Player Matchup

Artemis
Artemis
IeftSock
Artemis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,343 Elo+
Party 1
Shiva
Shiva
lil_squeegee
Shiva
Level 65
God Stats
1W - 1L
1,297 SR
Queue Stats
6W - 11L
1,286 Elo+
Party 1
Poseidon
Poseidon
munchin30s
Poseidon
Level 23
God Stats
6W - 6L
1,438 SR
Queue Stats
44W - 34L
1,543 Elo+
Solo
Cthulhu
Cthulhu
temp-72998500241
Cthulhu
Level 63
God Stats
3W - 2L
1,721 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Agni
Agni
tyman9311
Agni
Level 75
God Stats
5W - 7L
1,556 SR
Queue Stats
5W - 10L
1,304 Elo+
Party 1
Team Averages
Level 53
1,502 SR
1,357 Elo+

VS

Team Averages
Level 33
1,599 SR
1,444 Elo+
Sun Wukong
Sun Wukong
AgentKid14
Sun Wukong
Level 28
God Stats
11W - 11L
1,532 SR
Queue Stats
49W - 52L
1,493 Elo+
Party 2
Ah Puch
Ah Puch
PhilMaPusseeh
Ah Puch
Level 72
God Stats
1W - 1L
1,826 SR
Queue Stats
49W - 47L
1,515 Elo+
Party 2
Nemesis
Nemesis
edwardquispe123
Nemesis
Level 6
God Stats
1W - 3L
1,290 SR
Queue Stats
17W - 17L
1,343 Elo+
Solo
Kuzenbo
Kuzenbo
grnhnd
Kuzenbo
Level 17
God Stats
1W - 1L
1,754 SR
Queue Stats
43W - 60L
1,407 Elo+
Solo
Anhur
Anhur
termanator127
Anhur
Level 41
God Stats
14W - 11L
1,593 SR
Queue Stats
100W - 91L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IeftSock
Artemis
15
6 / 1 / 3
8,940
993
6,080
5,123
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 7
7,684
854
7,346
11,294
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
munchin30s
Poseidon
16
4 / 0 / 6
9,510
1,057
9,091
6,354
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 9
8,238
915
5,450
11,426
6,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Agni
14
2 / 3 / 5
8,359
929
7,759
7,302
2,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgentKid14
Sun Wukong
13
2 / 4 / 3
7,980
887
7,363
11,142
9,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
15
1 / 2 / 2
8,309
923
10,874
6,998
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 5
7,700
856
1,821
4,007
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
grnhnd
Kuzenbo
13
2 / 5 / 3
7,570
841
7,335
10,721
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

14
2 / 3 / 3
8,042
894
7,186
10,646
3,033
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
15
Kills
7
7
Deaths
15
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AgentKid14
Sun Wukong
2
4
3
0.88
W
Artemis
IeftSock
Artemis
6
1
3
7.5
L
Ah Puch
1
2
2
1
L
0
1
5
2.5
L
Kuzenbo
grnhnd
Kuzenbo
2
5
3
0.7
W
1
1
7
4.5
W
Poseidon
munchin30s
Poseidon
4
0
6
7
W
2
2
9
3.25
L
2
3
3
1.17
W
Agni
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,726
Damage
34,579
41,499
Taken
43,514
20,939
Mitigated
26,676
10,949
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AgentKid14
Sun Wukong
7,363
860
0
3,321
11,142
9,076
0
3,912
6,502
0
12,928
W
Artemis
IeftSock
Artemis
6,080
3,340
0
1,713
5,123
1,422
1,155
2,854
2,151
0
18,133
L
Ah Puch
10,874
224
0
2,774
6,998
2,337
114
3,549
3,118
34,614
0
L
1,821
500
0
884
4,007
1,271
0
1,685
2,066
0
12,747
L
Kuzenbo
grnhnd
Kuzenbo
7,335
2,447
0
1,191
10,721
10,959
0
4,589
5,367
12,983
0
W
7,346
1,055
655
1,987
11,294
9,443
233
4,496
6,200
0
12,440
W
Poseidon
munchin30s
Poseidon
9,091
1,327
0
478
6,354
1,893
192
2,088
4,092
45,887
843
W
5,450
390
884
3,140
11,426
6,113
0
5,128
5,751
11,986
1,014
L
7,186
3,747
0
658
10,646
3,033
49
6,328
3,793
0
19,165
W
Agni
7,759
358
329
1,763
7,302
2,068
0
2,763
4,322
22,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,731
Gold Earned
39,601
220
Minions Killed
151
0
Camps Cleared
0
996,497
Distance Traveled
872,277
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,980
887
13
1
0
191,335
0
W
Artemis
8,940
993
36
4
0
168,585
0
L
Ah Puch
8,309
923
63
7
0
188,093
0
L
Nemesis
7,700
856
31
3
0
127,865
0
L
Kuzenbo
7,570
841
11
1
0
192,337
1
W
Shiva
7,684
854
24
3
0
211,794
0
W
Poseidon
9,510
1,057
98
11
0
213,852
0
W
Cthulhu
8,238
915
24
3
0
203,372
0
L
Anhur
8,042
894
33
4
0
172,647
0
W
Agni
8,359
929
38
4
0
198,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role