Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Arlequin17
Xbalanque
Level 132
God Stats
5W - 5L
1,493 SR
Queue Stats
381W - 402L
1,420 Elo+
Solo
Medusa
Medusa
Capt_Cornfield
Medusa
Level 107
God Stats
2W - 3L
1,566 SR
Queue Stats
86W - 88L
1,486 Elo+
Solo
Terra
Terra
Clurg00
Terra
Level 85
God Stats
1W - 1L
1,715 SR
Queue Stats
188W - 185L
1,473 Elo+
Solo
Loki
Loki
Daddy_Loves_U69
Loki
Level 61
God Stats
6W - 5L
1,684 SR
Queue Stats
225W - 221L
1,369 Elo+
Solo
Team Averages
Level 103
1,592 SR
1,450 Elo+

VS

Team Averages
Level 99
1,415 SR
1,422 Elo+
Rama
Rama
DMAN23SAMM
Rama
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ElectricEYE13
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,407 Elo+
Solo
Tyr
Tyr
GUTTERRAGE
Tyr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,284 Elo+
Solo
Kuzenbo
Kuzenbo
IrishEnginerd
Kuzenbo
Level 29
God Stats
1W - 2L
1,394 SR
Queue Stats
37W - 44L
1,450 Elo+
Party 1
Xbalanque
Xbalanque
PauloPassaretti
Xbalanque
Level 156
God Stats
1W - 2L
1,183 SR
Queue Stats
159W - 147L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 4 / 5
7,450
745
9,244
15,512
17,945
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Arlequin17
Xbalanque
12
2 / 6 / 2
7,097
710
11,017
9,241
2,996
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 3 / 4
8,458
846
12,787
10,094
4,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
Clurg00
Terra
14
1 / 4 / 5
7,753
775
10,047
17,350
15,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 8 / 4
7,135
714
6,076
9,633
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 13
9,490
949
17,174
11,188
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
ElectricEYE13
Sylvanus
17
3 / 0 / 17
9,417
942
8,177
11,117
6,521
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

16
8 / 0 / 10
9,446
945
8,449
13,621
11,262
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Kuzenbo
14
4 / 3 / 11
9,402
940
6,738
17,415
18,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Xbalanque
PauloPassaretti
Xbalanque
15
4 / 2 / 14
9,386
939
17,492
10,755
4,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
7
Kills
25
25
Deaths
7
20
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
5
0.88
L
Xbalanque
Arlequin17
Xbalanque
2
6
2
0.5
L
2
3
4
1.33
L
Terra
Clurg00
Terra
1
4
5
0.88
W
6
2
13
6.25
L
1
8
4
0.38
W
Sylvanus
ElectricEYE13
Sylvanus
3
0
17
11.5
W
8
0
10
13
W
Kuzenbo
4
3
11
3.17
W
Xbalanque
PauloPassaretti
Xbalanque
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,171
Damage
58,030
61,830
Taken
64,096
43,709
Mitigated
45,536
18,283
Healing
35,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,244
2,071
897
4,200
15,512
17,945
0
3,929
11,583
0
14,664
L
Xbalanque
Arlequin17
Xbalanque
11,017
3,148
739
402
9,241
2,996
0
2,028
7,213
0
18,637
L
12,787
3,298
330
1,273
10,094
4,562
0
1,626
8,468
0
36,609
L
Terra
Clurg00
Terra
10,047
801
5,254
4,482
17,350
15,087
0
5,089
12,261
15,040
0
W
17,174
10,242
1,210
2,718
11,188
4,930
1,692
1,842
9,346
0
32,172
L
6,076
661
173
533
9,633
3,119
0
1,766
7,867
0
10,132
W
Sylvanus
ElectricEYE13
Sylvanus
8,177
2,385
8,311
4,310
11,117
6,521
282
2,732
8,385
16,856
538
W
8,449
937
3,795
3,758
13,621
11,262
392
2,067
11,554
0
12,823
W
Kuzenbo
6,738
2,062
2,803
5,060
17,415
18,135
393
1,966
15,449
10,016
728
W
Xbalanque
PauloPassaretti
Xbalanque
17,492
2,377
2,019
1,802
10,755
4,688
783
1,440
9,315
0
40,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,893
Gold Earned
47,141
111
Minions Killed
131
0
Camps Cleared
0
915,144
Distance Traveled
965,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,450
745
16
2
0
195,673
0
L
Xbalanque
7,097
710
25
3
0
127,954
0
L
Medusa
8,458
846
52
5
0
206,001
0
L
Terra
7,753
775
11
1
0
210,099
0
W
Rama
9,490
949
33
3
0
175,109
0
L
Loki
7,135
714
7
1
0
175,417
0
W
Sylvanus
9,417
942
25
3
0
182,872
0
W
Tyr
9,446
945
8
1
0
213,312
0
W
Kuzenbo
9,402
940
13
1
0
198,266
0
W
Xbalanque
9,386
939
52
5
0
195,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role