Player Matchup

He Bo
He Bo
Silver III
Coolen V
He Bo
Silver III
Level 124
God Stats
0W - 2L
1,847 SR
Queue Stats
47W - 71L
1,402 MMR
Solo
Bake Kujira
Bake Kujira
Gold IV
VERWIN220
Bake Kujira
Gold IV
Level 153
God Stats
7W - 7L
1,547 SR
Queue Stats
160W - 165L
1,376 MMR
Party 1
King Arthur
King Arthur
Gold V
WarlockTec
King Arthur
Gold V
Level 157
God Stats
2W - 3L
1,603 SR
Queue Stats
336W - 342L
1,336 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,666 SR
1,371 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,512 SR
1,378 MMR
Sol
Sol
Gold V
KatoCool
Sol
Gold V
Level 65
God Stats
9W - 10L
1,465 SR
Queue Stats
11W - 12L
1,371 MMR
Party 2
Hou Yi
Hou Yi
Gold V
LegendaryRastaX
Hou Yi
Gold V
Level 87
God Stats
16W - 20L
1,570 SR
Queue Stats
112W - 143L
1,367 MMR
Solo
Cthulhu
Cthulhu
Gold V
PushingDope
Cthulhu
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,395 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Coolen V
He Bo
14
2 / 5 / 2
9,924
709
7,146
8,130
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
VERWIN220
Bake Kujira
17
2 / 6 / 2
11,288
806
10,890
21,928
27,054
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
WarlockTec
King Arthur
16
1 / 7 / 3
10,191
728
8,878
17,603
18,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
MedusaPersephoneChang'eKuzenboThor

VS

Bans
AchillesHelNe ZhaNemesisHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 5
12,944
925
16,369
9,748
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 7
11,422
816
6,738
11,435
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
PushingDope
Cthulhu
19
6 / 2 / 10
12,596
900
18,096
17,662
14,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
18
18
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
He Bo
Coolen V
He Bo
2
5
2
0.6
W
8
2
5
5.25
W
4
2
7
3.75
W
Cthulhu
PushingDope
Cthulhu
6
2
10
5.5
L
Bake Kujira
VERWIN220
Bake Kujira
2
6
2
0.5
L
King Arthur
WarlockTec
King Arthur
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,914
Damage
41,203
47,661
Taken
38,845
47,863
Mitigated
23,091
6,888
Healing
14,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Coolen V
He Bo
7,146
198
0
1,194
8,130
2,804
0
4,901
2,860
22,898
0
W
16,369
5,565
0
5,080
9,748
4,227
2,804
4,373
5,244
51,004
0
W
6,738
4,195
0
2,358
11,435
4,055
545
5,185
5,877
0
37,831
W
Cthulhu
PushingDope
Cthulhu
18,096
1,349
523
6,332
17,662
14,809
345
5,827
10,988
47,128
1,258
L
Bake Kujira
VERWIN220
Bake Kujira
10,890
4,325
0
2,603
21,928
27,054
0
14,771
5,707
31,220
2,312
L
King Arthur
WarlockTec
King Arthur
8,878
487
0
3,091
17,603
18,005
0
10,988
5,452
0
25,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
36,962
112
Minions Killed
179
0
Camps Cleared
0
684,389
Distance Traveled
812,355
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,924
709
37
3
0
170,389
0
W
Sol
12,944
925
75
5
0
249,522
0
W
Hou Yi
11,422
816
35
3
0
267,290
2
W
Cthulhu
12,596
900
69
5
0
295,543
0
L
Bake Kujira
11,288
806
49
4
0
255,183
3
L
King Arthur
10,191
728
26
2
0
258,817
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role