Player Matchup

Fenrir
Fenrir
MasterGoblin
Fenrir
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 6L
1,634 Elo+
Solo
The Morrigan
The Morrigan
Soulternox
The Morrigan
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,491 Elo+
Solo
King Arthur
King Arthur
TISMEFLATGEB
King Arthur
Level 120
God Stats
8W - 5L
1,620 SR
Queue Stats
238W - 218L
1,571 Elo+
Solo
Kukulkan
Kukulkan
dany480
Kukulkan
Level 102
God Stats
1W - 6L
1,186 SR
Queue Stats
258W - 229L
1,563 Elo+
Solo
Anhur
Anhur
xSudnox
Anhur
Level 156
God Stats
3W - 7L
1,430 SR
Queue Stats
345W - 305L
1,498 Elo+
Solo
Team Averages
Level 118
1,447 SR
1,551 Elo+

VS

Team Averages
Level 168
1,518 SR
1,634 Elo+
Rama
Rama
 
Rama
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Annulah
Achilles
Level 154
God Stats
14W - 9L
1,629 SR
Queue Stats
228W - 203L
1,513 Elo+
Solo
Thanatos
Thanatos
Imdirtnasty
Thanatos
Level 155
God Stats
1W - 0L
1,365 SR
Queue Stats
15W - 8L
1,683 Elo+
Party 1
Hera
Hera
M3rk224v2
Hera
Level 213
God Stats
1W - 0L
1,512 SR
Queue Stats
6W - 3L
1,714 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheWhiteGuy0871
Kumbhakarna
Level 130
God Stats
1W - 0L
1,586 SR
Queue Stats
8W - 4L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 2 / 2
8,271
487
6,823
14,217
12,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
Soulternox
The Morrigan
15
5 / 7 / 2
8,519
501
8,059
10,205
3,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TISMEFLATGEB
King Arthur
16
2 / 4 / 3
9,938
585
14,569
23,694
20,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
dany480
Kukulkan
14
0 / 6 / 1
8,430
496
6,419
11,473
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
xSudnox
Anhur
13
1 / 3 / 1
8,618
507
5,319
8,730
3,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 2 / 8
9,677
569
7,944
9,628
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Annulah
Achilles
16
2 / 3 / 4
8,881
522
10,859
16,837
14,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
Imdirtnasty
Thanatos
17
13 / 1 / 7
10,243
603
16,607
17,419
7,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
15
2 / 3 / 12
8,790
517
5,635
7,729
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
TheWhiteGuy0871
Kumbhakarna
14
2 / 2 / 6
8,703
512
5,406
15,309
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
11
Kills
22
22
Deaths
11
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
8
3.5
W
Achilles
Annulah
Achilles
2
3
4
1.33
W
Thanatos
Imdirtnasty
Thanatos
13
1
7
16.5
W
Hera
2
3
12
2.67
L
Fenrir
3
2
2
2
L
The Morrigan
Soulternox
The Morrigan
5
7
2
0.86
L
King Arthur
TISMEFLATGEB
King Arthur
2
4
3
0.88
W
Kumbhakarna
TheWhiteGuy0871
Kumbhakarna
2
2
6
2.5
L
Kukulkan
dany480
Kukulkan
0
6
1
0.08
L
Anhur
xSudnox
Anhur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,189
Damage
46,451
68,319
Taken
66,922
43,471
Mitigated
39,317
16,832
Healing
27,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,944
6,487
0
3,458
9,628
3,318
570
328
9,300
0
75,366
W
Achilles
Annulah
Achilles
10,859
2,360
0
6,851
16,837
14,368
0
503
16,334
0
64,986
W
Thanatos
Imdirtnasty
Thanatos
16,607
6,368
0
13,525
17,419
7,677
86
2,757
14,662
0
71,186
W
Hera
5,635
1,025
0
890
7,729
2,592
609
3,228
4,501
52,904
1,302
L
Fenrir
6,823
1,376
0
2,122
14,217
12,722
0
1,844
12,330
0
28,729
L
The Morrigan
Soulternox
The Morrigan
8,059
2,027
0
3,592
10,205
3,450
56
2,608
7,267
66,587
3,681
L
King Arthur
TISMEFLATGEB
King Arthur
14,569
1,236
0
6,199
23,694
20,463
0
2,115
20,584
0
87,911
W
Kumbhakarna
TheWhiteGuy0871
Kumbhakarna
5,406
185
0
2,899
15,309
11,362
193
5,537
9,772
27,944
1,156
L
Kukulkan
dany480
Kukulkan
6,419
57
0
2,217
11,473
3,771
166
3,821
7,652
66,699
292
L
Anhur
xSudnox
Anhur
5,319
3,187
0
2,702
8,730
3,065
146
530
8,200
0
65,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,776
Gold Earned
46,294
519
Minions Killed
468
0
Camps Cleared
0
1,514,371
Distance Traveled
1,682,349
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,677
569
132
8
0
310,969
0
W
Achilles
8,881
522
87
5
0
297,065
3
W
Thanatos
10,243
603
91
5
0
414,011
0
W
Hera
8,790
517
114
7
0
314,681
1
L
Fenrir
8,271
487
29
2
0
349,438
6
L
The Morrigan
8,519
501
108
6
0
305,859
1
L
King Arthur
9,938
585
136
8
0
310,747
2
W
Kumbhakarna
8,703
512
44
3
0
345,623
4
L
Kukulkan
8,430
496
122
7
0
311,332
0
L
Anhur
8,618
507
124
7
0
236,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role