Player Matchup

Hun Batz
Hun Batz
DiNoTaMeR101
Hun Batz
Level 31
God Stats
3W - 2L
1,550 SR
Queue Stats
13W - 13L
1,356 Elo+
Solo
Hel
Hel
Ohwms
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,482 Elo+
Solo
Maman Brigitte
Maman Brigitte
isniff_toeees
Maman Brigitte
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,362 Elo+
Solo
Team Averages
Level 75
1,517 SR
1,400 Elo+

VS

Team Averages
Level 74
1,383 SR
1,409 Elo+
Nu Wa
Nu Wa
Nomadicguy77
Nu Wa
Level 112
God Stats
11W - 11L
1,439 SR
Queue Stats
117W - 118L
1,436 Elo+
Solo
Arachne
Arachne
Papahsmurph
Arachne
Level 35
God Stats
6W - 3L
1,457 SR
Queue Stats
8W - 7L
1,418 Elo+
Solo
Cthulhu
Cthulhu
ericnum1
Cthulhu
Level 75
God Stats
4W - 2L
1,252 SR
Queue Stats
55W - 50L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiNoTaMeR101
Hun Batz
17
4 / 5 / 4
11,160
797
12,851
15,264
8,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hel
Ohwms
Hel
15
2 / 8 / 5
10,285
735
4,003
13,187
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Maman Brigitte
isniff_toeees
Maman Brigitte
17
3 / 5 / 4
10,807
772
4,501
12,022
3,713
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 9
13,173
941
12,696
7,942
2,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Papahsmurph
Arachne
18
4 / 5 / 10
12,525
895
8,725
14,502
9,347
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
ericnum1
Cthulhu
18
5 / 3 / 12
12,227
873
14,585
14,595
11,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
9
Kills
18
18
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DiNoTaMeR101
Hun Batz
4
5
4
1.2
W
9
3
9
4.5
L
Hel
Ohwms
Hel
2
8
5
0.56
W
Arachne
Papahsmurph
Arachne
4
5
10
1.8
W
Cthulhu
ericnum1
Cthulhu
5
3
12
3.67
L
Maman Brigitte
isniff_toeees
Maman Brigitte
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,355
Damage
36,006
40,473
Taken
37,039
16,239
Mitigated
23,160
8,001
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DiNoTaMeR101
Hun Batz
12,851
1,485
0
3,191
15,264
8,276
0
7,894
6,946
0
56,237
W
12,696
4,547
0
908
7,942
2,442
1,767
1,851
6,091
38,927
2,042
L
Hel
Ohwms
Hel
4,003
234
1,589
2,519
13,187
4,250
0
10,046
2,786
30,355
197
W
Arachne
Papahsmurph
Arachne
8,725
6,756
0
3,874
14,502
9,347
1,206
3,357
11,145
0
44,991
W
Cthulhu
ericnum1
Cthulhu
14,585
409
86
2,562
14,595
11,371
1,114
3,262
11,333
41,363
2,625
L
Maman Brigitte
isniff_toeees
Maman Brigitte
4,501
194
0
702
12,022
3,713
0
7,206
4,459
26,082
1,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,252
Gold Earned
37,925
198
Minions Killed
173
0
Camps Cleared
0
700,719
Distance Traveled
738,228
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,160
797
80
6
0
242,159
0
W
Nu Wa
13,173
941
40
3
0
216,451
1
L
Hel
10,285
735
66
5
0
209,072
0
W
Arachne
12,525
895
70
5
0
250,614
0
W
Cthulhu
12,227
873
63
5
0
271,163
4
L
Maman Brigitte
10,807
772
52
4
0
249,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role