Player Matchup

Chaac
Chaac
Bbro29
Chaac
Level 68
God Stats
26W - 22L
1,485 SR
Queue Stats
214W - 227L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
Dragonfish
Baron Samedi
Level 124
God Stats
4W - 8L
1,440 SR
Queue Stats
98W - 90L
1,564 Elo+
Party 2
Surtr
Surtr
Solkris
Surtr
Level 94
God Stats
8W - 5L
1,616 SR
Queue Stats
29W - 33L
1,523 Elo+
Party 2
Team Averages
Level 95
1,514 SR
1,539 Elo+

VS

Team Averages
Level 130
1,603 SR
1,527 Elo+
Cthulhu
Cthulhu
DetsukaJ
Cthulhu
Level 149
God Stats
19W - 25L
1,565 SR
Queue Stats
326W - 307L
1,520 Elo+
Solo
Artemis
Artemis
Eepseep
Artemis
Level 83
God Stats
11W - 3L
1,685 SR
Queue Stats
555W - 557L
1,531 Elo+
Party 1
Nu Wa
Nu Wa
THUGgerNauT84
Nu Wa
Level 159
God Stats
63W - 52L
1,561 SR
Queue Stats
497W - 508L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bbro29
Chaac
14
0 / 2 / 2
7,905
719
5,174
13,126
10,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Dragonfish
Baron Samedi
14
4 / 4 / 1
9,142
831
7,249
8,877
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
Solkris
Surtr
13
2 / 4 / 4
8,780
798
6,601
12,880
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DetsukaJ
Cthulhu
16
6 / 2 / 2
10,033
912
9,002
12,915
11,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Eepseep
Artemis
14
2 / 2 / 6
8,952
814
7,924
7,843
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 6
8,882
807
10,752
5,938
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
10
10
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bbro29
Chaac
0
2
2
0.5
W
Cthulhu
DetsukaJ
Cthulhu
6
2
2
3.5
L
Baron Samedi
Dragonfish
Baron Samedi
4
4
1
1.13
W
Artemis
Eepseep
Artemis
2
2
6
2.5
L
Surtr
Solkris
Surtr
2
4
4
1
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
27,678
34,883
Taken
26,696
20,575
Mitigated
15,791
9,324
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bbro29
Chaac
5,174
556
0
2,197
13,126
10,901
0
7,236
5,481
0
24,510
W
Cthulhu
DetsukaJ
Cthulhu
9,002
390
156
2,477
12,915
11,313
418
3,264
9,143
24,272
870
L
Baron Samedi
Dragonfish
Baron Samedi
7,249
194
598
2,072
8,877
4,185
180
5,200
3,431
31,716
0
W
Artemis
Eepseep
Artemis
7,924
2,064
0
1,621
7,843
2,624
1,490
1,972
5,557
0
24,279
L
Surtr
Solkris
Surtr
6,601
2,193
0
4,457
12,880
5,489
0
5,653
6,968
444
29,504
W
10,752
4,119
0
230
5,938
1,854
2,511
1,269
4,351
29,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
27,867
129
Minions Killed
137
0
Camps Cleared
0
584,871
Distance Traveled
564,892
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,905
719
39
4
0
194,724
0
W
Cthulhu
10,033
912
53
5
0
188,645
2
L
Baron Samedi
9,142
831
58
5
0
191,238
0
W
Artemis
8,952
814
48
4
0
190,421
0
L
Surtr
8,780
798
32
3
0
198,909
0
W
Nu Wa
8,882
807
36
3
0
185,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role