Player Matchup

Serqet
Serqet
MYBUSSYSTINKS
Serqet
Level 124
God Stats
5W - 6L
1,578 SR
Queue Stats
501W - 469L
1,538 Elo+
Party 1
Osiris
Osiris
Quilgami
Osiris
Level 156
God Stats
0W - 2L
1,514 SR
Queue Stats
79W - 61L
1,615 Elo+
Party 3
Neith
Neith
Thesillysalmon
Neith
Level 122
God Stats
8W - 6L
1,627 SR
Queue Stats
204W - 186L
1,511 Elo+
Party 1
Ymir
Ymir
luv sic iii
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,539 Elo+
Party 3
Nu Wa
Nu Wa
spludgingSpoon
Nu Wa
Level 128
God Stats
28W - 16L
1,640 SR
Queue Stats
201W - 190L
1,494 Elo+
Party 1
Team Averages
Level 131
1,572 SR
1,539 Elo+

VS

Team Averages
Level 71
1,496 SR
1,527 Elo+
Chernobog
Chernobog
CucciMane19
Chernobog
Level 62
God Stats
10W - 6L
1,659 SR
Queue Stats
194W - 205L
1,507 Elo+
Party 2
Scylla
Scylla
LuchexD
Scylla
Level 41
God Stats
31W - 38L
1,048 SR
Queue Stats
205W - 207L
1,460 Elo+
Solo
Bacchus
Bacchus
P333T
Bacchus
Level 81
God Stats
7W - 3L
1,575 SR
Queue Stats
291W - 285L
1,541 Elo+
Party 2
Lancelot
Lancelot
Schlick02
Lancelot
Level 106
God Stats
16W - 14L
1,529 SR
Queue Stats
428W - 416L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 63
God Stats
109W - 67L
1,666 SR
Queue Stats
142W - 101L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,048
503
10,038
13,076
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Quilgami
Osiris
14
0 / 1 / 0
7,962
498
4,674
15,891
10,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 3
8,262
516
9,172
11,696
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 2
6,709
419
4,201
14,304
8,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
2 / 0 / 4
8,947
559
11,649
2,858
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CucciMane19
Chernobog
15
3 / 1 / 3
8,897
556
8,249
8,626
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
LuchexD
Scylla
14
0 / 4 / 0
7,977
499
2,016
9,113
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
P333T
Bacchus
12
1 / 2 / 4
7,641
478
6,300
16,621
14,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
Schlick02
Lancelot
13
2 / 2 / 4
7,525
470
8,016
11,189
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
17
5 / 0 / 2
10,317
645
13,752
13,025
12,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
11
11
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CucciMane19
Chernobog
3
1
3
4.5
W
Scylla
LuchexD
Scylla
0
4
0
0
L
6
3
2
2.33
W
Bacchus
P333T
Bacchus
1
2
4
1.5
L
Osiris
Quilgami
Osiris
0
1
0
0
W
Lancelot
Schlick02
Lancelot
2
2
4
2
L
1
3
3
0.83
L
0
4
2
0.25
L
2
0
4
4
W
Cthulhu
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,734
Damage
38,333
57,825
Taken
58,574
28,935
Mitigated
35,712
16,111
Healing
19,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CucciMane19
Chernobog
8,249
4,857
0
3,687
8,626
2,914
0
1,186
7,440
0
66,816
W
Scylla
LuchexD
Scylla
2,016
53
0
1,722
9,113
2,156
0
3,736
4,857
65,225
0
L
10,038
3,190
0
4,798
13,076
4,986
504
3,638
9,412
0
52,125
W
Bacchus
P333T
Bacchus
6,300
463
0
4,866
16,621
14,396
0
5,891
10,526
34,223
0
L
Osiris
Quilgami
Osiris
4,674
1,681
0
4,340
15,891
10,216
0
8,384
6,429
0
58,299
W
Lancelot
Schlick02
Lancelot
8,016
1,820
0
3,791
11,189
3,907
90
2,705
8,484
0
56,047
L
9,172
3,032
0
4,151
11,696
3,972
437
3,030
8,580
0
63,486
L
4,201
657
0
2,236
14,304
8,870
0
3,755
10,388
16,498
818
L
11,649
4,300
0
586
2,858
891
117
1,341
1,517
66,313
2,179
W
Cthulhu
13,752
514
374
4,790
13,025
12,339
0
1,464
11,326
73,599
2,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
42,357
462
Minions Killed
525
0
Camps Cleared
0
1,505,167
Distance Traveled
1,598,208
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,897
556
112
7
0
307,435
0
W
Scylla
7,977
499
143
9
0
283,368
0
L
Serqet
8,048
503
72
5
0
343,783
0
W
Bacchus
7,641
478
37
2
0
334,971
3
L
Osiris
7,962
498
124
8
0
311,071
2
W
Lancelot
7,525
470
79
5
0
356,801
0
L
Neith
8,262
516
114
7
0
265,645
0
L
Ymir
6,709
419
26
2
0
282,223
5
L
Nu Wa
8,947
559
126
8
0
302,445
8
W
Cthulhu
10,317
645
154
10
0
315,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role