Player Matchup

Fafnir
Fafnir
CrimsonSamurott
Fafnir
Level 64
God Stats
10W - 11L
1,504 SR
Queue Stats
50W - 59L
1,438 Elo+
Party 1
Bastet
Bastet
King-_-Drax-
Bastet
Level 119
God Stats
12W - 15L
1,469 SR
Queue Stats
51W - 56L
1,465 Elo+
Party 1
Anhur
Anhur
WoahADummy
Anhur
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
YsY_hentia
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,417 Elo+
Party 1
Hera
Hera
calliee
Hera
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 121L
1,592 Elo+
Solo
Team Averages
Level 76
1,495 SR
1,434 Elo+

VS

Team Averages
Level 143
1,457 SR
1,509 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Anti_Sober_
Cerberus
Level 127
God Stats
13W - 11L
1,565 SR
Queue Stats
612W - 556L
1,489 Elo+
Party 2
Chaac
Chaac
G0tz0n
Chaac
Level 139
God Stats
4W - 8L
1,440 SR
Queue Stats
236W - 222L
1,511 Elo+
Solo
Nemesis
Nemesis
Ma4nol0
Nemesis
Level 126
God Stats
7W - 12L
1,533 SR
Queue Stats
145W - 131L
1,504 Elo+
Solo
Anhur
Anhur
WonkyRaindrops
Anhur
Level 115
God Stats
1W - 2L
1,248 SR
Queue Stats
306W - 276L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,294
629
5,864
9,781
7,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
10
4 / 0 / 3
5,729
573
5,502
7,881
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anhur
9
0 / 0 / 2
5,141
514
1,682
5,318
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
YsY_hentia
Cthulhu
8
0 / 4 / 4
5,036
504
3,687
7,637
1,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
calliee
Hera
12
6 / 0 / 1
6,653
665
4,714
4,350
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
0 / 2 / 0
5,583
558
2,053
3,997
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Anti_Sober_
Cerberus
10
1 / 1 / 4
5,347
535
4,655
7,413
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
G0tz0n
Chaac
11
2 / 3 / 1
6,193
619
4,962
10,458
7,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nemesis
Ma4nol0
Nemesis
9
1 / 6 / 0
4,876
488
3,185
8,981
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 1
6,281
628
3,848
4,467
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
7
7
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
2
0
0
L
Cerberus
Anti_Sober_
Cerberus
1
1
4
3
W
3
3
0
1
L
Chaac
G0tz0n
Chaac
2
3
1
0.83
W
Bastet
4
0
3
5.5
L
Nemesis
Ma4nol0
Nemesis
1
6
0
0.17
W
Anhur
0
0
2
1
L
3
1
1
3.5
W
Cthulhu
YsY_hentia
Cthulhu
0
4
4
0.5
W
Hera
calliee
Hera
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,449
Damage
18,703
34,967
Taken
35,316
14,235
Mitigated
15,546
13,528
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
2,053
162
0
500
3,997
945
0
1,871
2,126
36,352
1,751
L
Cerberus
Anti_Sober_
Cerberus
4,655
205
0
3,438
7,413
3,931
0
2,941
4,472
22,862
0
W
5,864
2,217
0
4,361
9,781
7,971
0
159
9,027
33,386
0
L
Chaac
G0tz0n
Chaac
4,962
1,101
0
4,420
10,458
7,372
0
5,837
4,021
0
36,637
W
Bastet
5,502
2,319
0
4,635
7,881
1,946
0
838
6,871
0
34,822
L
Nemesis
Ma4nol0
Nemesis
3,185
1,893
0
2,624
8,981
1,971
0
2,079
6,902
0
26,749
W
Anhur
1,682
730
0
1,336
5,318
1,188
0
1,858
3,238
0
27,025
L
3,848
2,410
0
1,875
4,467
1,327
0
937
3,530
0
39,759
W
Cthulhu
YsY_hentia
Cthulhu
3,687
31
1,379
1,317
7,637
1,918
0
1,576
5,771
15,559
0
W
Hera
calliee
Hera
4,714
691
0
500
4,350
1,212
0
1,352
2,824
48,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
28,280
288
Minions Killed
360
0
Camps Cleared
0
997,408
Distance Traveled
980,123
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,583
558
85
9
0
200,257
4
L
Cerberus
5,347
535
56
6
0
208,573
2
W
Fafnir
6,294
629
62
6
0
146,442
2
L
Chaac
6,193
619
74
7
0
188,477
3
W
Bastet
5,729
573
59
6
0
225,536
0
L
Nemesis
4,876
488
54
5
0
194,853
0
W
Anhur
5,141
514
56
6
0
192,695
0
L
Anhur
6,281
628
91
9
0
187,963
0
W
Cthulhu
5,036
504
14
1
0
213,198
0
W
Hera
6,653
665
97
10
0
219,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role