Player Matchup

Awilix
Awilix
BD_CIubs
Awilix
Level 60
God Stats
20W - 22L
1,466 SR
Queue Stats
94W - 97L
1,382 Elo+
Party 1
Geb
Geb
Locopalapata
Geb
Level 86
God Stats
39W - 21L
1,641 SR
Queue Stats
236W - 228L
1,511 Elo+
Party 3
Artemis
Artemis
Raul7211
Artemis
Level 46
God Stats
19W - 17L
1,520 SR
Queue Stats
97W - 80L
1,497 Elo+
Party 3
Sol
Sol
Suave_rican86
Sol
Level 48
God Stats
33W - 34L
1,486 SR
Queue Stats
41W - 45L
1,402 Elo+
Party 1
Cu Chulainn
Cu Chulainn
princessluna1716
Cu Chulainn
Level 117
God Stats
14W - 4L
1,673 SR
Queue Stats
104W - 82L
1,479 Elo+
Solo
Team Averages
Level 71
1,557 SR
1,454 Elo+

VS

Team Averages
Level 52
1,465 SR
1,399 Elo+
Baron Samedi
Baron Samedi
AqueousTunic677
Baron Samedi
Level 29
God Stats
19W - 30L
1,397 SR
Queue Stats
27W - 46L
1,306 Elo+
Party 2
Bacchus
Bacchus
Mercy 517
Bacchus
Level 84
God Stats
4W - 9L
1,548 SR
Queue Stats
18W - 23L
1,444 Elo+
Solo
Surtr
Surtr
RST zGhoosts
Surtr
Level 29
God Stats
14W - 13L
1,517 SR
Queue Stats
42W - 65L
1,320 Elo+
Party 2
Hou Yi
Hou Yi
XxFERxXUWU365
Hou Yi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,303 Elo+
Party 2
Achilles
Achilles
toketime
Achilles
Level 34
God Stats
2W - 4L
1,362 SR
Queue Stats
23W - 21L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BD_CIubs
Awilix
12
3 / 4 / 2
7,355
490
9,301
13,618
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 0 / 1
7,154
477
4,163
8,327
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Raul7211
Artemis
14
1 / 3 / 0
7,720
515
5,859
7,901
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 6 / 4
7,510
501
5,101
11,405
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
princessluna1716
Cu Chulainn
14
5 / 1 / 2
9,012
601
10,753
14,220
10,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AqueousTunic677
Baron Samedi
12
3 / 5 / 2
7,347
490
11,180
10,830
4,643
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Mercy 517
Bacchus
11
0 / 1 / 3
5,990
399
4,886
8,749
7,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 4 / 1
7,281
485
7,556
11,758
10,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
1 / 1 / 2
6,563
438
4,227
6,324
1,781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
toketime
Achilles
15
7 / 0 / 3
8,127
542
8,753
13,982
5,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
14
14
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AqueousTunic677
Baron Samedi
3
5
2
0.8
W
Awilix
BD_CIubs
Awilix
3
4
2
1
W
1
0
1
1.5
L
Bacchus
Mercy 517
Bacchus
0
1
3
1.5
L
3
4
1
0.88
W
Artemis
Raul7211
Artemis
1
3
0
0.33
W
1
6
4
0.5
L
1
1
2
2
W
Cu Chulainn
princessluna1716
Cu Chulainn
5
1
2
6
L
Achilles
toketime
Achilles
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,177
Damage
36,602
55,471
Taken
51,643
25,062
Mitigated
29,982
15,201
Healing
16,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AqueousTunic677
Baron Samedi
11,180
227
447
2,849
10,830
4,643
0
2,236
8,594
38,917
660
W
Awilix
BD_CIubs
Awilix
9,301
3,452
0
2,760
13,618
3,425
0
4,382
8,822
0
42,278
W
4,163
31
222
3,514
8,327
5,670
0
2,207
6,094
23,141
0
L
Bacchus
Mercy 517
Bacchus
4,886
303
0
3,465
8,749
7,689
0
1,802
6,947
20,638
0
L
7,556
2,435
0
2,778
11,758
10,157
0
614
11,144
1,232
39,404
W
Artemis
Raul7211
Artemis
5,859
736
0
2,057
7,901
2,501
0
2,625
5,196
0
56,867
W
5,101
1,065
0
3,517
11,405
2,762
1,325
4,747
6,128
44,000
3,805
L
4,227
909
0
1,726
6,324
1,781
0
1,086
5,238
0
45,606
W
Cu Chulainn
princessluna1716
Cu Chulainn
10,753
1,645
0
3,131
14,220
10,704
307
1,414
12,748
0
64,565
L
Achilles
toketime
Achilles
8,753
2,298
0
5,731
13,982
5,712
0
3,382
10,600
0
60,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,751
Gold Earned
35,308
389
Minions Killed
316
0
Camps Cleared
0
1,491,599
Distance Traveled
1,459,396
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,347
490
49
3
0
260,590
0
W
Awilix
7,355
490
65
4
0
344,332
1
W
Geb
7,154
477
23
2
0
312,265
5
L
Bacchus
5,990
399
32
2
0
291,882
7
L
Surtr
7,281
485
57
4
0
274,886
0
W
Artemis
7,720
515
109
7
0
264,805
0
W
Sol
7,510
501
73
5
0
264,928
0
L
Hou Yi
6,563
438
81
5
0
277,727
0
W
Cu Chulainn
9,012
601
119
8
0
305,269
0
L
Achilles
8,127
542
97
6
0
354,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role