Player Matchup

Sun Wukong
Sun Wukong
Envyyk
Sun Wukong
Level 25
God Stats
5W - 8L
1,410 SR
Queue Stats
35W - 38L
1,445 Elo+
Party 1
Anubis
Anubis
Geico760
Anubis
Level 29
God Stats
22W - 26L
1,445 SR
Queue Stats
70W - 79L
1,396 Elo+
Party 1
Arachne
Arachne
Hoodini69
Arachne
Level 85
God Stats
1W - 1L
1,615 SR
Queue Stats
122W - 115L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
VitoTheDorito
Danzaburou
Level 25
God Stats
21W - 20L
1,511 SR
Queue Stats
26W - 34L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
umprt
Cthulhu
Level 8
God Stats
3W - 5L
1,266 SR
Queue Stats
5W - 14L
1,179 Elo+
Party 1
Team Averages
Level 34
1,449 SR
1,375 Elo+

VS

Team Averages
Level 122
1,680 SR
1,479 Elo+
Pele
Pele
Aeerieos
Pele
Level 56
God Stats
5W - 5L
1,647 SR
Queue Stats
15W - 22L
1,446 Elo+
Solo
Cerberus
Cerberus
OneEy3dLotus
Cerberus
Level 162
God Stats
19W - 8L
1,741 SR
Queue Stats
259W - 246L
1,495 Elo+
Solo
Ix Chel
Ix Chel
Shepherd5962
Ix Chel
Level 161
God Stats
16W - 20L
1,520 SR
Queue Stats
489W - 491L
1,494 Elo+
Solo
Artemis
Artemis
balalaika82
Artemis
Level 127
God Stats
35W - 26L
1,612 SR
Queue Stats
353W - 325L
1,523 Elo+
Solo
Vamana
Vamana
krayond
Vamana
Level 106
God Stats
4W - 1L
1,878 SR
Queue Stats
47W - 66L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Envyyk
Sun Wukong
12
1 / 0 / 0
7,031
703
299
3,750
2,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Geico760
Anubis
10
1 / 4 / 2
6,127
613
2,744
6,641
2,293
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Hoodini69
Arachne
12
6 / 0 / 0
6,959
696
4,814
11,066
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
VitoTheDorito
Danzaburou
10
0 / 1 / 4
6,113
611
5,044
5,464
1,500
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
umprt
Cthulhu
9
1 / 6 / 3
5,329
533
3,232
10,017
4,341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 3 / 1
5,635
564
4,449
8,132
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
OneEy3dLotus
Cerberus
10
4 / 3 / 5
6,139
614
5,474
10,124
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Shepherd5962
Ix Chel
9
0 / 0 / 1
4,930
493
1,332
1,840
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
balalaika82
Artemis
10
3 / 3 / 3
5,939
594
4,953
5,598
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
krayond
Vamana
1
0 / 0 / 0
2,095
210
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
9
Kills
9
11
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
2
3
1
0.83
W
Sun Wukong
Envyyk
Sun Wukong
1
0
0
1
W
Anubis
Geico760
Anubis
1
4
2
0.5
W
Arachne
Hoodini69
Arachne
6
0
0
6
L
Cerberus
OneEy3dLotus
Cerberus
4
3
5
2.17
L
Ix Chel
Shepherd5962
Ix Chel
0
0
1
0.5
W
Danzaburou
VitoTheDorito
Danzaburou
0
1
4
2
L
Artemis
balalaika82
Artemis
3
3
3
1.5
L
Vamana
krayond
Vamana
0
0
0
0
W
Cthulhu
umprt
Cthulhu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,133
Damage
16,208
36,938
Taken
25,694
14,364
Mitigated
11,626
9,126
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,449
1,625
0
2,370
8,132
2,367
0
568
7,530
0
39,795
W
Sun Wukong
Envyyk
Sun Wukong
299
182
0
1,883
3,750
2,083
1,132
0
3,750
0
44,017
W
Anubis
Geico760
Anubis
2,744
0
0
1,085
6,641
2,293
1,130
1,898
4,589
35,594
0
W
Arachne
Hoodini69
Arachne
4,814
2,973
0
4,372
11,066
4,147
0
526
10,526
0
40,926
L
Cerberus
OneEy3dLotus
Cerberus
5,474
239
0
3,579
10,124
6,989
0
3,332
6,692
17,662
0
L
Ix Chel
Shepherd5962
Ix Chel
1,332
0
85
283
1,840
437
0
458
1,382
20,741
298
W
Danzaburou
VitoTheDorito
Danzaburou
5,044
2,355
0
579
5,464
1,500
740
2,000
3,464
0
38,656
L
Artemis
balalaika82
Artemis
4,953
2,305
0
1,614
5,598
1,833
0
1,512
4,086
0
32,859
L
Vamana
krayond
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
umprt
Cthulhu
3,232
326
0
1,207
10,017
4,341
116
2,214
7,803
14,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,559
Gold Earned
24,738
300
Minions Killed
220
0
Camps Cleared
0
1,017,976
Distance Traveled
732,719
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,635
564
91
9
0
213,561
0
W
Sun Wukong
7,031
703
81
8
0
217,358
0
W
Anubis
6,127
613
62
6
0
163,339
0
W
Arachne
6,959
696
74
7
0
242,588
0
L
Cerberus
6,139
614
23
2
0
183,025
2
L
Ix Chel
4,930
493
44
4
0
150,977
0
W
Danzaburou
6,113
611
65
7
0
199,411
0
L
Artemis
5,939
594
62
6
0
185,156
2
L
Vamana
2,095
210
0
0
0
0
0
W
Cthulhu
5,329
533
18
2
0
195,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role