Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold IV
Emilitoo_m
Medusa
Gold IV
Level 109
God Stats
30W - 13L
1,724 SR
Queue Stats
250W - 277L
1,388 MMR
Party 1
Ix Chel
Ix Chel
Gold III
LBP-SoulJA
Ix Chel
Gold III
Level 102
God Stats
3W - 4L
1,589 SR
Queue Stats
40W - 47L
1,468 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,604 SR
1,452 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,609 SR
1,448 MMR
Skadi
Skadi
Gold V
KOG BAMBOOZLED
Skadi
Gold V
Level 101
God Stats
3W - 4L
1,531 SR
Queue Stats
21W - 26L
1,474 MMR
Solo
Sol
Sol
Gold V
KatoCool
Sol
Gold V
Level 65
God Stats
9W - 10L
1,496 SR
Queue Stats
11W - 12L
1,423 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
PushingDope
Kuzenbo
Gold V
Level 109
God Stats
2W - 1L
1,799 SR
Queue Stats
12W - 12L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
5 / 3 / 8
10,263
933
7,922
13,590
11,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Medusa
Emilitoo_m
Medusa
17
6 / 1 / 7
10,639
967
10,955
8,954
3,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
LBP-SoulJA
Ix Chel
16
2 / 0 / 11
9,826
893
9,716
7,819
2,924
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bans
AchillesChang'eNe ZhaBellonaCthulhu

VS

Bans
Ah Muzen CabAgniHou YiPoseidonCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,686
790
5,967
10,691
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 4 / 1
8,366
761
7,701
9,825
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
PushingDope
Kuzenbo
15
3 / 4 / 1
9,476
861
6,441
14,111
17,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
13
Kills
4
4
Deaths
13
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
3
8
3
W
Medusa
Emilitoo_m
Medusa
6
1
7
9.5
L
1
5
1
0.3
L
0
4
1
0.13
W
Ix Chel
LBP-SoulJA
Ix Chel
2
0
11
7.5
L
Kuzenbo
PushingDope
Kuzenbo
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,593
Damage
20,109
30,363
Taken
34,627
17,432
Mitigated
23,702
9,555
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,922
1,041
0
2,580
13,590
11,134
607
5,006
8,373
0
16,737
W
Medusa
Emilitoo_m
Medusa
10,955
2,729
0
730
8,954
3,374
2,331
3,402
5,138
0
55,829
L
5,967
990
0
475
10,691
3,373
716
3,316
7,188
0
36,256
L
7,701
2,438
0
2,816
9,825
3,166
124
2,693
6,906
28,524
2,786
W
Ix Chel
LBP-SoulJA
Ix Chel
9,716
1,293
2,499
3,746
7,819
2,924
1,163
4,600
2,986
30,629
0
L
Kuzenbo
PushingDope
Kuzenbo
6,441
1,686
0
1,235
14,111
17,163
0
3,609
10,056
21,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
26,528
151
Minions Killed
136
0
Camps Cleared
0
662,359
Distance Traveled
592,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,263
933
24
2
0
226,974
0
W
Medusa
10,639
967
94
9
0
216,585
0
L
Skadi
8,686
790
70
6
0
187,008
0
L
Sol
8,366
761
42
4
0
192,867
0
W
Ix Chel
9,826
893
33
3
0
218,800
0
L
Kuzenbo
9,476
861
24
2
0
212,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role