Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArtoriasRin
Baron Samedi
Level 150
God Stats
11W - 12L
1,517 SR
Queue Stats
58W - 59L
1,516 Elo+
Solo
Nu Wa
Nu Wa
Berserker1824
Nu Wa
Level 146
God Stats
25W - 14L
1,650 SR
Queue Stats
286W - 267L
1,506 Elo+
Party 2
Izanami
Izanami
Juuzou-sempai_18
Izanami
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
475W - 437L
1,463 Elo+
Solo
Team Averages
Level 143
1,533 SR
1,497 Elo+

VS

Team Averages
Level 113
1,722 SR
1,421 Elo+
Martichoras
Martichoras
ATS DOMOE
Martichoras
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 71L
1,395 Elo+
Party 1
Nike
Nike
ATSHotcakes
Nike
Level 129
God Stats
2W - 1L
1,858 SR
Queue Stats
24W - 62L
1,345 Elo+
Party 1
Janus
Janus
Mr_CornInspector
Janus
Level 155
God Stats
4W - 6L
1,653 SR
Queue Stats
110W - 98L
1,528 Elo+
Solo
Nemesis
Nemesis
RubenDaLemon
Nemesis
Level 121
God Stats
2W - 1L
1,780 SR
Queue Stats
11W - 14L
1,458 Elo+
Party 1
Geb
Geb
SoLess101
Geb
Level 20
God Stats
2W - 2L
1,820 SR
Queue Stats
17W - 37L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 3
6,559
656
8,677
7,501
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
11
1 / 0 / 1
6,322
632
5,498
8,436
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
ArtoriasRin
Baron Samedi
10
1 / 1 / 10
6,143
614
3,263
5,473
2,834
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 0 / 2
6,151
615
3,469
2,873
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
6 / 1 / 6
6,499
650
6,980
5,751
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ATS DOMOE
Martichoras
8
1 / 7 / 0
4,775
478
2,442
8,576
2,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,891
489
3,761
8,637
3,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 0 / 0
5,524
552
766
3,070
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RubenDaLemon
Nemesis
10
2 / 2 / 1
5,391
539
5,229
9,169
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 2
4,356
436
3,861
10,353
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
3
3
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
3
8.5
W
Achilles
 
Achilles
1
0
1
1.5
L
Martichoras
ATS DOMOE
Martichoras
1
7
0
0.14
L
0
2
0
0
W
Baron Samedi
ArtoriasRin
Baron Samedi
1
1
10
6
W
0
0
2
1
W
6
1
6
9
L
0
0
0
0
L
Nemesis
RubenDaLemon
Nemesis
2
2
1
1.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,887
Damage
16,059
30,034
Taken
39,805
13,040
Mitigated
14,627
10,933
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,677
2,253
0
1,226
7,501
2,952
98
1,044
6,360
0
40,047
W
Achilles
 
Achilles
5,498
1,715
0
4,943
8,436
4,899
0
0
7,907
0
39,690
L
Martichoras
ATS DOMOE
Martichoras
2,442
794
0
665
8,576
2,134
0
1,978
6,598
0
28,224
L
3,761
845
0
2,258
8,637
3,296
0
272
7,716
0
28,247
W
Baron Samedi
ArtoriasRin
Baron Samedi
3,263
265
375
2,116
5,473
2,834
48
1,406
3,836
18,564
620
W
3,469
1,143
0
658
2,873
692
28
686
2,107
39,945
841
W
6,980
4,178
0
1,615
5,751
1,663
590
786
4,903
0
41,168
L
766
0
0
750
3,070
760
0
1,341
1,729
48,502
0
L
Nemesis
RubenDaLemon
Nemesis
5,229
2,160
0
1,403
9,169
2,647
0
1,071
8,067
0
33,006
L
3,861
320
0
612
10,353
5,790
0
1,871
8,482
11,041
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
24,937
317
Minions Killed
275
0
Camps Cleared
0
994,373
Distance Traveled
1,059,989
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,559
656
55
6
0
249,942
0
W
Achilles
6,322
632
70
7
0
157,490
2
L
Martichoras
4,775
478
53
5
0
181,100
0
L
Nike
4,891
489
55
6
0
198,931
4
W
Baron Samedi
6,143
614
37
4
0
187,206
2
W
Nu Wa
6,151
615
83
8
0
206,759
2
W
Izanami
6,499
650
72
7
0
192,976
0
L
Janus
5,524
552
109
11
0
236,218
4
L
Nemesis
5,391
539
49
5
0
224,625
0
L
Geb
4,356
436
9
1
0
219,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role