Player Matchup

Cthulhu
Cthulhu
CNA_Fede
Cthulhu
Level 46
God Stats
5W - 6L
1,500 SR
Queue Stats
68W - 126L
1,324 Elo+
Party 1
Arachne
Arachne
ITz__Bate
Arachne
Level 62
God Stats
17W - 23L
1,367 SR
Queue Stats
90W - 183L
1,362 Elo+
Party 1
Bellona
Bellona
Nickdelrio241
Bellona
Level 34
God Stats
4W - 3L
1,411 SR
Queue Stats
65W - 146L
1,300 Elo+
Party 1
Nut
Nut
mugue26333
Nut
Level 128
God Stats
19W - 32L
1,455 SR
Queue Stats
143W - 148L
1,498 Elo+
Solo
Hades
Hades
rocket_15rt
Hades
Level 62
God Stats
5W - 2L
1,480 SR
Queue Stats
78W - 164L
1,352 Elo+
Party 1
Team Averages
Level 66
1,443 SR
1,367 Elo+

VS

Team Averages
Level 143
1,547 SR
1,494 Elo+
Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
SwimOcean801575
Geb
Level 79
God Stats
4W - 3L
1,571 SR
Queue Stats
39W - 34L
1,472 Elo+
Party 2
Bakasura
Bakasura
Will Of Alchemy
Bakasura
Level 193
God Stats
48W - 24L
1,681 SR
Queue Stats
109W - 109L
1,521 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
markpettus75
Ah Muzen Cab
Level 143
God Stats
5W - 7L
1,483 SR
Queue Stats
118W - 126L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CNA_Fede
Cthulhu
11
0 / 3 / 1
5,891
421
6,514
9,617
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
ITz__Bate
Arachne
9
0 / 2 / 3
5,793
414
4,146
7,618
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
12
1 / 2 / 2
6,850
489
6,067
8,955
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 2 / 0
6,757
483
7,576
8,325
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
1 / 2 / 0
7,515
537
5,335
11,835
5,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 0 / 1
8,288
592
7,192
7,107
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kali
 
Kali
13
1 / 1 / 3
7,159
511
1,576
10,873
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
3 / 1 / 2
7,248
518
4,974
11,389
8,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
14
3 / 2 / 1
8,353
597
8,831
12,541
9,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
markpettus75
Ah Muzen Cab
12
3 / 1 / 2
6,968
498
8,765
9,635
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
11
11
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
1
1.5
W
Kali
 
Kali
1
1
3
2.5
L
Cthulhu
CNA_Fede
Cthulhu
0
3
1
0.17
L
Arachne
ITz__Bate
Arachne
0
2
3
0.75
L
Bellona
1
2
2
1
W
3
1
2
4
W
Bakasura
3
2
1
1.75
W
Ah Muzen Cab
markpettus75
Ah Muzen Cab
3
1
2
4
L
2
2
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
31,338
46,350
Taken
51,545
23,286
Mitigated
29,209
16,270
Healing
21,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,192
779
120
4,766
7,107
2,847
0
4,128
2,979
71,057
1,963
W
Kali
 
Kali
1,576
332
0
3,381
10,873
4,575
234
532
10,341
0
62,662
L
Cthulhu
CNA_Fede
Cthulhu
6,514
159
0
2,040
9,617
5,844
0
2,265
7,352
31,300
485
L
Arachne
ITz__Bate
Arachne
4,146
3,275
0
1,519
7,618
2,294
0
2,171
4,802
0
30,581
L
Bellona
6,067
1,740
0
2,286
8,955
7,112
0
0
7,560
0
47,058
W
4,974
767
0
4,104
11,389
8,984
0
3,611
7,778
21,046
1,950
W
Bakasura
8,831
5,005
0
6,764
12,541
9,149
392
1,065
11,476
0
40,110
W
Ah Muzen Cab
markpettus75
Ah Muzen Cab
8,765
3,553
0
1,895
9,635
3,654
0
2,366
7,269
0
52,430
L
7,576
4,452
0
3,467
8,325
2,937
0
1,517
6,808
0
54,130
L
5,335
190
191
6,767
11,835
5,099
0
5,284
5,990
67,183
1,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
38,016
419
Minions Killed
440
0
Camps Cleared
0
1,394,507
Distance Traveled
1,350,247
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,288
592
130
9
0
291,156
6
W
Kali
7,159
511
93
7
0
289,217
0
L
Cthulhu
5,891
421
36
3
0
278,835
0
L
Arachne
5,793
414
66
5
0
326,367
0
L
Bellona
6,850
489
79
6
0
268,628
0
W
Geb
7,248
518
32
2
0
279,270
0
W
Bakasura
8,353
597
111
8
0
256,019
0
W
Ah Muzen Cab
6,968
498
74
5
0
234,585
3
L
Nut
6,757
483
114
8
0
250,973
6
L
Hades
7,515
537
124
9
0
269,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role