Player Matchup

Martichoras
Martichoras
ForbiddenSvmurvi
Martichoras
Level 114
God Stats
9W - 8L
1,714 SR
Queue Stats
343W - 366L
1,472 Elo+
Solo
Nox
Nox
OgDevilOfGaming
Nox
Level 158
God Stats
27W - 19L
1,605 SR
Queue Stats
158W - 166L
1,531 Elo+
Solo
Sylvanus
Sylvanus
Vantecore
Sylvanus
Level 158
God Stats
2W - 2L
1,472 SR
Queue Stats
146W - 143L
1,534 Elo+
Solo
Thanatos
Thanatos
emtihraann
Thanatos
Level 110
God Stats
11W - 8L
1,567 SR
Queue Stats
125W - 127L
1,563 Elo+
Solo
Jing Wei
Jing Wei
temp-241271
Jing Wei
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 51L
1,351 Elo+
Solo
Team Averages
Level 119
1,572 SR
1,490 Elo+

VS

Team Averages
Level 118
1,574 SR
1,615 Elo+
Cthulhu
Cthulhu
BatmanChido
Cthulhu
Level 44
God Stats
9W - 5L
1,602 SR
Queue Stats
206W - 181L
1,520 Elo+
Party 2
Neith
Neith
Chewong
Neith
Level 122
God Stats
20W - 6L
1,685 SR
Queue Stats
559W - 96L
1,816 Elo+
Party 1
Hel
Hel
ChunkyWeevil
Hel
Level 125
God Stats
2W - 1L
1,757 SR
Queue Stats
558W - 97L
1,820 Elo+
Party 1
Sobek
Sobek
scoobysaurio
Sobek
Level 156
God Stats
8W - 5L
1,569 SR
Queue Stats
415W - 393L
1,496 Elo+
Party 2
Tyr
Tyr
temp-43336614
Tyr
Level 144
God Stats
1W - 2L
1,257 SR
Queue Stats
10W - 19L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ForbiddenSvmurvi
Martichoras
15
0 / 3 / 9
8,876
1,110
12,056
13,054
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 4 / 6
9,809
1,226
10,352
11,282
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Vantecore
Sylvanus
15
2 / 1 / 6
9,201
1,150
6,484
12,699
16,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
emtihraann
Thanatos
14
1 / 3 / 5
8,299
1,037
2,794
4,458
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
temp-241271
Jing Wei
14
4 / 5 / 3
9,558
1,195
10,067
11,352
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

220

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BatmanChido
Cthulhu
15
3 / 2 / 12
9,612
1,202
14,645
13,019
13,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Chewong
Neith
15
5 / 2 / 3
10,092
1,262
8,359
6,805
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 10
9,783
1,223
9,631
5,899
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 3 / 10
9,802
1,225
8,312
12,455
12,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

16
4 / 1 / 10
9,843
1,230
8,009
9,593
9,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
61
10
Kills
16
16
Deaths
10
29
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BatmanChido
Cthulhu
3
2
12
4.5
W
Neith
Chewong
Neith
5
2
3
3.25
W
3
2
10
4
L
Martichoras
ForbiddenSvmurvi
Martichoras
0
3
9
1.5
L
3
4
6
1.5
L
Sylvanus
Vantecore
Sylvanus
2
1
6
5
L
Thanatos
emtihraann
Thanatos
1
3
5
1.17
W
1
3
10
2
L
Jing Wei
temp-241271
Jing Wei
4
5
3
1.1
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,753
Damage
48,956
52,845
Taken
47,771
32,131
Mitigated
40,380
5,936
Healing
16,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BatmanChido
Cthulhu
14,645
1,140
817
0
13,019
13,483
0
3,197
9,602
29,649
1,301
W
Neith
Chewong
Neith
8,359
2,373
0
1,631
6,805
2,235
0
4,969
1,748
0
31,191
W
9,631
648
5,395
1,943
5,899
2,237
0
1,780
4,085
28,185
1,003
L
Martichoras
ForbiddenSvmurvi
Martichoras
12,056
5,232
0
1,388
13,054
5,709
0
7,745
5,107
0
30,186
L
10,352
570
0
0
11,282
4,634
0
6,774
4,377
36,050
0
L
Sylvanus
Vantecore
Sylvanus
6,484
1,051
1,212
1,711
12,699
16,151
0
6,249
6,248
14,924
0
L
Thanatos
emtihraann
Thanatos
2,794
138
0
731
4,458
1,534
0
2,345
2,040
0
5,581
W
8,312
194
2,156
3,147
12,455
12,601
0
2,653
8,738
15,313
2,694
L
Jing Wei
temp-241271
Jing Wei
10,067
8,959
0
894
11,352
4,103
0
7,303
3,922
0
22,692
W
8,009
273
0
1,182
9,593
9,824
0
3,527
5,957
420
12,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,743
Gold Earned
49,132
148
Minions Killed
177
5
Camps Cleared
5
688,472
Distance Traveled
918,105
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,612
1,202
43
5
0
192,656
0
W
Neith
10,092
1,262
51
6
2
161,216
0
W
Hel
9,783
1,223
49
6
1
173,942
0
L
Martichoras
8,876
1,110
38
5
1
139,926
0
L
Nox
9,809
1,226
62
8
2
159,182
0
L
Sylvanus
9,201
1,150
21
3
0
168,127
0
L
Thanatos
8,299
1,037
5
1
0
49,553
0
W
Sobek
9,802
1,225
22
3
1
195,163
7
L
Jing Wei
9,558
1,195
22
3
2
171,684
0
W
Tyr
9,843
1,230
12
2
1
195,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role