Player Matchup

Mercury
Mercury
El_ChoChua21
Mercury
Level 145
God Stats
11W - 12L
1,536 SR
Queue Stats
148W - 162L
1,422 Elo+
Party 3
Maui
Maui
Pickajewww
Maui
Level 125
God Stats
2W - 2L
1,660 SR
Queue Stats
20W - 27L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Uncle-tog01
Morgan Le Fay
Level 69
God Stats
1W - 1L
1,699 SR
Queue Stats
17W - 17L
1,484 Elo+
Solo
Achilles
Achilles
Zerocoolkc
Achilles
Level 37
God Stats
1W - 1L
1,745 SR
Queue Stats
3W - 4L
1,178 Elo+
Solo
Izanami
Izanami
jojomanito
Izanami
Level 46
God Stats
0W - 4L
1,133 SR
Queue Stats
82W - 98L
1,424 Elo+
Party 3
Team Averages
Level 84
1,554 SR
1,384 Elo+

VS

Team Averages
Level 61
1,400 SR
1,439 Elo+
Raijin
Raijin
ITMX JDA
Raijin
Level 83
God Stats
14W - 17L
1,443 SR
Queue Stats
313W - 290L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
Valeryan007
Nu Wa
Level 66
God Stats
9W - 13L
1,433 SR
Queue Stats
130W - 151L
1,455 Elo+
Party 2
Loki
Loki
gogofofo
Loki
Level 66
God Stats
2W - 4L
1,173 SR
Queue Stats
127W - 165L
1,455 Elo+
Party 2
Bastet
Bastet
noturbbydaddy
Bastet
Level 84
God Stats
13W - 6L
1,672 SR
Queue Stats
90W - 96L
1,421 Elo+
Solo
Izanami
Izanami
ssjfantasma
Izanami
Level 5
God Stats
2W - 1L
1,278 SR
Queue Stats
4W - 4L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
El_ChoChua21
Mercury
16
5 / 7 / 2
8,884
494
8,327
18,068
6,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
3 / 4 / 2
8,728
485
4,122
14,775
13,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Morgan Le Fay
Uncle-tog01
Morgan Le Fay
13
1 / 10 / 2
7,960
442
7,044
14,638
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Zerocoolkc
Achilles
14
3 / 5 / 2
8,576
476
4,962
16,219
10,821
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
jojomanito
Izanami
15
2 / 6 / 5
9,151
508
4,959
12,184
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ITMX JDA
Raijin
18
13 / 4 / 10
11,946
664
16,862
13,188
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 17
9,252
514
8,688
3,243
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
15
1 / 5 / 9
9,368
520
4,142
12,003
4,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

18
16 / 1 / 10
11,771
654
21,806
18,002
7,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
ssjfantasma
Izanami
16
0 / 4 / 3
9,507
528
1,741
7,483
2,588
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
14
Kills
31
32
Deaths
15
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Mercury
El_ChoChua21
Mercury
5
7
2
0.86
W
Raijin
ITMX JDA
Raijin
13
4
10
4.5
L
3
4
2
1
L
Morgan Le Fay
Uncle-tog01
Morgan Le Fay
1
10
2
0.2
W
1
1
17
9.5
L
Achilles
Zerocoolkc
Achilles
3
5
2
0.8
W
Loki
1
5
9
1.1
L
Izanami
jojomanito
Izanami
2
6
5
0.75
W
16
1
10
21
W
Izanami
ssjfantasma
Izanami
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,414
Damage
53,239
75,884
Taken
53,919
37,746
Mitigated
19,608
8,826
Healing
14,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
El_ChoChua21
Mercury
8,327
3,375
0
2,381
18,068
6,866
284
2,344
15,481
0
78,962
W
Raijin
ITMX JDA
Raijin
16,862
1,275
0
908
13,188
4,788
0
5,358
7,420
72,009
0
L
4,122
507
0
1,114
14,775
13,152
330
4,986
9,445
28,213
1,499
L
Morgan Le Fay
Uncle-tog01
Morgan Le Fay
7,044
1,225
0
1,273
14,638
3,665
192
9,269
5,073
43,252
1,315
W
8,688
1,294
0
453
3,243
959
669
1,564
1,590
29,759
1,046
L
Achilles
Zerocoolkc
Achilles
4,962
993
0
3,078
16,219
10,821
303
3,018
12,974
88
37,797
W
Loki
4,142
395
0
1,430
12,003
4,010
137
904
11,045
0
50,156
L
Izanami
jojomanito
Izanami
4,959
3,078
0
980
12,184
3,242
417
4,415
7,568
0
67,063
W
21,806
5,562
0
9,891
18,002
7,263
0
2,184
15,710
0
86,963
W
Izanami
ssjfantasma
Izanami
1,741
1,174
0
1,362
7,483
2,588
5,086
613
6,870
0
62,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,299
Gold Earned
51,844
432
Minions Killed
468
0
Camps Cleared
0
1,709,608
Distance Traveled
1,738,746
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,884
494
115
6
0
372,564
0
W
Raijin
11,946
664
125
7
0
350,028
2
L
Maui
8,728
485
48
3
0
366,162
4
L
Morgan Le Fay
7,960
442
85
5
0
296,714
0
W
Nu Wa
9,252
514
53
3
0
268,903
0
L
Achilles
8,576
476
63
4
0
355,844
0
W
Loki
9,368
520
82
5
0
356,837
0
L
Izanami
9,151
508
121
7
0
318,324
1
W
Bastet
11,771
654
98
5
0
449,322
2
W
Izanami
9,507
528
110
6
0
313,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role