Player Matchup

Merlin
Merlin
 
Merlin
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FK TheColt
Anhur
Level 93
God Stats
2W - 2L
1,640 SR
Queue Stats
38W - 45L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Muller935
Cthulhu
Level 127
God Stats
5W - 14L
1,228 SR
Queue Stats
308W - 279L
1,454 Elo+
Party 1
Thor
Thor
nBruks
Thor
Level 63
God Stats
1W - 2L
1,368 SR
Queue Stats
308W - 317L
1,517 Elo+
Solo
Ymir
Ymir
tomas379
Ymir
Level 90
God Stats
20W - 27L
1,479 SR
Queue Stats
62W - 60L
1,452 Elo+
Party 1
Team Averages
Level 111
1,443 SR
1,472 Elo+

VS

Team Averages
Level 149
1,550 SR
1,418 Elo+
Kumbhakarna
Kumbhakarna
Astarothy Dr
Kumbhakarna
Level 145
God Stats
22W - 16L
1,577 SR
Queue Stats
1,050W - 1,031L
1,500 Elo+
Solo
Apollo
Apollo
Biotareal
Apollo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,318 Elo+
Solo
Horus
Horus
Soalheiro385
Horus
Level 124
God Stats
13W - 5L
1,715 SR
Queue Stats
310W - 310L
1,463 Elo+
Party 2
Bacchus
Bacchus
Suipz
Bacchus
Level 191
God Stats
6W - 4L
1,544 SR
Queue Stats
206W - 324L
1,423 Elo+
Party 2
Ra
Ra
leumas13 BR
Ra
Level 159
God Stats
36W - 50L
1,413 SR
Queue Stats
174W - 291L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,790
758
694
1,119
272
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anhur
3
0 / 1 / 0
2,633
527
613
1,141
162
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Muller935
Cthulhu
7
1 / 0 / 0
4,270
854
921
2,058
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
nBruks
Thor
5
0 / 2 / 0
3,154
631
474
4,702
1,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
5
0 / 1 / 0
3,160
632
159
2,289
1,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Astarothy Dr
Kumbhakarna
6
0 / 0 / 1
3,259
652
1,612
2,783
926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Biotareal
Apollo
5
2 / 0 / 0
3,472
694
840
1,268
335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 2
3,543
709
917
1,988
643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
Suipz
Bacchus
6
0 / 1 / 0
3,073
615
743
2,735
1,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
2 / 0 / 0
3,707
741
602
1,330
264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Kumbhakarna
Astarothy Dr
Kumbhakarna
0
0
1
0.5
W
Apollo
Biotareal
Apollo
2
0
0
2
L
Anhur
0
1
0
0
L
Cthulhu
Muller935
Cthulhu
1
0
0
1
W
0
0
2
1
W
Bacchus
Suipz
Bacchus
0
1
0
0
W
2
0
0
2
L
Thor
nBruks
Thor
0
2
0
0
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,861
Damage
4,714
11,309
Taken
10,104
3,336
Mitigated
3,834
4,644
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
694
46
0
476
1,119
272
0
746
309
18,318
0
W
Kumbhakarna
Astarothy Dr
Kumbhakarna
1,612
429
0
1,539
2,783
926
0
312
2,471
14,684
0
W
Apollo
Biotareal
Apollo
840
705
0
426
1,268
335
0
25
1,243
0
13,955
L
Anhur
613
464
0
421
1,141
162
0
0
1,141
0
3,919
L
Cthulhu
Muller935
Cthulhu
921
277
0
1,118
2,058
767
0
525
1,423
16,739
308
W
917
325
160
1,021
1,988
643
0
134
1,854
0
6,389
W
Bacchus
Suipz
Bacchus
743
315
0
1,188
2,735
1,666
0
876
1,753
7,434
408
W
602
128
157
526
1,330
264
0
321
1,009
13,693
421
L
Thor
nBruks
Thor
474
122
0
1,917
4,702
1,062
14
1,383
3,223
0
14,180
L
Ymir
159
0
0
712
2,289
1,073
0
0
2,289
7,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,007
Gold Earned
17,054
148
Minions Killed
131
0
Camps Cleared
0
414,475
Distance Traveled
513,563
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,790
758
47
9
0
87,513
2
W
Kumbhakarna
3,259
652
35
7
0
111,572
0
W
Apollo
3,472
694
30
6
0
91,151
0
L
Anhur
2,633
527
9
2
0
33,320
0
L
Cthulhu
4,270
854
50
10
0
110,051
2
W
Horus
3,543
709
11
2
0
101,040
2
W
Bacchus
3,073
615
22
4
0
104,758
3
W
Ra
3,707
741
33
7
0
105,042
2
L
Thor
3,154
631
31
6
0
94,846
0
L
Ymir
3,160
632
11
2
0
88,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role