Player Matchup

King Arthur
King Arthur
Ez1Gaming
King Arthur
Level 105
God Stats
4W - 3L
1,625 SR
Queue Stats
84W - 90L
1,491 Elo+
Party 2
Arachne
Arachne
FaSe King
Arachne
Level 106
God Stats
10W - 7L
1,645 SR
Queue Stats
81W - 80L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
SLOTH099
Nu Wa
Level 61
God Stats
14W - 7L
1,785 SR
Queue Stats
61W - 58L
1,524 Elo+
Party 2
Khepri
Khepri
TWill63
Khepri
Level 58
God Stats
4W - 4L
1,500 SR
Queue Stats
86W - 85L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
i-Nixty
Danzaburou
Level 67
God Stats
2W - 1L
1,533 SR
Queue Stats
143W - 130L
1,496 Elo+
Solo
Team Averages
Level 79
1,618 SR
1,493 Elo+

VS

Team Averages
Level 132
1,426 SR
1,413 Elo+
Bakasura
Bakasura
 
Bakasura
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
CyCyannide
Nut
Level 66
God Stats
4W - 7L
1,817 SR
Queue Stats
24W - 28L
1,371 Elo+
Party 1
Thor
Thor
MrGamer18
Thor
Level 143
God Stats
0W - 1L
1,265 SR
Queue Stats
11W - 15L
1,474 Elo+
Party 1
Ganesha
Ganesha
SinOfWrath2383
Ganesha
Level 143
God Stats
0W - 2L
1,245 SR
Queue Stats
44W - 44L
1,371 Elo+
Party 1
Baron Samedi
Baron Samedi
magicguy06
Baron Samedi
Level 123
God Stats
0W - 1L
1,305 SR
Queue Stats
58W - 61L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ez1Gaming
King Arthur
13
2 / 0 / 0
8,056
575
6,093
8,940
4,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
FaSe King
Arachne
13
3 / 1 / 5
7,659
547
8,173
13,638
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
SLOTH099
Nu Wa
15
3 / 1 / 1
8,206
586
9,045
6,496
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
TWill63
Khepri
11
0 / 0 / 1
6,775
484
3,348
4,750
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
i-Nixty
Danzaburou
11
1 / 0 / 0
6,715
480
4,125
7,351
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 2 / 0
6,117
437
4,294
9,398
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 2 / 0
5,843
417
5,406
7,363
2,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thor
11
0 / 1 / 0
6,529
466
6,024
10,625
7,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

13
0 / 2 / 2
6,806
486
3,615
11,022
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Baron Samedi
magicguy06
Baron Samedi
12
2 / 2 / 0
7,153
511
5,644
9,328
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
0
0
L
0
2
0
0
W
King Arthur
Ez1Gaming
King Arthur
2
0
0
2
W
Arachne
FaSe King
Arachne
3
1
5
5.5
L
Thor
0
1
0
0
W
Nu Wa
SLOTH099
Nu Wa
3
1
1
3.5
L
0
2
2
0.5
W
Khepri
TWill63
Khepri
0
0
1
0.5
W
Danzaburou
i-Nixty
Danzaburou
1
0
0
1
L
Baron Samedi
magicguy06
Baron Samedi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,784
Damage
24,983
41,175
Taken
47,736
18,240
Mitigated
22,115
18,423
Healing
17,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,294
2,857
0
6,362
9,398
4,829
0
1,037
8,309
0
23,831
L
5,406
3,979
0
2,380
7,363
2,574
0
1,954
5,357
0
39,529
W
King Arthur
Ez1Gaming
King Arthur
6,093
399
0
3,168
8,940
4,928
364
500
7,586
10,660
48,358
W
Arachne
FaSe King
Arachne
8,173
6,143
0
8,131
13,638
4,867
858
3,602
10,026
0
51,672
L
Thor
6,024
1,178
0
3,004
10,625
7,165
0
2,744
7,738
0
32,947
W
Nu Wa
SLOTH099
Nu Wa
9,045
2,372
0
2,564
6,496
2,083
0
4,136
2,353
58,445
1,154
L
3,615
331
0
4,436
11,022
4,591
0
2,228
8,624
53,092
0
W
Khepri
TWill63
Khepri
3,348
54
0
1,776
4,750
3,443
0
118
4,632
24,073
0
W
Danzaburou
i-Nixty
Danzaburou
4,125
1,032
0
2,784
7,351
2,919
618
823
6,522
0
38,947
L
Baron Samedi
magicguy06
Baron Samedi
5,644
505
47
1,757
9,328
2,956
0
4,508
4,554
47,569
1,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,411
Gold Earned
32,448
388
Minions Killed
391
0
Camps Cleared
0
1,424,445
Distance Traveled
1,272,391
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,117
437
81
6
0
189,555
0
L
Nut
5,843
417
73
5
0
244,503
0
W
King Arthur
8,056
575
112
8
0
283,962
1
W
Arachne
7,659
547
78
6
0
315,323
1
L
Thor
6,529
466
52
4
0
277,536
6
W
Nu Wa
8,206
586
97
7
0
277,112
2
L
Ganesha
6,806
486
65
5
0
306,548
0
W
Khepri
6,775
484
50
4
0
265,830
1
W
Danzaburou
6,715
480
51
4
0
282,218
0
L
Baron Samedi
7,153
511
120
9
0
254,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role