Player Matchup

Merlin
Merlin
FabioInavan
Merlin
Level 109
God Stats
0W - 2L
1,190 SR
Queue Stats
3W - 8L
1,366 Elo+
Solo
Tyr
Tyr
Fabriccio_013
Tyr
Level 149
God Stats
1W - 1L
1,223 SR
Queue Stats
63W - 92L
1,460 Elo+
Party 2
Nut
Nut
MrIruam
Nut
Level 146
God Stats
6W - 8L
1,434 SR
Queue Stats
38W - 44L
1,453 Elo+
Solo
Hun Batz
Hun Batz
diegotebigote
Hun Batz
Level 38
God Stats
6W - 7L
1,604 SR
Queue Stats
7W - 20L
1,219 Elo+
Solo
Athena
Athena
sandrosena999
Athena
Level 158
God Stats
1W - 8L
1,413 SR
Queue Stats
107W - 146L
1,428 Elo+
Party 2
Team Averages
Level 120
1,373 SR
1,385 Elo+

VS

Team Averages
Level 93
1,593 SR
1,499 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Imperius11X
Serqet
Level 159
God Stats
3W - 0L
1,717 SR
Queue Stats
103W - 83L
1,528 Elo+
Party 1
Hachiman
Hachiman
RedLokoo
Hachiman
Level 106
God Stats
21W - 20L
1,532 SR
Queue Stats
136W - 141L
1,451 Elo+
Solo
Ymir
Ymir
Zekjin
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
jundarosxD
Baron Samedi
Level 113
God Stats
2W - 0L
1,715 SR
Queue Stats
41W - 37L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 4 / 0
6,256
521
5,674
6,216
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,190
516
4,533
12,868
7,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nut
12
4 / 2 / 1
7,149
596
5,057
5,284
1,839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hun Batz
diegotebigote
Hun Batz
12
3 / 3 / 2
6,419
535
4,641
9,579
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 5
5,691
474
1,792
8,920
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
2 / 0 / 0
6,813
568
9,518
10,337
7,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Serqet
13
8 / 3 / 4
7,534
628
8,544
10,386
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
RedLokoo
Hachiman
11
2 / 1 / 4
6,435
536
4,731
5,167
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Zekjin
Ymir
10
0 / 2 / 4
6,243
520
1,983
7,719
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
jundarosxD
Baron Samedi
12
2 / 2 / 3
6,887
574
3,984
6,554
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
14
14
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
0
0
2
L
Merlin
1
4
0
0.25
L
0
2
0
0
W
Serqet
8
3
4
3.33
L
Nut
4
2
1
2.25
W
Hachiman
RedLokoo
Hachiman
2
1
4
4
W
Ymir
Zekjin
Ymir
0
2
4
1
L
Hun Batz
diegotebigote
Hun Batz
3
3
2
1.33
W
Baron Samedi
jundarosxD
Baron Samedi
2
2
3
1.75
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,697
Damage
28,760
42,867
Taken
40,163
20,928
Mitigated
19,432
9,456
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,518
1,765
0
3,961
10,337
7,136
0
456
9,881
0
48,001
L
Merlin
5,674
42
0
620
6,216
1,772
0
2,883
3,281
34,143
111
L
4,533
697
0
5,762
12,868
7,963
0
0
12,692
0
40,805
W
Serqet
8,544
2,078
0
3,954
10,386
3,764
0
386
9,993
0
47,862
L
Nut
5,057
2,777
0
1,776
5,284
1,839
0
677
4,607
0
46,782
W
Hachiman
RedLokoo
Hachiman
4,731
3,324
0
1,974
5,167
1,555
475
1,348
3,763
0
41,143
W
Ymir
Zekjin
Ymir
1,983
112
0
1,257
7,719
4,592
87
824
6,895
14,337
0
L
Hun Batz
diegotebigote
Hun Batz
4,641
883
0
0
9,579
3,498
0
679
8,648
0
48,243
W
Baron Samedi
jundarosxD
Baron Samedi
3,984
785
0
1,315
6,554
2,385
0
3,876
2,103
41,559
470
L
1,792
317
0
1,298
8,920
5,856
0
1,643
6,943
10,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,705
Gold Earned
33,912
326
Minions Killed
328
0
Camps Cleared
0
1,195,900
Distance Traveled
1,171,936
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,813
568
80
7
0
222,528
0
L
Merlin
6,256
521
67
6
0
218,227
0
L
Tyr
6,190
516
78
7
0
244,421
2
W
Serqet
7,534
628
73
6
0
303,639
0
L
Nut
7,149
596
88
7
0
218,022
4
W
Hachiman
6,435
536
67
6
0
196,551
0
W
Ymir
6,243
520
26
2
0
233,982
0
L
Hun Batz
6,419
535
77
6
0
270,944
0
W
Baron Samedi
6,887
574
82
7
0
215,236
0
L
Athena
5,691
474
16
1
0
244,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role