Player Matchup

Loki
Loki
NobleEmu
Loki
Level 165
God Stats
3W - 5L
1,406 SR
Queue Stats
151W - 153L
1,489 Elo+
Party 1
Merlin
Merlin
bigmart19
Merlin
Level 148
God Stats
5W - 7L
1,355 SR
Queue Stats
177W - 181L
1,482 Elo+
Solo
Cthulhu
Cthulhu
roachent
Cthulhu
Level 93
God Stats
4W - 6L
1,557 SR
Queue Stats
224W - 221L
1,460 Elo+
Party 1
Team Averages
Level 135
1,439 SR
1,477 Elo+

VS

Team Averages
Level 96
1,481 SR
1,395 Elo+
Apollo
Apollo
Akgaming100
Apollo
Level 72
God Stats
56W - 47L
1,542 SR
Queue Stats
138W - 126L
1,493 Elo+
Solo
Athena
Athena
Dragonzzzzzzz
Athena
Level 93
God Stats
1W - 0L
1,350 SR
Queue Stats
1W - 3L
1,114 Elo+
Solo
Ix Chel
Ix Chel
RudeBar
Ix Chel
Level 123
God Stats
14W - 11L
1,550 SR
Queue Stats
102W - 98L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 4 / 3
9,257
771
11,293
10,471
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
bigmart19
Merlin
15
1 / 3 / 3
8,881
740
6,998
8,257
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
roachent
Cthulhu
14
3 / 5 / 3
9,178
765
11,154
17,043
14,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
4 / 1 / 3
10,914
910
10,455
11,466
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

16
0 / 2 / 10
9,736
811
4,719
14,090
12,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ix Chel
RudeBar
Ix Chel
17
8 / 3 / 0
11,155
930
11,851
12,017
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
6
Kills
12
12
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
1
3
5.5
W
0
2
10
2.5
L
Loki
2
4
3
0.88
W
Ix Chel
RudeBar
Ix Chel
8
3
0
2.67
L
Merlin
bigmart19
Merlin
1
3
3
0.83
L
Cthulhu
roachent
Cthulhu
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,445
Damage
27,025
35,771
Taken
37,573
21,733
Mitigated
22,010
5,411
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
10,455
5,084
175
3,486
11,466
4,362
2,000
4,101
7,033
0
46,230
W
4,719
1,363
323
2,905
14,090
12,845
665
7,919
5,513
13,096
739
L
Loki
11,293
2,825
0
1,279
10,471
3,745
0
4,598
5,865
0
39,829
W
Ix Chel
RudeBar
Ix Chel
11,851
1,721
2,598
4,799
12,017
4,803
816
4,855
6,793
41,117
925
L
Merlin
bigmart19
Merlin
6,998
259
0
2,045
8,257
3,011
0
4,380
3,832
25,553
379
L
Cthulhu
roachent
Cthulhu
11,154
887
0
2,087
17,043
14,977
0
7,106
9,937
25,054
130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,316
Gold Earned
31,805
142
Minions Killed
165
0
Camps Cleared
0
610,368
Distance Traveled
727,231
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,914
910
84
7
0
246,179
0
W
Athena
9,736
811
16
1
0
244,776
1
L
Loki
9,257
771
58
5
0
210,857
0
W
Ix Chel
11,155
930
65
5
0
236,276
0
L
Merlin
8,881
740
56
5
0
199,742
0
L
Cthulhu
9,178
765
28
2
0
199,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role