Player Matchup

Ah Puch
Ah Puch
ChaoticJedi17
Ah Puch
Level 194
God Stats
11W - 10L
1,604 SR
Queue Stats
285W - 286L
1,521 Elo+
Solo
Bacchus
Bacchus
FearTheeBeard1
Bacchus
Level 149
God Stats
0W - 2L
1,361 SR
Queue Stats
339W - 341L
1,579 Elo+
Party 3
Apollo
Apollo
Jasonbball10
Apollo
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
28W - 41L
1,516 Elo+
Party 3
Anubis
Anubis
R O IF IL
Anubis
Level 139
God Stats
3W - 4L
1,454 SR
Queue Stats
201W - 202L
1,558 Elo+
Party 3
Surtr
Surtr
sirpdr
Surtr
Level 60
God Stats
7W - 9L
1,408 SR
Queue Stats
21W - 37L
1,326 Elo+
Solo
Team Averages
Level 114
1,509 SR
1,500 Elo+

VS

Team Averages
Level 113
1,578 SR
1,497 Elo+
Nox
Nox
 
Nox
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
CureoCity
Neith
Level 16
God Stats
6W - 8L
1,455 SR
Queue Stats
8W - 8L
1,441 Elo+
Party 1
Awilix
Awilix
DeadDesolaTion
Awilix
Level 126
God Stats
3W - 2L
1,819 SR
Queue Stats
197W - 213L
1,470 Elo+
Party 2
Ymir
Ymir
QuotablePoem531
Ymir
Level 174
God Stats
32W - 19L
1,618 SR
Queue Stats
799W - 821L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
0 / 0 / 0
8,104
810
9,009
1,077
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 0 / 2
8,444
844
5,619
11,662
14,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
13
0 / 4 / 0
7,761
776
2,812
8,476
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
R O IF IL
Anubis
15
0 / 3 / 1
8,615
862
8,187
8,686
5,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
sirpdr
Surtr
13
1 / 5 / 0
8,052
805
4,752
11,343
9,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
4 / 0 / 6
9,362
936
14,840
6,006
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
15
1 / 0 / 8
8,743
874
7,340
8,300
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
CureoCity
Neith
14
2 / 1 / 1
8,530
853
2,877
6,034
2,127
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 1 / 5
9,221
922
4,388
6,858
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 7
8,547
855
5,922
11,508
9,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
1
Kills
12
12
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
0
6
7
W
Chaac
 
Chaac
1
0
8
5
L
Ah Puch
0
0
0
0
W
Neith
CureoCity
Neith
2
1
1
2.5
W
4
1
5
6.5
L
0
0
2
1
L
Apollo
0
4
0
0
W
1
0
7
4.5
L
Anubis
R O IF IL
Anubis
0
3
1
0.17
L
Surtr
sirpdr
Surtr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,379
Damage
35,367
41,244
Taken
38,706
33,237
Mitigated
23,381
8,572
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
14,840
430
0
0
6,006
2,068
0
3,723
2,283
31,297
1,010
W
Chaac
 
Chaac
7,340
577
0
3,600
8,300
7,138
230
5,071
3,229
0
25,699
L
Ah Puch
9,009
94
0
510
1,077
363
0
505
572
31,280
0
W
Neith
CureoCity
Neith
2,877
667
0
1,267
6,034
2,127
1,529
2,748
3,286
0
21,093
W
4,388
1,133
0
2,162
6,858
2,423
180
3,382
3,476
0
25,769
L
5,619
468
0
3,654
11,662
14,554
0
6,055
5,607
11,711
0
L
Apollo
2,812
1,547
0
0
8,476
2,956
64
5,051
3,425
0
15,173
W
5,922
285
0
1,519
11,508
9,625
0
8,008
3,500
19,191
322
L
Anubis
R O IF IL
Anubis
8,187
382
0
3,114
8,686
5,501
0
4,282
4,404
39,611
0
L
Surtr
sirpdr
Surtr
4,752
1,398
195
1,099
11,343
9,863
275
4,128
7,215
207
14,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,976
Gold Earned
44,403
198
Minions Killed
247
0
Camps Cleared
0
975,077
Distance Traveled
1,067,488
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,362
936
60
6
0
213,582
0
W
Chaac
8,743
874
51
5
0
237,604
0
L
Ah Puch
8,104
810
53
5
0
193,318
2
W
Neith
8,530
853
54
5
0
177,807
0
W
Awilix
9,221
922
39
4
0
235,724
2
L
Bacchus
8,444
844
10
1
0
208,802
0
L
Apollo
7,761
776
23
2
0
174,775
0
W
Ymir
8,547
855
43
4
0
202,771
0
L
Anubis
8,615
862
79
8
0
194,461
0
L
Surtr
8,052
805
33
3
0
203,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role