Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum III
GoodCaptain7
Cerberus
Platinum III
Level 221
God Stats
14W - 20L
1,560 SR
Queue Stats
430W - 419L
1,769 MMR
Solo
Chiron
Chiron
Platinum V
Libbraa
Chiron
Platinum V
Level 184
God Stats
11W - 9L
1,654 SR
Queue Stats
290W - 280L
1,776 MMR
Solo
Maman Brigitte
Maman Brigitte
Platinum V
MasterRoshi0
Maman Brigitte
Platinum V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 135L
1,748 MMR
Solo
Cupid
Cupid
Gold III
NuttyGodSlayer
Cupid
Gold III
Level 93
God Stats
1W - 1L
1,294 SR
Queue Stats
16W - 9L
1,777 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,502 SR
1,714 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,520 SR
1,810 MMR
Pele
Pele
Gold III
Adaptative
Pele
Gold III
Level 124
God Stats
1W - 0L
1,313 SR
Queue Stats
18W - 9L
1,760 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
VIVAVIAZUS
Sylvanus
Platinum IV
Level 210
God Stats
274W - 254L
1,653 SR
Queue Stats
347W - 341L
1,894 MMR
Solo
Scylla
Scylla
Gold IV
WildfireP01
Scylla
Gold IV
Level 148
God Stats
1W - 0L
1,553 SR
Queue Stats
10W - 6L
1,728 MMR
Solo
Chronos
Chronos
Platinum III
ofDillon
Chronos
Platinum III
Level 158
God Stats
6W - 7L
1,622 SR
Queue Stats
130W - 114L
1,863 MMR
Solo
Odin
Odin
Platinum V
xTazy123
Odin
Platinum V
Level 106
God Stats
5W - 2L
1,458 SR
Queue Stats
67W - 53L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 2 / 0
6,009
429
2,337
8,166
3,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
GoodCaptain7
Cerberus
10
1 / 6 / 1
6,841
489
9,856
17,980
12,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
Libbraa
Chiron
13
1 / 2 / 2
7,214
515
5,824
9,005
2,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Maman Brigitte
MasterRoshi0
Maman Brigitte
11
1 / 4 / 0
6,463
462
4,261
11,096
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 0
6,652
475
5,922
10,980
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ao KuangKumbhakarnaAgniAthenaAres

VS

Bans
GebLancelotSurtrBastetBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
7,720
551
8,915
10,395
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
VIVAVIAZUS
Sylvanus
17
2 / 0 / 1
9,823
702
5,288
9,572
8,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
14
3 / 1 / 1
8,374
598
5,173
5,532
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
ofDillon
Chronos
14
7 / 0 / 4
8,385
599
12,536
8,699
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
13
1 / 0 / 9
7,578
541
9,972
12,465
8,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
18
18
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
W
5
2
4
3.5
L
Cerberus
GoodCaptain7
Cerberus
1
6
1
0.25
L
Chiron
Libbraa
Chiron
1
2
2
1
L
Maman Brigitte
MasterRoshi0
Maman Brigitte
1
4
0
0.25
L
0
4
0
0
W
Sylvanus
VIVAVIAZUS
Sylvanus
2
0
1
2.5
W
Scylla
3
1
1
3.5
W
Chronos
ofDillon
Chronos
7
0
4
9
W
Odin
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,200
Damage
41,884
57,227
Taken
46,663
24,612
Mitigated
23,652
18,953
Healing
14,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,337
608
0
3,875
8,166
3,689
0
3,765
4,401
0
30,420
W
8,915
2,838
0
1,467
10,395
3,432
0
3,862
6,533
0
59,948
L
Cerberus
GoodCaptain7
Cerberus
9,856
492
0
4,741
17,980
12,722
0
7,005
10,347
28,369
0
L
Chiron
Libbraa
Chiron
5,824
1,748
324
1,668
9,005
2,630
0
4,535
4,272
0
52,196
L
Maman Brigitte
MasterRoshi0
Maman Brigitte
4,261
188
0
3,047
11,096
2,734
0
2,579
8,313
41,383
0
L
5,922
3,741
526
4,772
10,980
2,837
528
2,869
7,747
0
57,916
W
Sylvanus
VIVAVIAZUS
Sylvanus
5,288
2,001
156
5,912
9,572
8,741
580
67
9,244
62,075
22,725
W
Scylla
5,173
776
0
1,016
5,532
1,204
1,132
1,090
4,442
56,587
683
W
Chronos
ofDillon
Chronos
12,536
3,270
0
2,765
8,699
1,691
195
5,728
2,971
45,547
1,374
W
Odin
9,972
1,885
0
2,981
12,465
8,584
0
3,437
9,028
271
35,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,179
Gold Earned
41,880
392
Minions Killed
487
0
Camps Cleared
0
1,333,412
Distance Traveled
1,437,621
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,009
429
64
5
0
227,129
1
W
Pele
7,720
551
84
6
0
333,234
0
L
Cerberus
6,841
489
42
3
0
268,976
6
L
Chiron
7,214
515
115
8
0
274,862
1
L
Maman Brigitte
6,463
462
73
5
0
324,584
0
L
Cupid
6,652
475
98
7
0
237,861
0
W
Sylvanus
9,823
702
144
10
0
241,889
0
W
Scylla
8,374
598
121
9
0
283,490
0
W
Chronos
8,385
599
92
7
0
279,751
2
W
Odin
7,578
541
46
3
0
299,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role