Player Matchup

Sun Wukong
Sun Wukong
KingRunner
Sun Wukong
Level 225
God Stats
0W - 1L
1,737 SR
Queue Stats
33W - 49L
1,474 Elo+
Solo
Rama
Rama
Sarahsky
Rama
Level 166
God Stats
0W - 2L
1,432 SR
Queue Stats
150W - 142L
1,563 Elo+
Solo
Anubis
Anubis
ahmar
Anubis
Level 171
God Stats
21W - 12L
1,685 SR
Queue Stats
155W - 140L
1,525 Elo+
Solo
Cerberus
Cerberus
bebo_4PR
Cerberus
Level 201
God Stats
0W - 7L
1,109 SR
Queue Stats
537W - 518L
1,534 Elo+
Solo
Poseidon
Poseidon
thebananaman221
Poseidon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 279L
1,558 Elo+
Solo
Team Averages
Level 178
1,493 SR
1,531 Elo+

VS

Team Averages
Level 150
1,476 SR
1,552 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Conker01
Achilles
Level 143
God Stats
3W - 1L
1,194 SR
Queue Stats
188W - 194L
1,552 Elo+
Party 1
Set
Set
Loriannn
Set
Level 129
God Stats
17W - 16L
1,593 SR
Queue Stats
273W - 221L
1,616 Elo+
Solo
Thor
Thor
NPlayerOne
Thor
Level 156
God Stats
7W - 6L
1,591 SR
Queue Stats
198W - 180L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingRunner
Sun Wukong
11
0 / 5 / 1
6,005
500
4,856
11,730
7,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rama
12
3 / 1 / 4
7,033
586
9,527
9,188
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ahmar
Anubis
11
6 / 2 / 2
7,087
591
6,921
5,183
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
bebo_4PR
Cerberus
8
1 / 2 / 3
5,381
448
3,282
6,384
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
13
2 / 4 / 1
7,402
617
5,547
6,464
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 2 / 2
7,952
663
3,606
5,614
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
 
Apollo
11
2 / 4 / 1
6,628
552
5,966
9,951
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Conker01
Achilles
10
1 / 2 / 5
6,500
542
4,790
10,760
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
5 / 1 / 2
7,717
643
7,927
11,737
9,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 3 / 4
6,670
556
4,209
9,149
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
12
Kills
14
14
Deaths
12
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
2
2
2
W
Apollo
 
Apollo
2
4
1
0.63
W
Achilles
Conker01
Achilles
1
2
5
1.75
L
Sun Wukong
KingRunner
Sun Wukong
0
5
1
0.1
W
5
1
2
6
W
3
3
4
1.67
L
Rama
3
1
4
5
L
Anubis
ahmar
Anubis
6
2
2
3.5
L
Cerberus
bebo_4PR
Cerberus
1
2
3
1.25
L
Poseidon
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,133
Damage
26,498
38,949
Taken
47,211
16,849
Mitigated
22,864
11,609
Healing
15,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,606
327
0
320
5,614
1,351
258
3,181
2,051
67,151
0
W
Apollo
 
Apollo
5,966
4,388
0
3,318
9,951
2,479
0
3,742
5,901
0
47,010
W
Achilles
Conker01
Achilles
4,790
1,248
0
4,062
10,760
7,214
80
2,817
7,628
0
12,407
L
Sun Wukong
KingRunner
Sun Wukong
4,856
692
3
3,003
11,730
7,077
0
0
11,033
0
40,246
W
7,927
2,459
0
4,115
11,737
9,012
0
2,890
8,809
0
46,852
W
4,209
560
0
3,502
9,149
2,808
0
1,705
7,340
0
49,282
L
Rama
9,527
8,041
0
4,974
9,188
2,692
326
848
8,340
0
54,466
L
Anubis
ahmar
Anubis
6,921
254
0
640
5,183
2,254
0
770
4,353
39,483
3
L
Cerberus
bebo_4PR
Cerberus
3,282
341
0
1,989
6,384
3,038
0
0
6,384
17,241
1,110
L
Poseidon
5,547
650
0
1,000
6,464
1,788
651
1,988
4,476
46,491
1,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
35,467
382
Minions Killed
403
0
Camps Cleared
0
1,153,608
Distance Traveled
1,280,894
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,952
663
128
11
0
255,210
0
W
Apollo
6,628
552
89
7
0
239,784
0
W
Achilles
6,500
542
13
1
0
289,895
2
L
Sun Wukong
6,005
500
63
5
0
257,416
5
W
Set
7,717
643
91
8
0
231,586
1
W
Thor
6,670
556
82
7
0
264,419
0
L
Rama
7,033
586
93
8
0
220,108
2
L
Anubis
7,087
591
72
6
0
270,583
5
L
Cerberus
5,381
448
45
4
0
162,120
0
L
Poseidon
7,402
617
109
9
0
243,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role