Player Matchup

Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BootStrapsWill
Horus
Level 89
God Stats
44W - 27L
1,629 SR
Queue Stats
48W - 40L
1,569 Elo+
Party 2
Hercules
Hercules
PapaSpam
Hercules
Level 147
God Stats
2W - 1L
1,663 SR
Queue Stats
52W - 42L
1,547 Elo+
Party 2
Team Averages
Level 114
1,597 SR
1,539 Elo+

VS

Team Averages
Level 131
1,496 SR
1,525 Elo+
Ix Chel
Ix Chel
BDGxJumPShoTzz
Ix Chel
Level 157
God Stats
4W - 4L
1,423 SR
Queue Stats
160W - 151L
1,490 Elo+
Solo
King Arthur
King Arthur
SirToeJelly
King Arthur
Level 148
God Stats
1W - 7L
1,479 SR
Queue Stats
215W - 218L
1,539 Elo+
Party 1
Chiron
Chiron
kenny_wayneee
Chiron
Level 89
God Stats
8W - 17L
1,586 SR
Queue Stats
124W - 123L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 4
6,747
843
4,861
4,110
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 0 / 2
7,257
907
4,137
6,343
4,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hercules
PapaSpam
Hercules
11
0 / 0 / 6
6,405
801
2,931
4,098
2,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,079
760
3,176
4,606
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SirToeJelly
King Arthur
8
0 / 3 / 0
5,341
668
2,520
6,205
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 0
6,091
761
2,768
2,978
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
4
4
L
0
2
0
0
W
4
0
2
5
W
Hercules
PapaSpam
Hercules
0
0
6
3
L
King Arthur
SirToeJelly
King Arthur
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,929
Damage
8,464
14,551
Taken
13,789
8,065
Mitigated
4,844
5,527
Healing
3,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,861
267
0
880
4,110
1,317
0
827
3,275
29,045
525
L
3,176
431
547
721
4,606
1,173
0
1,901
2,421
21,860
0
W
4,137
1,448
1,131
2,263
6,343
4,254
34
1,615
4,716
0
14,530
W
Hercules
PapaSpam
Hercules
2,931
671
0
1,253
4,098
2,494
0
823
3,247
0
17,285
L
King Arthur
SirToeJelly
King Arthur
2,520
220
0
569
6,205
2,699
0
1,540
4,280
0
8,568
L
2,768
661
296
946
2,978
972
0
957
1,830
0
12,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,409
Gold Earned
17,511
103
Minions Killed
83
0
Camps Cleared
0
492,357
Distance Traveled
363,610
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,747
843
50
6
0
159,404
0
L
Ix Chel
6,079
760
46
6
0
139,392
2
W
Horus
7,257
907
21
3
0
178,610
1
W
Hercules
6,405
801
32
4
0
154,343
0
L
King Arthur
5,341
668
12
2
0
98,111
0
L
Chiron
6,091
761
25
3
0
126,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role