Player Matchup

Merlin
Merlin
AikoFoxy
Merlin
Level 43
God Stats
3W - 7L
1,278 SR
Queue Stats
327W - 371L
1,425 Elo+
Party 1
Yemoja
Yemoja
Gecko DB
Yemoja
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 132L
1,501 Elo+
Solo
Thoth
Thoth
MetalMechanical
Thoth
Level 117
God Stats
6W - 8L
1,413 SR
Queue Stats
583W - 584L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Troasy
Cthulhu
Level 122
God Stats
9W - 10L
1,384 SR
Queue Stats
559W - 550L
1,425 Elo+
Party 1
Ishtar
Ishtar
WeeSuck
Ishtar
Level 215
God Stats
6W - 9L
1,412 SR
Queue Stats
773W - 762L
1,496 Elo+
Solo
Team Averages
Level 123
1,397 SR
1,455 Elo+

VS

Team Averages
Level 127
1,550 SR
1,503 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kropans
Chiron
Level 154
God Stats
1W - 0L
1,560 SR
Queue Stats
19W - 19L
1,498 Elo+
Party 2
Skadi
Skadi
LambJacket
Skadi
Level 117
God Stats
4W - 5L
1,624 SR
Queue Stats
312W - 305L
1,542 Elo+
Solo
Poseidon
Poseidon
leodan45
Poseidon
Level 142
God Stats
2W - 0L
1,833 SR
Queue Stats
20W - 16L
1,526 Elo+
Party 2
Yemoja
Yemoja
xSnowpixels
Yemoja
Level 90
God Stats
1W - 0L
1,234 SR
Queue Stats
6W - 7L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AikoFoxy
Merlin
15
0 / 6 / 2
8,713
622
5,100
11,652
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Gecko DB
Yemoja
18
3 / 2 / 7
10,674
762
5,225
19,615
13,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 6 / 4
10,026
716
14,400
14,870
5,062
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Troasy
Cthulhu
16
3 / 4 / 4
10,172
727
31,083
28,282
29,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
WeeSuck
Ishtar
14
0 / 5 / 4
8,767
626
9,196
13,382
4,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
1 / 0 / 11
10,314
737
9,697
10,484
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Kropans
Chiron
18
9 / 3 / 6
11,361
812
17,797
15,764
6,425
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
18
8 / 3 / 9
11,415
815
17,986
16,245
6,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
leodan45
Poseidon
19
5 / 2 / 15
11,713
837
30,958
18,301
7,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
16
0 / 2 / 9
10,004
715
2,305
17,791
11,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
10
Kills
23
23
Deaths
10
21
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
11
6.5
L
Merlin
AikoFoxy
Merlin
0
6
2
0.17
L
Yemoja
Gecko DB
Yemoja
3
2
7
3.25
W
Chiron
Kropans
Chiron
9
3
6
4
W
Skadi
8
3
9
4.17
L
4
6
4
1
L
Cthulhu
Troasy
Cthulhu
3
4
4
1.25
L
Ishtar
WeeSuck
Ishtar
0
5
4
0.4
W
Poseidon
leodan45
Poseidon
5
2
15
6.25
W
Yemoja
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,004
Damage
78,743
87,801
Taken
78,585
56,340
Mitigated
36,021
40,049
Healing
44,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,697
1,692
682
2,197
10,484
4,124
2,136
5,182
5,302
0
23,110
L
Merlin
AikoFoxy
Merlin
5,100
300
719
1,158
11,652
3,788
0
7,459
4,193
14,920
0
L
Yemoja
Gecko DB
Yemoja
5,225
1,149
17,691
6,335
19,615
13,131
114
8,809
10,806
8,419
1,749
W
Chiron
Kropans
Chiron
17,797
5,396
2,412
1,674
15,764
6,425
122
11,438
4,326
0
30,930
W
Skadi
17,986
3,352
1,357
888
16,245
6,426
1,186
10,936
5,309
0
31,628
L
14,400
433
1,491
1,095
14,870
5,062
0
5,821
9,049
28,678
0
L
Cthulhu
Troasy
Cthulhu
31,083
1,034
3,698
4,883
28,282
29,415
0
7,339
20,943
40,523
4,083
L
Ishtar
WeeSuck
Ishtar
9,196
3,244
1,470
1,509
13,382
4,944
286
3,835
9,547
0
29,295
W
Poseidon
leodan45
Poseidon
30,958
3,275
1,899
3,018
18,301
7,856
1,994
11,560
6,741
64,404
0
W
Yemoja
2,305
1,041
23,885
6,750
17,791
11,190
897
11,764
6,027
5,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,352
Gold Earned
54,807
146
Minions Killed
151
0
Camps Cleared
0
1,152,732
Distance Traveled
1,218,033
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,314
737
24
2
0
260,877
0
L
Merlin
8,713
622
25
2
0
171,575
0
L
Yemoja
10,674
762
15
1
0
251,922
0
W
Chiron
11,361
812
36
3
0
218,665
1
W
Skadi
11,415
815
30
2
0
243,880
0
L
Thoth
10,026
716
34
2
0
217,073
0
L
Cthulhu
10,172
727
36
3
0
271,965
0
L
Ishtar
8,767
626
36
3
0
240,197
0
W
Poseidon
11,713
837
57
4
0
268,610
0
W
Yemoja
10,004
715
4
0
0
226,001
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role