Player Matchup

Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ACosmicWafer
Cthulhu
Level 125
God Stats
23W - 16L
1,543 SR
Queue Stats
83W - 99L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
FBIAgentLitler
Ix Chel
Level 155
God Stats
20W - 21L
1,293 SR
Queue Stats
65W - 98L
1,383 Elo+
Party 2
Neith
Neith
StepDaddyCreamu
Neith
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 26L
1,623 Elo+
Party 2
Mulan
Mulan
Thrøngler
Mulan
Level 129
God Stats
30W - 26L
1,597 SR
Queue Stats
502W - 479L
1,524 Elo+
Party 2
Team Averages
Level 145
1,487 SR
1,506 Elo+

VS

Team Averages
Level 164
1,704 SR
1,521 Elo+
Zhong Kui
Zhong Kui
DemonicKess
Zhong Kui
Level 158
God Stats
3W - 0L
1,845 SR
Queue Stats
173W - 133L
1,606 Elo+
Solo
Danzaburou
Danzaburou
FullTimeFailure
Danzaburou
Level 216
God Stats
4W - 1L
1,871 SR
Queue Stats
289W - 266L
1,499 Elo+
Party 1
Mulan
Mulan
LazyBacks
Mulan
Level 193
God Stats
13W - 20L
1,579 SR
Queue Stats
350W - 328L
1,497 Elo+
Party 1
Vamana
Vamana
PounDTrash52
Vamana
Level 149
God Stats
23W - 14L
1,677 SR
Queue Stats
665W - 723L
1,521 Elo+
Solo
Janus
Janus
onlyJansJR
Janus
Level 104
God Stats
95W - 86L
1,547 SR
Queue Stats
135W - 134L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 4 / 1
5,093
509
3,578
9,184
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ACosmicWafer
Cthulhu
9
1 / 2 / 3
5,480
548
4,175
8,077
4,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 2
5,507
551
2,476
5,604
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 1
5,753
575
4,063
7,000
2,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
9
1 / 4 / 0
5,521
552
9,863
13,405
8,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DemonicKess
Zhong Kui
10
3 / 2 / 4
5,701
570
8,398
7,626
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
FullTimeFailure
Danzaburou
12
6 / 1 / 1
7,021
702
5,556
5,961
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
LazyBacks
Mulan
11
2 / 2 / 8
6,185
619
5,121
9,095
5,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vamana
11
3 / 0 / 2
6,080
608
7,047
10,867
6,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
12
3 / 0 / 4
6,667
667
4,712
2,266
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
17
17
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
1
0.38
L
Cthulhu
ACosmicWafer
Cthulhu
1
2
3
1.25
W
Zhong Kui
DemonicKess
Zhong Kui
3
2
4
2.5
L
0
3
2
0.33
W
Danzaburou
FullTimeFailure
Danzaburou
6
1
1
6.5
W
Mulan
LazyBacks
Mulan
2
2
8
3
W
Vamana
3
0
2
4
L
2
4
1
0.63
L
Mulan
1
4
0
0.25
W
Janus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,155
Damage
30,834
43,270
Taken
35,815
18,939
Mitigated
18,006
8,322
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,578
1,079
0
1,040
9,184
2,711
0
4,143
4,898
0
31,912
L
Cthulhu
ACosmicWafer
Cthulhu
4,175
416
104
975
8,077
4,414
0
1,917
6,078
21,182
0
W
Zhong Kui
DemonicKess
Zhong Kui
8,398
3,062
0
2,453
7,626
4,130
0
747
6,839
28,311
13,699
L
2,476
0
236
1,569
5,604
1,650
0
1,717
3,617
30,306
85
W
Danzaburou
FullTimeFailure
Danzaburou
5,556
2,864
0
2,511
5,961
2,082
0
2,110
3,811
0
49,152
W
Mulan
LazyBacks
Mulan
5,121
700
1,409
2,928
9,095
5,192
0
2,410
6,642
0
24,593
W
Vamana
7,047
2,592
0
3,746
10,867
6,035
0
0
10,867
0
36,482
L
4,063
1,167
0
1,463
7,000
2,114
0
933
6,027
0
30,937
L
Mulan
9,863
1,490
0
2,935
13,405
8,050
0
3,132
9,507
0
35,620
W
Janus
4,712
142
0
463
2,266
567
0
1,060
1,090
43,748
1,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,354
Gold Earned
31,654
279
Minions Killed
335
0
Camps Cleared
0
1,052,012
Distance Traveled
1,105,328
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,093
509
52
5
0
234,714
2
L
Cthulhu
5,480
548
23
2
0
228,560
1
W
Zhong Kui
5,701
570
65
7
0
221,689
0
L
Ix Chel
5,507
551
81
8
0
196,137
0
W
Danzaburou
7,021
702
90
9
0
199,789
2
W
Mulan
6,185
619
25
3
0
225,877
3
W
Vamana
6,080
608
58
6
0
215,006
0
L
Neith
5,753
575
66
7
0
196,858
0
L
Mulan
5,521
552
57
6
0
195,743
0
W
Janus
6,667
667
97
10
0
242,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role