Player Matchup

Discordia
Discordia
HOOLIDANDER
Discordia
Level 77
God Stats
13W - 10L
1,698 SR
Queue Stats
230W - 250L
1,474 Elo+
Party 2
Anhur
Anhur
ProDefiance
Anhur
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 321L
1,484 Elo+
Party 2
Jormungandr
Jormungandr
Pyromea
Jormungandr
Level 143
God Stats
0W - 2L
1,334 SR
Queue Stats
134W - 133L
1,493 Elo+
Solo
Awilix
Awilix
VulcanCDI
Awilix
Level 148
God Stats
4W - 3L
1,462 SR
Queue Stats
526W - 523L
1,575 Elo+
Party 2
Chaac
Chaac
iReVamPz
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 198L
1,547 Elo+
Party 2
Team Averages
Level 120
1,499 SR
1,515 Elo+

VS

Team Averages
Level 56
1,499 SR
1,503 Elo+
Zeus
Zeus
Karlonis
Zeus
Level 78
God Stats
36W - 26L
1,616 SR
Queue Stats
180W - 171L
1,461 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Lambsauce23
Cu Chulainn
Level 49
God Stats
2W - 4L
1,291 SR
Queue Stats
80W - 86L
1,523 Elo+
Party 3
Surtr
Surtr
QUINNE5000
Surtr
Level 61
God Stats
14W - 14L
1,531 SR
Queue Stats
97W - 102L
1,513 Elo+
Party 3
Geb
Geb
eabwnhm
Geb
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
29W - 28L
1,493 Elo+
Party 1
Izanami
Izanami
nickyoone
Izanami
Level 65
God Stats
16W - 9L
1,557 SR
Queue Stats
192W - 185L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HOOLIDANDER
Discordia
12
0 / 5 / 2
7,186
423
7,780
9,569
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 5 / 2
7,782
458
3,031
10,020
3,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Pyromea
Jormungandr
15
4 / 4 / 1
9,674
569
12,856
17,943
15,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
VulcanCDI
Awilix
12
3 / 9 / 0
7,917
466
8,713
16,223
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
iReVamPz
Chaac
11
1 / 6 / 4
8,090
476
8,777
18,010
14,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 2 / 7
9,911
583
14,909
7,910
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Lambsauce23
Cu Chulainn
15
0 / 3 / 2
8,647
509
5,466
16,072
10,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
16
14 / 2 / 4
10,021
589
12,445
18,717
8,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
12
1 / 2 / 13
8,206
483
7,992
10,380
7,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
nickyoone
Izanami
15
5 / 2 / 5
9,049
532
8,362
11,641
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
11
Kills
27
29
Deaths
11
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Discordia
HOOLIDANDER
Discordia
0
5
2
0.2
W
Zeus
7
2
7
5.25
W
Cu Chulainn
Lambsauce23
Cu Chulainn
0
3
2
0.33
L
3
5
2
0.8
L
Jormungandr
Pyromea
Jormungandr
4
4
1
1.13
W
Surtr
14
2
4
8
L
Awilix
VulcanCDI
Awilix
3
9
0
0.33
W
Geb
1
2
13
3.75
L
Chaac
iReVamPz
Chaac
1
6
4
0.5
W
Izanami
nickyoone
Izanami
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,157
Damage
49,174
71,765
Taken
64,720
41,393
Mitigated
33,394
17,689
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
HOOLIDANDER
Discordia
7,780
56
0
619
9,569
2,680
0
4,878
4,355
37,419
1,144
W
Zeus
14,909
259
0
1,140
7,910
2,969
354
3,772
3,492
69,126
1,409
W
Cu Chulainn
Lambsauce23
Cu Chulainn
5,466
1,190
0
3,025
16,072
10,363
0
8,100
7,972
0
61,872
L
3,031
909
0
1,602
10,020
3,047
0
4,212
5,689
0
33,657
L
Jormungandr
Pyromea
Jormungandr
12,856
3,865
0
5,748
17,943
15,736
0
2,541
15,308
71,208
2,956
W
Surtr
12,445
4,644
0
7,649
18,717
8,499
72
3,692
14,862
2,755
75,951
L
Awilix
VulcanCDI
Awilix
8,713
3,634
0
4,086
16,223
5,107
0
5,374
10,692
0
52,153
W
Geb
7,992
720
0
729
10,380
7,396
175
2,118
8,110
21,500
0
L
Chaac
iReVamPz
Chaac
8,777
1,173
0
5,634
18,010
14,823
0
5,901
11,895
0
32,025
W
Izanami
nickyoone
Izanami
8,362
5,293
0
5,074
11,641
4,167
372
1,202
10,345
0
70,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,649
Gold Earned
45,834
352
Minions Killed
464
0
Camps Cleared
0
1,599,336
Distance Traveled
1,766,310
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,186
423
69
4
0
312,151
2
W
Zeus
9,911
583
120
7
0
353,788
2
W
Cu Chulainn
8,647
509
100
6
0
325,379
0
L
Anhur
7,782
458
61
4
0
315,925
0
L
Jormungandr
9,674
569
125
7
0
261,315
2
W
Surtr
10,021
589
95
6
0
393,010
0
L
Awilix
7,917
466
70
4
0
372,398
3
W
Geb
8,206
483
21
1
0
364,912
2
L
Chaac
8,090
476
27
2
0
337,547
8
W
Izanami
9,049
532
128
8
0
329,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role