Player Matchup

Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
 
Jing Wei
Platinum I
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum II
 
Ganesha
Platinum II
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
EOS KRONUS
Cerberus
Diamond V
Level 226
God Stats
4W - 2L
1,829 SR
Queue Stats
188W - 178L
1,992 MMR
Solo
Lancelot
Lancelot
Diamond V
RumpunchJR
Lancelot
Diamond V
Level 159
God Stats
0W - 3L
1,677 SR
Queue Stats
187W - 164L
2,017 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 203
1,601 SR
1,702 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,580 SR
1,920 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
Lightskin mg
Kuzenbo
Diamond IV
Level 175
God Stats
8W - 15L
1,480 SR
Queue Stats
511W - 500L
1,897 MMR
Solo
Scylla
Scylla
Diamond III
THESANDMAN863
Scylla
Diamond III
Level 180
God Stats
5W - 5L
1,602 SR
Queue Stats
156W - 134L
2,099 MMR
Solo
Charybdis
Charybdis
Diamond V
Tobiashi
Charybdis
Diamond V
Level 153
God Stats
10W - 5L
1,584 SR
Queue Stats
79W - 57L
2,049 MMR
Solo
Achilles
Achilles
Diamond II
korraaaaaaa
Achilles
Diamond II
Level 185
God Stats
10W - 6L
1,731 SR
Queue Stats
297W - 274L
2,057 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 4 / 0
6,527
544
3,628
6,102
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
 
Jing Wei
10
0 / 4 / 0
5,672
473
4,594
8,965
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
 
Ganesha
9
0 / 3 / 0
5,470
456
1,578
10,394
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
EOS KRONUS
Cerberus
12
3 / 4 / 1
7,069
589
7,239
13,113
8,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
RumpunchJR
Lancelot
12
2 / 3 / 0
6,555
546
3,834
9,436
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothHerculesGebKumbhakarna

VS

Bans
CthulhuMaman BrigitteAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 4 / 1
7,397
616
9,469
13,776
6,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Lightskin mg
Kuzenbo
12
3 / 0 / 6
7,200
600
5,912
9,518
8,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 2
7,886
657
3,781
3,133
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Tobiashi
Charybdis
14
4 / 0 / 1
7,900
658
9,693
8,126
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
korraaaaaaa
Achilles
13
3 / 1 / 0
6,770
564
5,100
8,426
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
5
Kills
18
18
Deaths
5
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
0
0
L
Jing Wei
 
Jing Wei
0
4
0
0
L
Ganesha
 
Ganesha
0
3
0
0
W
Fenrir
 
Fenrir
4
4
1
1.13
L
Cerberus
EOS KRONUS
Cerberus
3
4
1
0.88
W
Kuzenbo
Lightskin mg
Kuzenbo
3
0
6
6
L
Lancelot
RumpunchJR
Lancelot
2
3
0
0.67
W
4
0
2
5
W
Charybdis
Tobiashi
Charybdis
4
0
1
4.5
W
Achilles
korraaaaaaa
Achilles
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,873
Damage
33,955
48,010
Taken
42,979
22,121
Mitigated
21,640
16,300
Healing
15,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,628
173
0
1,233
6,102
1,606
0
2,397
3,493
55,243
0
L
Jing Wei
 
Jing Wei
4,594
2,568
0
2,759
8,965
2,789
0
1,576
7,389
0
41,482
L
Ganesha
 
Ganesha
1,578
147
0
2,166
10,394
5,854
0
3,612
6,686
13,816
0
W
Fenrir
 
Fenrir
9,469
2,768
0
3,272
13,776
6,053
0
6,859
6,917
755
45,303
L
Cerberus
EOS KRONUS
Cerberus
7,239
817
0
5,989
13,113
8,445
0
240
12,873
42,104
867
W
Kuzenbo
Lightskin mg
Kuzenbo
5,912
2,370
0
2,101
9,518
8,654
0
1,612
7,906
20,484
1,415
L
Lancelot
RumpunchJR
Lancelot
3,834
421
0
4,153
9,436
3,427
0
1,579
7,817
0
51,588
W
3,781
431
0
722
3,133
902
0
1,630
1,503
58,811
0
W
Charybdis
Tobiashi
Charybdis
9,693
4,586
0
5,061
8,126
2,806
702
795
7,331
0
66,766
W
Achilles
korraaaaaaa
Achilles
5,100
1,406
0
4,567
8,426
3,225
0
1,399
7,027
0
50,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
37,153
390
Minions Killed
432
0
Camps Cleared
0
1,311,792
Distance Traveled
1,331,429
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,527
544
118
10
0
261,932
4
L
Jing Wei
5,672
473
95
8
0
245,870
0
L
Ganesha
5,470
456
0
0
0
252,125
5
W
Fenrir
7,397
616
75
6
0
271,239
0
L
Cerberus
7,069
589
83
7
0
253,829
0
W
Kuzenbo
7,200
600
33
3
0
270,875
3
L
Lancelot
6,555
546
94
8
0
298,036
0
W
Scylla
7,886
657
117
10
0
261,617
2
W
Charybdis
7,900
658
115
10
0
233,880
2
W
Achilles
6,770
564
92
8
0
293,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role