Player Matchup

Hera
Hera
AwwTIZZEM
Hera
Level 217
God Stats
1W - 1L
1,450 SR
Queue Stats
529W - 566L
1,477 Elo+
Party 3
Surtr
Surtr
Callisto115
Surtr
Level 190
God Stats
20W - 43L
1,343 SR
Queue Stats
283W - 334L
1,488 Elo+
Party 3
Charybdis
Charybdis
FearTheeBeard1
Charybdis
Level 149
God Stats
8W - 9L
1,555 SR
Queue Stats
339W - 341L
1,548 Elo+
Party 2
Ymir
Ymir
Jasonbball10
Ymir
Level 28
God Stats
20W - 32L
1,442 SR
Queue Stats
28W - 41L
1,386 Elo+
Party 2
Merlin
Merlin
R O IF IL
Merlin
Level 139
God Stats
5W - 3L
1,743 SR
Queue Stats
201W - 202L
1,528 Elo+
Party 2
Team Averages
Level 145
1,507 SR
1,486 Elo+

VS

Team Averages
Level 122
1,699 SR
1,603 Elo+
Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DennytheCarry
Ix Chel
Level 109
God Stats
9W - 0L
1,969 SR
Queue Stats
153W - 40L
1,762 Elo+
Party 1
King Arthur
King Arthur
Harmonia
King Arthur
Level 127
God Stats
8W - 3L
1,700 SR
Queue Stats
162W - 52L
1,740 Elo+
Party 1
Hades
Hades
icandigit
Hades
Level 123
God Stats
29W - 6L
1,824 SR
Queue Stats
57W - 43L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 1 / 0
4,685
937
775
1,178
388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 4 / 1
4,484
897
1,920
4,922
2,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
FearTheeBeard1
Charybdis
7
0 / 0 / 0
4,209
842
0
0
0
10
1 / 3 / 0
4,838
968
1,297
5,211
2,662
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Merlin
R O IF IL
Merlin
7
0 / 0 / 0
4,215
843
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 1 / 3
5,357
1,071
1,385
2,941
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
10
0 / 0 / 3
4,988
998
2,084
2,305
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ix Chel
11
4 / 1 / 3
5,688
1,138
3,869
1,981
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Harmonia
King Arthur
10
3 / 0 / 3
5,460
1,092
1,628
3,625
2,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hades
icandigit
Hades
11
0 / 0 / 1
5,505
1,101
493
2,482
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
8
8
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
3
2.5
W
Cerberus
 
Cerberus
0
0
3
1.5
L
Hera
0
1
0
0
L
0
4
1
0.13
W
Ix Chel
4
1
3
5.5
L
Charybdis
FearTheeBeard1
Charybdis
0
0
0
0
W
King Arthur
Harmonia
King Arthur
3
0
3
4.5
L
1
3
0
0.33
L
Merlin
R O IF IL
Merlin
0
0
0
0
W
Hades
icandigit
Hades
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,992
Damage
9,459
11,311
Taken
13,334
5,239
Mitigated
5,443
265
Healing
3,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,385
346
0
945
2,941
977
535
434
2,507
0
7,175
W
Cerberus
 
Cerberus
2,084
0
0
579
2,305
828
0
394
1,871
9,846
255
L
Hera
775
79
0
0
1,178
388
0
454
724
7,472
0
L
1,920
486
0
176
4,922
2,189
0
2,940
1,713
732
4,769
W
Ix Chel
3,869
592
305
117
1,981
650
363
532
1,449
11,001
0
L
Charybdis
FearTheeBeard1
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Harmonia
King Arthur
1,628
161
0
337
3,625
2,169
130
643
2,942
0
7,046
L
1,297
180
0
89
5,211
2,662
0
2,714
2,405
6,029
0
L
Merlin
R O IF IL
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Hades
icandigit
Hades
493
119
0
1,691
2,482
819
723
428
1,976
14,418
1,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,431
Gold Earned
26,998
38
Minions Killed
121
0
Camps Cleared
0
303,891
Distance Traveled
479,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,357
1,071
17
3
0
112,505
0
W
Cerberus
4,988
998
23
5
0
95,973
0
L
Hera
4,685
937
20
4
0
66,057
0
L
Surtr
4,484
897
6
1
0
61,388
0
W
Ix Chel
5,688
1,138
20
4
0
90,700
0
L
Charybdis
4,209
842
0
0
0
0
0
W
King Arthur
5,460
1,092
14
3
0
94,180
0
L
Ymir
4,838
968
12
2
0
86,336
0
L
Merlin
4,215
843
0
0
0
90,110
0
W
Hades
5,505
1,101
47
9
0
85,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role