Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
HaggysHead
Kuzenbo
Gold IV
Level 224
God Stats
99W - 77L
1,597 SR
Queue Stats
213W - 216L
1,466 MMR
Party 2
Nu Wa
Nu Wa
Gold II
QUEEN_GRAnNyy
Nu Wa
Gold II
Level 145
God Stats
23W - 26L
1,513 SR
Queue Stats
595W - 589L
1,523 MMR
Solo
Kali
Kali
Gold I
Smakel15
Kali
Gold I
Level 177
God Stats
4W - 3L
1,942 SR
Queue Stats
198W - 189L
1,568 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 170
1,610 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,687 SR
1,537 MMR
Xbalanque
Xbalanque
Platinum IV
SuguruGéto
Xbalanque
Platinum IV
Level 66
God Stats
2W - 1L
1,591 SR
Queue Stats
97W - 73L
1,495 MMR
Party 1
Guan Yu
Guan Yu
Gold II
TracerBurnout
Guan Yu
Gold II
Level 143
God Stats
5W - 1L
1,773 SR
Queue Stats
287W - 279L
1,556 MMR
Solo
Bakasura
Bakasura
Silver II
UnlivedLeech01
Bakasura
Silver II
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,519 MMR
Party 3
Sol
Sol
Silver I
chavmauel
Sol
Silver I
Level 159
God Stats
2W - 0L
1,912 SR
Queue Stats
16W - 15L
1,586 MMR
Party 3
Cabrakan
Cabrakan
Platinum V
defendedmehow8
Cabrakan
Platinum V
Level 248
God Stats
13W - 4L
1,662 SR
Queue Stats
116W - 101L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 2 / 0
5,622
562
5,854
8,168
4,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
 
Medusa
11
0 / 1 / 2
5,435
544
4,002
5,314
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
HaggysHead
Kuzenbo
7
0 / 2 / 3
4,842
484
3,674
7,364
5,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 2
5,912
591
3,714
4,443
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
10
7 / 1 / 1
6,354
635
7,161
11,718
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
KumbhakarnaChang'eThorLancelot

VS

Bans
Ao KuangAgniAthenaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SuguruGéto
Xbalanque
11
2 / 1 / 1
5,753
575
5,248
5,213
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
10
3 / 3 / 2
6,249
625
7,116
10,060
7,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
9
0 / 3 / 2
4,816
482
3,737
7,405
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
5,802
580
4,786
6,691
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
10
2 / 1 / 4
6,541
654
4,736
7,153
6,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
10
Kills
7
7
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
0
1
L
Medusa
 
Medusa
0
1
2
1
L
Kuzenbo
HaggysHead
Kuzenbo
0
2
3
0.75
L
1
1
2
2
L
Kali
7
1
1
7.5
W
Xbalanque
SuguruGéto
Xbalanque
2
1
1
2.5
W
Guan Yu
3
3
2
1.33
W
Bakasura
0
3
2
0.33
W
0
2
1
0.25
W
Cabrakan
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,405
Damage
25,623
37,007
Taken
36,522
17,483
Mitigated
20,682
15,040
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,854
2,974
0
3,024
8,168
4,941
0
1,126
7,042
0
31,933
L
Medusa
 
Medusa
4,002
1,688
0
622
5,314
1,621
0
713
4,381
0
40,073
L
Kuzenbo
HaggysHead
Kuzenbo
3,674
1,236
1,483
2,046
7,364
5,580
0
2,497
4,829
13,172
641
L
3,714
1,230
0
483
4,443
1,079
0
2,771
1,622
39,944
0
L
Kali
7,161
3,269
0
7,382
11,718
4,262
0
2,886
8,397
0
35,539
W
Xbalanque
SuguruGéto
Xbalanque
5,248
2,513
0
2,201
5,213
1,869
0
717
4,496
0
50,203
W
Guan Yu
7,116
1,311
162
3,506
10,060
7,942
0
642
9,418
1,243
37,924
W
Bakasura
3,737
2,428
0
2,153
7,405
2,785
0
600
6,805
0
25,419
W
4,786
1,824
0
2,789
6,691
1,740
77
3,200
3,491
45,233
3,639
W
Cabrakan
4,736
803
0
3,120
7,153
6,346
0
1,902
5,251
15,960
1,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,165
Gold Earned
29,161
299
Minions Killed
320
0
Camps Cleared
0
994,398
Distance Traveled
1,043,986
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,622
562
58
6
0
172,038
0
L
Medusa
5,435
544
74
7
0
207,551
3
L
Kuzenbo
4,842
484
20
2
0
209,110
3
L
Nu Wa
5,912
591
85
9
0
183,512
3
L
Kali
6,354
635
62
6
0
222,187
4
W
Xbalanque
5,753
575
95
10
0
196,792
1
W
Guan Yu
6,249
625
65
7
0
215,992
6
W
Bakasura
4,816
482
53
5
0
237,360
0
W
Sol
5,802
580
94
9
0
189,193
2
W
Cabrakan
6,541
654
13
1
0
204,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role