Player Matchup

Bellona
Bellona
Jalamonte
Bellona
Level 98
God Stats
5W - 4L
1,539 SR
Queue Stats
198W - 164L
1,491 Elo+
Party 1
Cerberus
Cerberus
Minifanfanillas
Cerberus
Level 47
God Stats
1W - 1L
1,226 SR
Queue Stats
80W - 67L
1,508 Elo+
Party 1
Hera
Hera
Racsopena00
Hera
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,488 Elo+
Solo
Neith
Neith
Ruaneto
Neith
Level 28
God Stats
1W - 0L
1,695 SR
Queue Stats
24W - 29L
1,435 Elo+
Party 1
Agni
Agni
Ruanetok
Agni
Level 129
God Stats
4W - 2L
1,605 SR
Queue Stats
91W - 96L
1,504 Elo+
Party 1
Team Averages
Level 91
1,513 SR
1,485 Elo+

VS

Team Averages
Level 137
1,499 SR
1,503 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Clay Breeezy
Ymir
Level 148
God Stats
1W - 3L
1,509 SR
Queue Stats
188W - 198L
1,480 Elo+
Solo
Amaterasu
Amaterasu
Guy6000
Amaterasu
Level 89
God Stats
6W - 3L
1,662 SR
Queue Stats
484W - 492L
1,521 Elo+
Solo
Agni
Agni
Methodical0n3
Agni
Level 142
God Stats
1W - 8L
1,012 SR
Queue Stats
377W - 392L
1,500 Elo+
Solo
Athena
Athena
jokerbernaldo
Athena
Level 182
God Stats
8W - 4L
1,815 SR
Queue Stats
692W - 722L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jalamonte
Bellona
11
2 / 1 / 5
6,304
1,261
3,394
4,087
3,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
11
0 / 2 / 6
6,397
1,279
3,316
5,539
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
4 / 2 / 2
6,641
1,328
4,132
3,537
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Ruaneto
Neith
10
1 / 1 / 3
5,757
1,151
3,468
2,083
576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
11
1 / 2 / 4
6,141
1,228
3,041
2,264
675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
1
0 / 0 / 0
1,352
270
0
0
0
10
2 / 2 / 1
5,793
1,159
2,780
5,996
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Guy6000
Amaterasu
11
4 / 2 / 1
5,897
1,179
2,746
6,825
4,768
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 3
5,204
1,041
4,403
3,994
1,447
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 4
5,774
1,155
1,866
4,057
3,106
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
8
Kills
7
8
Deaths
8
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
2
2
1
1.25
L
Amaterasu
Guy6000
Amaterasu
4
2
1
2.25
W
Bellona
Jalamonte
Bellona
2
1
5
4.5
L
0
3
3
0.5
W
Cerberus
0
2
6
1.5
W
4
2
2
2.5
W
Neith
Ruaneto
Neith
1
1
3
2.5
W
Agni
1
2
4
1.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,351
Damage
11,795
17,510
Taken
20,872
9,868
Mitigated
14,435
5,196
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
2,780
512
267
1,523
5,996
5,114
0
3,255
2,741
10,616
0
L
Amaterasu
Guy6000
Amaterasu
2,746
764
0
2,649
6,825
4,768
0
3,011
3,678
0
4,828
W
Bellona
Jalamonte
Bellona
3,394
445
691
1,656
4,087
3,072
149
1,968
2,119
0
5,798
L
4,403
0
379
151
3,994
1,447
0
1,335
2,517
11,238
0
W
Cerberus
3,316
132
121
1,643
5,539
4,303
0
2,838
2,701
6,424
2,031
W
4,132
817
0
1,005
3,537
1,242
283
1,784
1,753
13,515
0
W
Neith
Ruaneto
Neith
3,468
772
0
80
2,083
576
0
1,347
736
0
8,237
W
Agni
3,041
70
0
0
2,264
675
120
1,112
1,152
8,161
0
L
1,866
417
1,153
839
4,057
3,106
0
2,210
1,781
4,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,240
Gold Earned
24,020
64
Minions Killed
33
0
Camps Cleared
0
523,046
Distance Traveled
412,286
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
1,352
270
0
0
0
0
0
L
Ymir
5,793
1,159
10
2
0
85,429
0
L
Amaterasu
5,897
1,179
3
1
0
110,002
0
W
Bellona
6,304
1,261
5
1
0
115,406
1
L
Agni
5,204
1,041
14
3
0
98,933
0
W
Cerberus
6,397
1,279
15
3
0
99,005
0
W
Hera
6,641
1,328
22
4
0
87,377
0
W
Neith
5,757
1,151
11
2
0
111,823
0
W
Agni
6,141
1,228
11
2
0
109,435
0
L
Athena
5,774
1,155
6
1
0
117,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role