batz
Behold3rKid
Hun Batz
2,276
124
80
851
5,109
1,414
0
456
4,653
0
17,516
W
3,827
1,109
0
1,899
4,448
2,581
237
643
3,805
0
33,829
L
1,268
51
0
1,278
4,830
1,956
0
2,201
2,629
0
8,621
W
Ne Zha
IAyamatsuI
Ne Zha
2,365
1,053
0
1,086
4,955
1,521
0
299
4,656
0
19,457
W
4,699
2,143
0
2,422
3,127
659
0
0
3,127
25,823
2,750
L
2,603
182
0
500
3,095
801
0
1,401
1,490
21,786
1,360
W
Baron Samedi
Omar2000
Baron Samedi
2,611
108
0
1,118
4,609
2,003
0
1,730
2,879
19,245
0
L
2,852
502
0
2,496
5,512
1,546
0
1,014
4,410
0
20,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,384
Gold Earned
21,647
225
Minions Killed
184
0
Camps Cleared
0
739,055
Distance Traveled
674,135
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,652
665
36
5
0
142,929
0
L
Ymir
4,193
599
49
7
0
133,823
1
W
Hun Batz
4,246
607
27
4
0
154,603
0
W
Chaac
5,853
836
66
9
0
153,999
0
L
Tyr
3,627
518
17
2
0
105,975
1
W
Ne Zha
4,734
676
33
5
0
165,749
0
W
Sol
5,088
727
55
8
0
137,693
0
L
Thoth
4,685
669
39
6
0
139,101
1
W
Baron Samedi
4,463
638
44
6
0
127,011
0
L
Da Ji
4,490
641
43
6
0
152,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role