Player Matchup

Merlin
Merlin
ChlefSIppye
Merlin
Level 145
God Stats
5W - 4L
1,508 SR
Queue Stats
207W - 186L
1,488 Elo+
Solo
Bastet
Bastet
MrPotatoHands
Bastet
Level 159
God Stats
1W - 4L
1,773 SR
Queue Stats
126W - 111L
1,590 Elo+
Party 2
Achilles
Achilles
OutOfRetirement
Achilles
Level 66
God Stats
149W - 131L
1,626 SR
Queue Stats
249W - 245L
1,547 Elo+
Solo
Xing Tian
Xing Tian
RagnarWolfSin
Xing Tian
Level 154
God Stats
2W - 3L
1,607 SR
Queue Stats
60W - 54L
1,573 Elo+
Party 2
Apollo
Apollo
xSudnox
Apollo
Level 156
God Stats
13W - 17L
1,465 SR
Queue Stats
345W - 305L
1,488 Elo+
Solo
Team Averages
Level 136
1,596 SR
1,537 Elo+

VS

Team Averages
Level 139
1,523 SR
1,521 Elo+
Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Anti_Sober_
Tiamat
Level 127
God Stats
0W - 4L
1,337 SR
Queue Stats
503W - 466L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
TISMEFLATGEB
Cthulhu
Level 120
God Stats
10W - 11L
1,576 SR
Queue Stats
238W - 218L
1,584 Elo+
Solo
Hun Batz
Hun Batz
WonkyRaindrops
Hun Batz
Level 115
God Stats
4W - 3L
1,701 SR
Queue Stats
286W - 265L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 1 / 1
6,136
614
2,645
4,774
971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 1
6,957
696
6,366
7,098
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
11
2 / 0 / 3
5,706
571
3,714
6,494
3,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xing Tian
RagnarWolfSin
Xing Tian
11
1 / 0 / 3
6,015
602
6,905
9,458
6,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
xSudnox
Apollo
12
2 / 1 / 2
6,225
623
4,165
5,674
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 0
5,566
557
3,034
6,513
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
 
Cerberus
9
1 / 2 / 0
5,494
549
4,206
8,397
5,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
11
0 / 1 / 0
5,553
555
3,016
4,977
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TISMEFLATGEB
Cthulhu
9
0 / 4 / 0
5,598
560
5,290
12,907
6,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
9
0 / 1 / 0
4,855
486
2,441
6,436
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
2
2
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
L
Cerberus
 
Cerberus
1
2
0
0.5
L
Tiamat
0
1
0
0
W
Merlin
0
1
1
0.5
W
5
0
1
5.5
W
Achilles
2
0
3
3.5
W
Xing Tian
RagnarWolfSin
Xing Tian
1
0
3
2.5
L
Cthulhu
TISMEFLATGEB
Cthulhu
0
4
0
0
L
Hun Batz
0
1
0
0
W
Apollo
xSudnox
Apollo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
17,987
33,498
Taken
39,230
14,209
Mitigated
17,387
14,501
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,034
2,012
0
3,248
6,513
1,721
0
12
6,501
0
41,891
L
Cerberus
 
Cerberus
4,206
112
0
3,878
8,397
5,179
0
869
7,498
19,277
0
L
Tiamat
3,016
59
0
1,793
4,977
2,740
0
1,577
3,395
38,553
0
W
Merlin
2,645
0
0
1,948
4,774
971
0
3,037
1,549
44,765
344
W
6,366
1,287
0
5,014
7,098
2,020
0
1,258
5,764
0
53,492
W
Achilles
3,714
996
0
2,701
6,494
3,623
0
2,284
4,064
6,503
25,721
W
Xing Tian
RagnarWolfSin
Xing Tian
6,905
476
0
2,030
9,458
6,129
0
4,350
5,086
31,210
966
L
Cthulhu
TISMEFLATGEB
Cthulhu
5,290
314
0
3,402
12,907
6,013
0
5,801
6,393
33,981
1,543
L
Hun Batz
2,441
576
0
3,424
6,436
1,734
0
481
5,943
0
32,202
W
Apollo
xSudnox
Apollo
4,165
2,338
0
2,808
5,674
1,466
260
754
4,920
0
42,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
27,066
384
Minions Killed
337
0
Camps Cleared
0
1,120,780
Distance Traveled
1,101,540
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,566
557
80
8
0
198,543
2
L
Cerberus
5,494
549
42
4
0
237,150
0
L
Tiamat
5,553
555
80
8
0
221,701
2
W
Merlin
6,136
614
106
11
0
198,661
0
W
Bastet
6,957
696
88
9
0
262,848
1
W
Achilles
5,706
571
48
5
0
236,357
2
W
Xing Tian
6,015
602
56
6
0
224,394
0
L
Cthulhu
5,598
560
74
7
0
201,341
0
L
Hun Batz
4,855
486
61
6
0
242,805
0
W
Apollo
6,225
623
86
9
0
198,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role